Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Medieval 1100 AD Campaign [PART 2]
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Tags: mod, Overhaul
File Size
Posted
Updated
6.447 GB
14 Feb, 2019 @ 6:47am
28 Oct, 2021 @ 9:09am
14 Change Notes ( view )

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Medieval 1100 AD Campaign [PART 2]

Description
Place these 2 mods in order in Mod Manager:
1. Medieval 1100 AD Campaign [PART 1]
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2280460874
2. Medieval 1100 AD Campaign [PART 2] - This one.


WARNING! Move this mod on 2 place in Mod Manager!


Deus Vult, Rome II fans! I prepared my new mod on the theme of Middle Ages for you - 1100 AD! The time of the first Crusade, religious wars and feudalism! “Rome 2 is a completely different era!” - someone will say, but I managed to convert it. Ancient temples and columns (was the main problem) turned into churches and towers, and all the cities became to look in Medieval style! You can check it in custom battles!

In total, more than 100 models of buildings and textures were replaced. At this stage, the mod affects only battles and units. Battles mechanics and animations were completely reworked for more realism and dynamics! Hope you enjoy it!


Things to be done:

1. Make historically accurate campaign on Imp. Augustus map.
2. Create more than 80 unique factions.
3. Add a lot of new units.
4. Make historical names of the rulers of states and cities.
5. Add new religions: Orthodoxy, Catholicism, Islam.
6. Add new buildings and Medieval style icons.
7. Make Viking raids (pirates) in the north and nomads raids in the east.
8. Make new missions for the factions.
9. Replace the ancient ships to the medieval ones (from Attila).



Already several hundreds of units' equipment (armour, helmets, weapons, shields) have been added to 1100 AD from different games, mostly mods for Warband such as "Rus 13th Century", "Crusaders Way to Expiation", etc.
Also credits for some models used go to Avetis, Aguirre, Elvasat and dontfearme22!
Warning! You need my permission to use new models of this mod!



1100 AD fans' Discord:
https://discord.gg/WxWVkeYNB7

Anno Domini (mod for Attila) Discord:
https://discord.gg/ZynmuvKWgB
Popular Discussions View All (10)
62
6 Apr @ 11:58am
Battles bugs & inconsistencies
Starsmil
42
27 Feb, 2024 @ 9:44am
PINNED: 1100 FAQ
Starsmil
7
28 Jun, 2023 @ 11:23am
Norse Expedition
VexingWeeb - Discord
1,885 Comments
Starsmil  [author] 15 Sep @ 10:41am 
Part 1 above part 2
WiadeR 15 Sep @ 10:31am 
no work
Starsmil  [author] 11 Sep @ 6:49am 
u can try read the description to fix this
GMAN_e 11 Sep @ 2:46am 
i can not play campaign
please fix this
anthonyrmc3m 7 Sep @ 1:05pm 
i cant play custom battle
Starsmil  [author] 28 Aug @ 6:21am 
Nice nick lol
Poofer 28 Aug @ 2:40am 
Hi
CaptainSpartan777 11 Aug @ 2:29pm 
Dont worry i know,the mod is fantastic but seeing this on my first 2 battles i just wanted to whine about it
Starsmil  [author] 11 Aug @ 3:06am 
Address this to CA. I don't have much issues with AI. Sometimes u just have to click on needed spot several times to move unit there and avoid its stuck.
CaptainSpartan777 10 Aug @ 1:49pm 
just played a couple battles...whats this c@ncerous ai, every time i order my skirmishers to go from their position on the walls to their immediate right, between 2 gate towers the bstrd ai makes them go from the complete opposite direction into enemy heavy troops wtf
And when again with 1 skirmisher unit i had them run away from an enemy unit but the ai got stuck in a path between the walls and a fence of a building close to the walls and stayed there till the enemy unit reached and killed them...