Stellaris

Stellaris

Halo: Forerunner Ships & Portraits
890 Comments
force728  [author] 6 hours ago 
@HexOnDuke: If you have the UI Overhaul Dynamic mod, try resubbing to that mod. I experienced the same problem until I resubscribed. I also tested the mod by itself and I didn't encounter the same crash.
HexOnDuke 13 hours ago 
just encoted a bug where after slecting the ark or the rings themselfs games crshes
matt_ryan2 19 Aug @ 7:03pm 
Thanks Force - definitely lumped all those civics together in my head and thought it was just for this mod. That makes complete sense though!
force728  [author] 18 Aug @ 11:22pm 
@matt_ryan2: Not sure I follow but, you're talking about the civics in the Covenant mod in combination with this one? Ok, to answer your question, yes it was intended for you to use both and yes, the civics were intended to depict the Didact ruling Jul's Covenant. However, I can see that it can be restrictive if you just want to use the Promethean Warlord civic by itself and I can have the restriction removed in the mod.

As for using promethean civics from both mods together, I wouldn't recommend it since these are standalone mods and I haven't tested mixing civics together like that so you're more likely to have some issues.
matt_ryan2 18 Aug @ 2:39pm 
Had a question that might just be me being dumb/missing something, but is the Promethean Warlord civic supposed to locked behind Didact's Hand? Feel like that should be separate from the Covenant Remnants, and you can't use both Promethean civics in one empire with Knights being locked behind gestalt machines (but still have Didact portrait for the Prometheans)- unless it's just supposed to depict the Didact ruling the Covenant Remnants and I'm looking at it wrong.
force728  [author] 12 Aug @ 2:53pm 
@victoriousdread07 (private): Yes, you can reverse engineer forerunner tech.

@Centurian128: Unfortunately, no. I don't have the time to make a legacy version right now.
Centurian128 12 Aug @ 10:35am 
I'm guessing there's no chance of a Legacy 3.14 version of any of your mods, is there.
Pheonix 11 Aug @ 8:36pm 
@victoriousdread07 been wondering this myself... if so i'll declare a quick war on my friends (Players not NPC) and send a single corvette at them to share the tech lol
is it possible for a non forerunner empire to learn the technology from these guys?
Draco117-0 9 Aug @ 2:33am 
@djpaulycee if it's from a Forerunner installation/artificial world like the Ark then you need to build a district first before building anything else
djpaulycee 7 Aug @ 4:45pm 
@force728 my buildings and specialization districts keep disappearing after being built!
VLADER 3 Aug @ 7:28pm 
@force728 i'm gonna try that, thanks for the help. great mod tho
Centurian128 3 Aug @ 2:27pm 
That sounds a lot like what is happening to me.
force728  [author] 3 Aug @ 10:12am 
@VLADER: It may be from another mod because I didn't see any error pop up events when I checked. You can try resubscribing so the mod can be re-download again.
VLADER 2 Aug @ 4:25pm 
@force728 4.0.22 the latest version i think, or the problem comes from a bug with other mods i have?
force728  [author] 2 Aug @ 1:22pm 
@VLADER: Which version of Stellaris are you using?
VLADER 1 Aug @ 8:55pm 
i keep getting window events, but there is just a OK button, it's called promethen_start.31 or furerunner_start.14 anybody can help me??? should i delete something or reinstall???
force728  [author] 31 Jul @ 3:22pm 
@Daepapa: Yes, but they still work with 4.0 pop changes. I just forgot to update the text.
Daepapa 31 Jul @ 1:09pm 
Are the 'construct sentinels/mechanical prometheans' decisions from pre-4.0? The description reads that they build 5 pops when I feel like you should get at least 100 pops for 1k energy 2k minerals
Sevats 31 Jul @ 10:52am 
Just tried it on Genesis and the same thing happens there, too.
Sevats 31 Jul @ 10:47am 
Hey, building any of the special districts on Requiem permanently deletes the City district section, and moves the chosen district section up to where the City one used to be. Makes the planet unusable, unfortunately.
Centurian128 28 Jul @ 7:34pm 
Hello - Would it be possible to get a 3.14 version of this, please? 4.0 compatibility makes it unusable on earlier versions. I get two blank event popups every day when I try.
DocHolliday 23 Jul @ 1:55pm 
This ruined a super long playthrough I was in the middle of... Didn't realize they would even be able to do that until all autosaves prior were gone......... They also build random megas around it like shipyards from the gigastructural engineering mod which clip though the station.... Seems like you just shouldn't be able to place mega's in in the Maeth system...
DocHolliday 23 Jul @ 1:50pm 
YOOOOOOOOOOO the AI will actively build ring segments in Maeth and DELETE Maethrillian station permanently.............................. Would very much appreciate a fix....
Alexander 18 Jul @ 7:10am 
are the weapon techs locked behind the forerunner start tech? I created a custom forerunner empire with the Ark start and defeated them in combat, scanned the debris and got the options for the weapon tech but when I research them they just get re-added to the list and I can't equip them on ships. I remember prior to 4.0 that when I did the same thing I got the forerunner start tech first then the weapons. Is my save fried?
DocHolliday 12 Jul @ 9:04pm 
Also out of curiosity, If I am playing as Ancient humanity will the other custom forerunner worlds and stations like installation-00 spawn?
DocHolliday 12 Jul @ 7:33pm 
It would be amazing if you'd consider adding the Didact's portrait to the non-mechanical forerunner portrait section as well! He wasn't a robot. Like all of your mods, it's amazing regardless though!
force728  [author] 10 Jul @ 5:38pm 
@Mael: You can get sentinel strike craft and the heavier variant by researching the Ferrarius & Minoris Assembler Vat technologies respectively. The Phaeton gunships are unlocked by researching the "Promethean Weapon Craft" technology.

@AleBaulX: No.
addy2845 10 Jul @ 4:07pm 
The mod already has Sentinels and Phaeton Gunships as strike craft, doesn't it?
Mael 10 Jul @ 9:45am 
I have a suggestion for the mod. The Forerunners were all about Fighters and the like, deploying millions at a time. It'd be cool if there were a Forerunner Strike Craft Technology to use
AleBauIX 7 Jul @ 4:22pm 
Do I absolutely need the Utopia DLC to play this mod?
addy2845 3 Jul @ 2:12pm 
Ancient Humanity is in their UNSC Portraits mod, with their own traits and technologies.
CTHeavy 3 Jul @ 8:48am 
Will ancient humanity be added some time?
addy2845 27 Jun @ 10:12pm 
Gotcha, thank you for the response <3
force728  [author] 27 Jun @ 5:12pm 
@addy2845: If you don't see anything in the log, then it's either small loc text changes or version number updates. If its something substantial, then I'll post it.
addy2845 26 Jun @ 8:29pm 
What are all the updates? I keep seeing that your halo mods were updated recently and checking to see if anything was added, so I'm just curious.
Cold Death 24 Jun @ 2:59pm 
Not sure if it was this update or the last one but this mod causes deync in mp not sure how but once I removed the mod it worked
TheTrueVictom 18 Jun @ 4:00pm 
at least thats from what ive experienced
TheTrueVictom 18 Jun @ 3:59pm 
same bug happens on built halos'. you gotta build the nexus district first and it will correct itself and allow building slots
Cold Death 18 Jun @ 3:49pm 
Think it was the two planets that start with Maethrillian origin, only the ark is stable as a planet
force728  [author] 18 Jun @ 3:04pm 
@Cold Death: Which planets are you referring to?
Cold Death 17 Jun @ 8:47pm 
Some of this mods planets are glitched where you cant build anything on them, and generator district replaces city one
twitch.tv/teapowergaming 17 Jun @ 2:26pm 
never mind, it just doesnt let you have both ancestor and forerunner tech with ancient humanity civic and equmine council civic. I had my species use forerunner early game until i unlocked and upgraded to ancestor. It works with ancient san'shyuum civic.
twitch.tv/teapowergaming 7 Jun @ 1:13pm 
Has something gone wrong with the mod since the latest update? I can no longer get access to the forerunner buildings, but i still have access to ancestor buildings from the start, cannot even unlock forerunner through research.
caverman2001 7 Jun @ 12:43pm 
hey, when doing the mantle option and going to war you can no longer make them primatives even if u click on it, it just gives u the starbases adn then the u get the planets
TheTrueVictom 7 Jun @ 4:56am 
tested with only the req mod aswell as with a full playset, still doesnt spawn on the Ark
TheTrueVictom 7 Jun @ 4:54am 
installation 00 origin isnt working/ starting solar system for said origin is missing
LauraTons 6 Jun @ 9:10am 
Were you able to reproduce my issue?
Also could you please make a compatibility patch or built in compatibility for "BPV - More building slots"?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3482693757
Your custom city districts for the halo rings and such don't have support for the extra districts.
DewShineX1 2 Jun @ 3:15am 
any plans on doing UNSC ships?
idkynot 31 May @ 6:01am 
can this have a 3.14 legacy version please