RimWorld
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ReGrowth 2
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Mod, 1.4, 1.5, 1.6
Dimensiunea fișierului
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119.655 MB
17 oct. 2020 la 4:49
7 oct. la 10:43
187 jurnale de actualizare ( vizionare )

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ReGrowth 2

În 2 colecții create de Helixien
ReGrowth: Biomes of The Rim
6 obiecte
Helixiens Creations
14 obiecte
Descriere
[ko-fi.com]



You can see all changes in the changelog tab!

Current mod version: 5.0.8-Mundi-rev3

Note the current mod page does NOT reflect the content of the 1.6 version! It will be updated in time!


Further refinement.
After the recent updates my attention is now on other modules and mods for the time.


What is ReGrowth?
ReGrowth is a mod deeply influenced by the philosophy of the Vanilla Expanded Series and the understanding how biomes work, what role they play in your game. Everything added was made to fit or mirror vanilla. From a simple UI texture to a new more complex system,being as performance and vanilla friendly as possible is the main objective we have.

This mod is the Core, which is a requirement for all other ReGrowth mods, but don't let yourself be fooled by the name. It in itself also adds a lot of new content to your game.

ReGrowth is designed to be as lightweight as possible, adding the minimum of new code required for its auditions to work.





















If you are a modder and want to know how to make use of ReGrowth: Core features in your own mod, please read our Wiki! (ATM the wiki is WIP, more will be added as time goes on!)

[github.com]
For BiomesKit and World Map Beautification Project modders, you can still follow the steps on the old wiki[github.com]. It will work just fine!


These are all the mods we currently support on our end:
  • Vehicle Framework
  • Vanilla Fishing Expanded
  • Vanilla Furniture Expanded - Architect
  • Vanilla Animals Expanded
  • Vanilla Plants Expanded
  • Vanilla Plants Expanded - Mushrooms
  • Vanilla Psycasts Expanded
  • [WD] Realistic Darkness
  • [WD] Realistic Darkness (Light)
  • RimJobWorld
  • The Joris Experience

These mods have World Map Beautification built in:
  • Medieval Overhaul
  • Outland - Toxic Forest


These mods do not work with ReGrowth: Core, or aren't recommended to be used together.
  • World Map Beautification Project: Core has the same code included. Using both shouldn't break anything, but I can't guarantee it.
  • [FSF] Filth Vanishes With Rain And Time: Core does the same thing.
  • Animated Marshes: Core does the same thing.
  • Herd Migration Revival(revived): Core does the same thing
  • Project Neutrolope: Core does the same thing.
  • Perspective: Ores: Integrated into Core.
  • Perspective: Trees: Integrated into Core.
  • Replantable Special Trees: Core has mod options for the same thing.
  • Set Up Camp by Alias: Maybe it works, maybe it doesn't. Two mods adding the same feature might cause issues, I wouldn't risk it.


Q: Can this mod be added to an existing save?
A: Yes it can be!

Q: Can this mod be removed from a save?
A: It's not recommended, no!

Q: Can I use other mods that do similar changes to the game? (GreenRim, etc.)
A: Probably yes, but I can't guarantee that everything works as it should.

Q: Is this mod part of the Vanilla Expanded Series?
A: No.

Q: Does the mod change Rimworlds balance?
A: Yes, it does change Rimworlds balancing to a degree. Personally I think you wont notice as it, at best, makes the early game a bit easier. The biggest change is to the amount of wood you can have, but then again it's wood.

Q: Are all features available for versions of Rimworld before 1.4?
A: No. With 3.5, we no longer support earlier versions. If you still use 1.3 or earlier, grab the legacy version from GitHub!

Q: Does bathing work with Dubs mods?
A: Yes, last time I checked!

Q: Mod Options don't work!?
A: Make sure to restart the game! Most options require a restart.


  • Textures are made by Sir Van, Elseud, OskarPotocki and my humble self.
  • XML and patches are done by me.
  • C# Code done by Taranchuk and erdelf.
  • Thanks to Owlchemist for allowing me to integrate his mods.
  • Thanks to Odeum for allowing me to integrate his mods.
  • Responsible for the amazing storyteller artwork is the artist Vitalii.
  • Planet background was created with ChatGPT.

Rimworld is owned by Tynan Sylvester.

CC BY-NC-ND 4.0[creativecommons.org]

[discord.gg]
Discuții populare Vezi toate (12)
8
29 aug. la 6:53
World Map Beautification Project, does not work for me.
WiseCog
1
12 oct. la 10:05
ReGrowth 2 is incompatible with grass-planting mods.
LINX
1
14 sept. la 10:51
After loading svae and unpressing pause DL shows this error
veoba
2.308 comentarii
sunshadow cu 13 ore în urmă 
hiya ! i've been using regrowth 1 (and now 2) for a good while but i've always had one singular complaint. that being with the ores. i really like the immersiveness of them being part of their host rock but sometimes its really hard to see them without the search function. i was wondering if im not the only one who's said such and also wondering if y'all (mod team) were considering changing the texture slightly to make them more visible? (ex: putting the ore graphic on top of the tile as well as the sides)

of course, i understand that life takes a lot out of us all, and that it might not be something y'all were worried about, but im curious nonetheless. thanks ! <3
Danik 13 oct. la 1:25 
I have a silly question: Does this included FX Vapor, FX Splashes and FX Smoke in it? It seems that in the settings it has Vapor that consider the outdoor temperature. If it does have the FX effects included, I can unsubscribe from the individual mods then?

Thanks!
Helixien  [autor] 13 oct. la 1:18 
Yes the fix is me finding the time to make snow variations for all of them. Which is not very likely atm.
Qutach 12 oct. la 21:03 
Hello, looks like trees variants added by this mods are not getting covered by snow during winter, is it possible to fix it?
veoba 12 oct. la 10:03 
@Helixien
I want to ask - should i disable smart farming if i use this mod?
Helixien  [autor] 12 oct. la 2:32 
Real life does not give me the time needed to update or work on my mods at the moment. Once it does, wasteland will be back of course.
tyriael_soban 11 oct. la 22:08 
Well poop, no more extra biomes for now?
I don't get wastelands so i guess they're just something that could be added back in later?
Flynt 6 oct. la 20:18 
Anyone else having issues with the "Make Camp" using the Odyssey default system where the camp remains for 30 days, rendering the tile unusable / unreturnable?

I'm presuming it's a load order or mod conflict thing, as it worked for a few saves then just... stopped working for me.
inunticol 3 oct. la 11:04 
How can i disable rain particles completely? I get desync in multiplayer when it rains
Camping_Zone 3 oct. la 5:57 
Does the bathing area take into account the temperature in the new odyssey hot springs? im getting a -12 numbing cold debuff from pawns bathing on them.