Stellaris
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Halo: Forerunner Ships & Portraits
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583.393 MB
2020년 10월 26일 오후 1시 52분
2025년 8월 24일 오전 7시 07분
업데이트 노트 163개 (보기)
이 아이템을 사용하려면 DLC가 있어야 합니다.

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Halo: Forerunner Ships & Portraits

force728님의 1 모음집
Halo Portrait Mods
아이템 5개
설명
This mod adds animated Forerunner portraits from the Halo Universe (The screenshots above use a combination of other ui and civic mods).

Features
1. Animated Forerunner portraits including Sentinel, Promethean, & Created machine portraits.
2. Forerunner shipset (Now NSC Compatible)
3. Forerunner cityset
4. Forerunner origins: Maethrillian, Installation 00 (Ark), Alpha Halo (Halo Array), Requiem, and Genesis.
5. Several new civics: Mantle of Responsibility, Ecumene Council, and Promethean Warriors
6. New technology research and megastructures: Forerunner Shield Worlds & Halo Rings (with custom districts, deposits, and modifiers).
7. 3 Namelists for Forerunners, Sentinels, and Prometheans
8. Policies based on Forerunner Rates
9. Forerunner utility components and composer colossus weapon
10. Forerunner traits
11. Forerunner rooms
12. Forerunner flags
13. Forerunner Armies
14. Forerunner Domain relic


Downscaled Ships Patch
https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=2430849593

Feedback
Feedback is appreciated for this mod. If you have any suggestions or bug reports, please let me know.

Credits:
Halo concept art from Ensemble Studios, 343 Industries, Bungie, fan artwork, and other misc. sources were used to create these portraits. I did not create nor claim to own any of this art.

A link to Benjamin's artwork is provided in this link below:
http://thelakeandmountain.blogspot.com/2013/07/another-piece-of-input-i-received-after.html

Special thanks to LordZarmack and yf22 for permission to use the Forerunner shipset from their Halo: Great Journey mod. Full credit for the models and textures go to both of them. A link to their original mod is below:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1319988277&searchtext=Halo+Great+Journey

Special thanks to Twink315 for helping me get the Maethrillian model to rotate properly and for assistance with some nsc ship models and megastructures.
인기 토론 모두 보기(5)
287
2025년 8월 25일 오후 3시 11분
고정됨: Bug Reports
force728
127
2025년 8월 24일 오전 4시 13분
고정됨: Suggestions
force728
3
2023년 7월 5일 오전 11시 18분
Halo Array not firing, Cant find/get option to research
Sly’sMind
댓글 891
victoriousdread07 (private) 2025년 8월 22일 오후 9시 16분 
@force728 Could you add an option to allow AI empires to be able to start with the options we have at the beginning? Tier 2 techs, forerunner techs, or both. Would be easier than trying to chance this empire having the advanced start.
force728  [작성자] 2025년 8월 22일 오전 1시 17분 
@HexOnDuke: If you have the UI Overhaul Dynamic mod, try resubbing to that mod. I experienced the same problem until I resubscribed. I also tested the mod by itself and I didn't encounter the same crash.
HexOnDuke 2025년 8월 21일 오후 6시 14분 
just encoted a bug where after slecting the ark or the rings themselfs games crshes
matt_ryan2 2025년 8월 19일 오후 7시 03분 
Thanks Force - definitely lumped all those civics together in my head and thought it was just for this mod. That makes complete sense though!
force728  [작성자] 2025년 8월 18일 오후 11시 22분 
@matt_ryan2: Not sure I follow but, you're talking about the civics in the Covenant mod in combination with this one? Ok, to answer your question, yes it was intended for you to use both and yes, the civics were intended to depict the Didact ruling Jul's Covenant. However, I can see that it can be restrictive if you just want to use the Promethean Warlord civic by itself and I can have the restriction removed in the mod.

As for using promethean civics from both mods together, I wouldn't recommend it since these are standalone mods and I haven't tested mixing civics together like that so you're more likely to have some issues.
matt_ryan2 2025년 8월 18일 오후 2시 39분 
Had a question that might just be me being dumb/missing something, but is the Promethean Warlord civic supposed to locked behind Didact's Hand? Feel like that should be separate from the Covenant Remnants, and you can't use both Promethean civics in one empire with Knights being locked behind gestalt machines (but still have Didact portrait for the Prometheans)- unless it's just supposed to depict the Didact ruling the Covenant Remnants and I'm looking at it wrong.
force728  [작성자] 2025년 8월 12일 오후 2시 53분 
@victoriousdread07 (private): Yes, you can reverse engineer forerunner tech.

@Centurian128: Unfortunately, no. I don't have the time to make a legacy version right now.
Centurian128 2025년 8월 12일 오전 10시 35분 
I'm guessing there's no chance of a Legacy 3.14 version of any of your mods, is there.
Pheonix 2025년 8월 11일 오후 8시 36분 
@victoriousdread07 been wondering this myself... if so i'll declare a quick war on my friends (Players not NPC) and send a single corvette at them to share the tech lol
victoriousdread07 (private) 2025년 8월 9일 오후 8시 51분 
is it possible for a non forerunner empire to learn the technology from these guys?