Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Medieval 1100 AD Campaign [PART 1]
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Метки: mod, Overhaul
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2.722 GB
7 ноя. 2020 г. в 14:47
1 окт в 6:26
Обновлений: 240 (просмотреть)

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Medieval 1100 AD Campaign [PART 1]

Описание
WARNING! Move Part 1 above Part 2 in Mod Manager!

You need only 2 mods to play Campaign (in order):
1. Medieval 1100 AD Campaign [PART 1] - This one.
2. Medieval 1100 AD Campaign [PART 2]
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1655284279


You have to use English version of game to play campaign!

Welcome to Medieval World and the biggest new era Overhaul for TW Rome 2 game!
1100 AD is fully Independent project! Around 1000 reskins were made and hundreds of assets added in game manually! Also Campaign itself was balanced quite well.


Warning! You need my permission to use any assets of this mod!

Important! The Greek States Culture Pack DLC is required to play with England, Hungary and HRE; to play with Rum, Cilicia, Khwarezm and Genoa is required Empire Divided DLC.


Campaign tips and tricks:
1. Good Public order is the key to more recruitment, low costs and faster construction.
2. General in city gives minus 10 public order. Reason: when armies don't fight, they start make troubles to citizens. But every new unit in army still gives +1 PO (repressions).
3. You can make treaties or peace by offer join some wars of AI faction.

Major scripts used in the mod:
1. Crusades. The crusade script will activate when a non Catholic faction destroys the Kingdom of Jerusalem, conquers Holy City and holds the city for at least 5 turns. You will have 20 turns to be able to conquer Jerusalem.
2. Political Instability. If your leader dies and he has no adult heir of rank 2, secession comes.
3. Change of capital. You can go by your faction leader to any city and make it a new capital for 7000 gold.
4. Great cities. If player or AI faction captures Rome, Constantinople or Baghdad, it will cause huge relations drop with Catholic, Orthodox or Sunni factions accordingly.
5. Pope’s rescue. If Papal faction destroyed, you can liberate it and get bonuses.
6. Jihad. If Mecca, Medina or Jerusalem hold by not Sunni faction, Jihad starts.
7. Supply system. It consists of two parts: supply accumulation and supply consumption. Player can accumulate supply only at home regions by +1 supply per turn (+2 per turn when army at city). Max supply limit to accumulate is 6. When army moves to foreign region, it starts to consume supply by -1 per turn. When supply is empty, army's attrition starts.
8. General replace penalty. If new general has lower rank than replaced one, so morale penalty applies.
9. Equipment system. There are 4 equipment types: weaponry, medium armor, heavy armor and horses. All units need weaponry to recruit; some units need medium or heavy armor. Cavalry require horses. Every city has own equipment storage which you can fill. Industry buildings and resource settlements produce certain equipment.
10. Medieval II style diplomacy. Player can negotiate with other factions only if he has common border, alliance or trade with this faction or emissaries in its capital or generals in AI faction's lands.

Very important! This mod is hard. So we advice you to start playing on Normal difficulty to learn the mechanics. If you want a more complex experience, put Hard difficulty for campaign and Normal difficulty for battles. Higher difficulties are not recommended!

Submods for 1100 AD and 1177 AD:
1) Massive battles
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3025687963
2) Soft Medieval
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2332852664
3) Teutonic order campaign
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2425515790
4) 12 turns per year (version for 1100 AD)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2904699776
5) Multiplayer campaigns fix (essential for playing multiplayer campaign!)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2957529316
6) Medieval 2 diplomacy and Equipment removed
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2986071927
7) No unit caps
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3020717141
8) Continue button after the end of the battle
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2941077319
9) Archer can shoot over walls
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3024492545&searchtext=archer+can
10) Longer battles
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3232552472
11) Mongol Invasion campaign
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3337246619

Second campaign. Medieval 1177 AD: Crusaders vs Saladin
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3036492732


1100 AD fans' Discord:
https://discord.gg/WxWVkeYNB7

Anno Domini* (mod for Attila)
*This team is making historically accurate medieval 3d assets!
Популярные обсуждения Просмотреть все (38)
187
18 июл в 10:37
Campaign Impressions & feedback
Starsmil
43
1
7 мар в 11:52
ЗАКРЕПЛЕНО: If your game crash!
Starsmil
2
11 мая в 4:59
Am i doing something wrong?
Never Forgotten
Комментариев: 4 169
Starsmil  [создатель] 6 ч. назад 
Это сообщение ещё не проанализировано нашей системой автоматической проверки контента. Оно будет временно скрыто до тех пор, пока мы не убедимся, что оно не содержит вредоносный контент (например, ссылки на сайты для кражи информации).
Intel 6 ч. назад 
Apparently, this kind of suffocating gameplay, where you’re forced to sit in your starting province for dozens of turns waiting for research to finish, just isn’t for me.

The units look fantastic — no doubt about that. It’s a shame there isn’t a version of the mod that only includes the unit retextures.

After a few attempts to start a campaign, I honestly started to wonder: has the developer ever played a full campaign himself? How long is a typical campaign supposed to last — hundreds of turns? The difficulty doesn’t come from making smart strategic choices; it comes from being artificially restricted while the AI plays by different rules.

Ultimately, it just gets boring very quickly.
Intel 6 ч. назад 
The mod is boring. I can easily complete campaigns on Legendary difficulty, but the provincial public order system is completely broken. You’re constantly stuck with at least -20 public order in every settlement. Armies suffer debuffs from low morale and harsh weather conditions, and there’s practically no way to improve this situation.

Sure, you can construct a building to help... but it takes a dozen turns, and upgrading it takes even longer, since you first have to research the tech — which also takes ages. And as usual, all these negative mechanics only affect the player, not the AI.

I honestly don’t see the point when you can barely afford one full army while the AI endlessly spams stacks. You can’t even transfer equipment or resources between settlements like a caravan — everything requires a general. The army movement range is extremely limited as well.
影Shadow影 6 окт в 17:59 
Ive tried but doesnt seem to work, is there any recommendation that work with the mod
Starsmil  [создатель] 6 окт в 3:54 
try find in steam and put mod above part 1 in manager.
影Shadow影 6 окт в 0:17 
Can we get a sub mod for no army cap please~~~
Starsmil  [создатель] 5 окт в 4:43 
ye, AI declare war on crusade target.
Skytown 4 окт в 18:10 
im playing as the papal states by the way
Skytown 4 окт в 18:09 
does issuing a crusade against someone do anything with the ai?
Starsmil  [создатель] 2 окт в 2:41 
address this to steam support