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Halo: Forerunner Ships & Portraits
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583.393 MB
26.10.2020 klo 13.52
22.8. klo 1.12
162 muutosilmoitusta ( näytä )
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Halo: Forerunner Ships & Portraits

1 kokoelmassa, tekijä force728
Halo Portrait Mods
5 luomusta
Kuvaus
This mod adds animated Forerunner portraits from the Halo Universe (The screenshots above use a combination of other ui and civic mods).

Features
1. Animated Forerunner portraits including Sentinel, Promethean, & Created machine portraits.
2. Forerunner shipset (Now NSC Compatible)
3. Forerunner cityset
4. Forerunner origins: Maethrillian, Installation 00 (Ark), Alpha Halo (Halo Array), Requiem, and Genesis.
5. Several new civics: Mantle of Responsibility, Ecumene Council, and Promethean Warriors
6. New technology research and megastructures: Forerunner Shield Worlds & Halo Rings (with custom districts, deposits, and modifiers).
7. 3 Namelists for Forerunners, Sentinels, and Prometheans
8. Policies based on Forerunner Rates
9. Forerunner utility components and composer colossus weapon
10. Forerunner traits
11. Forerunner rooms
12. Forerunner flags
13. Forerunner Armies
14. Forerunner Domain relic


Downscaled Ships Patch
https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=2430849593

Feedback
Feedback is appreciated for this mod. If you have any suggestions or bug reports, please let me know.

Credits:
Halo concept art from Ensemble Studios, 343 Industries, Bungie, fan artwork, and other misc. sources were used to create these portraits. I did not create nor claim to own any of this art.

A link to Benjamin's artwork is provided in this link below:
http://thelakeandmountain.blogspot.com/2013/07/another-piece-of-input-i-received-after.html

Special thanks to LordZarmack and yf22 for permission to use the Forerunner shipset from their Halo: Great Journey mod. Full credit for the models and textures go to both of them. A link to their original mod is below:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1319988277&searchtext=Halo+Great+Journey

Special thanks to Twink315 for helping me get the Maethrillian model to rotate properly and for assistance with some nsc ship models and megastructures.
Suositut keskustelut Näytä kaikki (5)
284
21.8. klo 18.51
TÄRKEÄ: Bug Reports
force728
126
16.5. klo 1.56
TÄRKEÄ: Suggestions
force728
3
5.7.2023 klo 11.18
Halo Array not firing, Cant find/get option to research
Sly’sMind
891 kommenttia
victoriousdread07 (private) 19 tuntia sitten 
@force728 Could you add an option to allow AI empires to be able to start with the options we have at the beginning? Tier 2 techs, forerunner techs, or both. Would be easier than trying to chance this empire having the advanced start.
force728  [tekijä] 22.8. klo 1.17 
@HexOnDuke: If you have the UI Overhaul Dynamic mod, try resubbing to that mod. I experienced the same problem until I resubscribed. I also tested the mod by itself and I didn't encounter the same crash.
HexOnDuke 21.8. klo 18.14 
just encoted a bug where after slecting the ark or the rings themselfs games crshes
matt_ryan2 19.8. klo 19.03 
Thanks Force - definitely lumped all those civics together in my head and thought it was just for this mod. That makes complete sense though!
force728  [tekijä] 18.8. klo 23.22 
@matt_ryan2: Not sure I follow but, you're talking about the civics in the Covenant mod in combination with this one? Ok, to answer your question, yes it was intended for you to use both and yes, the civics were intended to depict the Didact ruling Jul's Covenant. However, I can see that it can be restrictive if you just want to use the Promethean Warlord civic by itself and I can have the restriction removed in the mod.

As for using promethean civics from both mods together, I wouldn't recommend it since these are standalone mods and I haven't tested mixing civics together like that so you're more likely to have some issues.
matt_ryan2 18.8. klo 14.39 
Had a question that might just be me being dumb/missing something, but is the Promethean Warlord civic supposed to locked behind Didact's Hand? Feel like that should be separate from the Covenant Remnants, and you can't use both Promethean civics in one empire with Knights being locked behind gestalt machines (but still have Didact portrait for the Prometheans)- unless it's just supposed to depict the Didact ruling the Covenant Remnants and I'm looking at it wrong.
force728  [tekijä] 12.8. klo 14.53 
@victoriousdread07 (private): Yes, you can reverse engineer forerunner tech.

@Centurian128: Unfortunately, no. I don't have the time to make a legacy version right now.
Centurian128 12.8. klo 10.35 
I'm guessing there's no chance of a Legacy 3.14 version of any of your mods, is there.
Pheonix 11.8. klo 20.36 
@victoriousdread07 been wondering this myself... if so i'll declare a quick war on my friends (Players not NPC) and send a single corvette at them to share the tech lol
is it possible for a non forerunner empire to learn the technology from these guys?