RimWorld

RimWorld

3,483 ratings
ReGrowth 2
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
119.654 MB
17 Oct, 2020 @ 4:49am
8 Sep @ 7:01am
186 Change Notes ( view )

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ReGrowth 2

In 2 collections by Helixien
ReGrowth: Biomes of The Rim
6 items
Helixiens Creations
14 items
Description
[ko-fi.com]



You can see all changes in the changelog tab!

Current mod version: 5.0.8-Mundi-rev2

Note the current mod page does NOT reflect the content of the 1.6 version! It will be updated in time!


Further refinement.
After the recent updates my attention is now on other modules and mods for the time.


What is ReGrowth?
ReGrowth is a mod deeply influenced by the philosophy of the Vanilla Expanded Series and the understanding how biomes work, what role they play in your game. Everything added was made to fit or mirror vanilla. From a simple UI texture to a new more complex system,being as performance and vanilla friendly as possible is the main objective we have.

This mod is the Core, which is a requirement for all other ReGrowth mods, but don't let yourself be fooled by the name. It in itself also adds a lot of new content to your game.

ReGrowth is designed to be as lightweight as possible, adding the minimum of new code required for its auditions to work.





















If you are a modder and want to know how to make use of ReGrowth: Core features in your own mod, please read our Wiki! (ATM the wiki is WIP, more will be added as time goes on!)

[github.com]
For BiomesKit and World Map Beautification Project modders, you can still follow the steps on the old wiki[github.com]. It will work just fine!


These are all the mods we currently support on our end:
  • Vehicle Framework
  • Vanilla Fishing Expanded
  • Vanilla Furniture Expanded - Architect
  • Vanilla Animals Expanded
  • Vanilla Plants Expanded
  • Vanilla Plants Expanded - Mushrooms
  • Vanilla Psycasts Expanded
  • [WD] Realistic Darkness
  • [WD] Realistic Darkness (Light)
  • RimJobWorld
  • The Joris Experience

These mods have World Map Beautification built in:
  • Medieval Overhaul
  • Outland - Toxic Forest


These mods do not work with ReGrowth: Core, or aren't recommended to be used together.
  • World Map Beautification Project: Core has the same code included. Using both shouldn't break anything, but I can't guarantee it.
  • [FSF] Filth Vanishes With Rain And Time: Core does the same thing.
  • Animated Marshes: Core does the same thing.
  • Herd Migration Revival(revived): Core does the same thing
  • Project Neutrolope: Core does the same thing.
  • Perspective: Ores: Integrated into Core.
  • Perspective: Trees: Integrated into Core.
  • Replantable Special Trees: Core has mod options for the same thing.
  • Set Up Camp by Alias: Maybe it works, maybe it doesn't. Two mods adding the same feature might cause issues, I wouldn't risk it.


Q: Can this mod be added to an existing save?
A: Yes it can be!

Q: Can this mod be removed from a save?
A: It's not recommended, no!

Q: Can I use other mods that do similar changes to the game? (GreenRim, etc.)
A: Probably yes, but I can't guarantee that everything works as it should.

Q: Is this mod part of the Vanilla Expanded Series?
A: No.

Q: Does the mod change Rimworlds balance?
A: Yes, it does change Rimworlds balancing to a degree. Personally I think you wont notice as it, at best, makes the early game a bit easier. The biggest change is to the amount of wood you can have, but then again it's wood.

Q: Are all features available for versions of Rimworld before 1.4?
A: No. With 3.5, we no longer support earlier versions. If you still use 1.3 or earlier, grab the legacy version from GitHub!

Q: Does bathing work with Dubs mods?
A: Yes, last time I checked!

Q: Mod Options don't work!?
A: Make sure to restart the game! Most options require a restart.


  • Textures are made by Sir Van, Elseud, OskarPotocki and my humble self.
  • XML and patches are done by me.
  • C# Code done by Taranchuk and erdelf.
  • Thanks to Owlchemist for allowing me to integrate his mods.
  • Thanks to Odeum for allowing me to integrate his mods.
  • Responsible for the amazing storyteller artwork is the artist Vitalii.
  • Planet background was created with ChatGPT.

Rimworld is owned by Tynan Sylvester.

CC BY-NC-ND 4.0[creativecommons.org]

[discord.gg]
Popular Discussions View All (11)
8
29 Aug @ 6:53am
World Map Beautification Project, does not work for me.
WiseCog
1
14 Sep @ 10:51am
After loading svae and unpressing pause DL shows this error
veoba
9
25 Aug @ 7:16am
Incompatible with Dubs Bad Hygiene
Riddley
2,295 Comments
Zaire82 21 hours ago 
@Northward Bound
There is an option.
It's in mod settings and as a small icon in the bottom-right when in map view.
Northward Bound 23 hours ago 
id really like an option to turn off the planet reskin. many other biome mods are incompitable with the new textures. those new biomes are displayed atop your features. you cannot see mountains at all in those biomes for example.
DanZinagri 26 Sep @ 11:49pm 
@Hugalafutro seeing this as well, tried changing the load order but that didn't work either. tried disabling some of the new textures in regrowth as well but no luck.
And digging around the XML didn't really reveal anything to me that stuck out so i assume it might be something else clashing.
So i guess for now i'm just gonna have to deal with weird purple-x meteor events.
TurtleShroom 25 Sep @ 5:40pm 
What is the WORKERCLASS for the Biomes made with this Mod?

I tried it with " <workerClass>BiomesKit.UniversalBiomeWorker</workerClass> ," but that caused ALL Biome tile Textures to fail, and then broke World Generation itself.
kingrevolucion12 24 Sep @ 3:24pm 
Is the pollution biome integrated here or is it separate?
Hugalafutro 24 Sep @ 5:05am 
Hi, I don't want to have to install Discord for a simple error, with Alpha Biomes installed Onyxglass meteor textures are purple with cross (mined chunks look ok), on Alpha Biomes page author said probably incompatibility with Regrowth. I'm not trying to blame either mod, just want to find the root cause. Thank you!
Paterfamilias 23 Sep @ 6:32am 
The Priority component of the integrated Smart Farming mod doesn't seem to be working. My pawns are not respecting the Priority setting when selecting what grow zones to plant first.
give me games on GoG 22 Sep @ 4:19pm 
for me personally this mod is like going from d2 to d2r , its unplayable without it , epicecho you can disable the texture override by deleting the texture from the mod folder its not hard
carnespecter 22 Sep @ 3:11pm 
also missing seems to be population amount and river density among a few other options
carnespecter 22 Sep @ 1:21pm 
is there any way to see biome multipliers and offsets in map creation?