Stellaris

Stellaris

1,675 ratings
Halo: Forerunner Ships & Portraits
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File Size
Posted
Updated
624.689 MB
26 Oct, 2020 @ 1:52pm
30 Sep @ 7:09pm
166 Change Notes ( view )
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Halo: Forerunner Ships & Portraits

In 1 collection by force728
Halo Portrait Mods
5 items
Description
This mod adds animated Forerunner portraits from the Halo Universe (The screenshots above use a combination of other ui and civic mods).

Features
1. Animated Forerunner portraits including Sentinel, Promethean, & Created machine portraits.
2. Forerunner shipset (Now NSC Compatible)
3. Forerunner cityset
4. Forerunner origins: Maethrillian, Installation 00 (Ark), Alpha Halo (Halo Array), Requiem, and Genesis.
5. Several new civics: Mantle of Responsibility, Ecumene Council, and Promethean Warriors
6. New technology research and megastructures: Forerunner Shield Worlds & Halo Rings (with custom districts, deposits, and modifiers).
7. 3 Namelists for Forerunners, Sentinels, and Prometheans
8. Policies based on Forerunner Rates
9. Forerunner utility components and composer colossus weapon
10. Forerunner traits
11. Forerunner rooms
12. Forerunner flags
13. Forerunner Armies
14. Forerunner Domain relic


Downscaled Ships Patch
https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=2430849593

Feedback
Feedback is appreciated for this mod. If you have any suggestions or bug reports, please let me know.

Credits:
Halo concept art from Ensemble Studios, 343 Industries, Bungie, fan artwork, and other misc. sources were used to create these portraits. I did not create nor claim to own any of this art.

A link to Benjamin's artwork is provided in this link below:
http://thelakeandmountain.blogspot.com/2013/07/another-piece-of-input-i-received-after.html

Special thanks to LordZarmack and yf22 for permission to use the Forerunner shipset from their Halo: Great Journey mod. Full credit for the models and textures go to both of them. A link to their original mod is below:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1319988277&searchtext=Halo+Great+Journey

Special thanks to Twink315 for helping me get the Maethrillian model to rotate properly and for assistance with some nsc ship models and megastructures.
Popular Discussions View All (5)
293
2 Oct @ 4:55pm
PINNED: Bug Reports
force728
127
24 Aug @ 4:13am
PINNED: Suggestions
force728
3
5 Jul, 2023 @ 11:18am
Halo Array not firing, Cant find/get option to research
Sly’sMind
911 Comments
VLADER 6 Oct @ 5:37pm 
where can I see the changes for this update? discord?
Aenyeweddien 29 Sep @ 11:43am 
I'm so happy this mod got updated. This might finally get me to play Stellaris again, honestly.
force728  [author] 24 Sep @ 2:49pm 
@MegaPro1921: I need some time to look over the mod to see what changed, so I can't update it just yet. Just be patient for now.
Centurian128 23 Sep @ 7:47pm 
That's incredibly rude. 4.1 came out 24 hours ago.
MegaPro1921 23 Sep @ 4:15pm 
Update?
Super Colby 23 Sep @ 12:50pm 
Is there anyway to fix the shield world ui?
weiss schnee 22 Sep @ 8:58am 
Dose it works on 3.14?
Henz 17 Sep @ 7:53am 
Is there like a line of code I have to change so that artificers become artisans/traders?
Henz 16 Sep @ 10:15am 
Hello just got back trying to do halo runs in 4.0, does anyone know how to fix the artificers that make consumers goods? they dont populate the job when I make them in the ecumene origin.
EMPIREVSREBLES 12 Sep @ 5:37pm 
Still going through all the other mods, figured I would come back here. With the other mods added there are 3 of each Huragok, 3 Prometheans, but technically 2 since one of them has the Didact in the ruler photo, and a bunch of portrait sections.