Arma 3
233 valoraciones
Tinter-Furniture - Dynamic Furniture as a Mod
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Data Type: Mod
Tamaño
Publicado el
Actualizado el
1.905 MB
4 OCT 2020 a las 9:22
22 AGO a las 12:24
6 notas sobre cambios ( ver )

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Tinter-Furniture - Dynamic Furniture as a Mod

Descripción
Are you a mission maker? Use the script version for furniture with one less mod dependency: https://forums.bohemia.net/forums/topic/226197-tinter-furniture-mp-compatible-and-dynamically-spawned-furniture/

This mod will spawn dynamically put furniture into houses around the player and remove it when they're out of range. It is fully compatible with multiplayer, and players using the same settings will see the same furniture.
The mod cannot check by itself whether a mission maker has placed furniture into a house already and thus may conflict with some missions.
The script is local, so everyone needs to see it running, and the server as well to make furniture block AI line of sight.

Currently supports, Altis, Stratis, Malden 2035, Tanoa, Livonia, Weferlingen, Cam Lao Nam, Sefrou-Ramal and any maps that use the same buildings.
Can you place furniture in houses? Let me know as I am always looking for new compositions to include! Open a pull request on github, or contact me on Steam or Discord Tinter#7801.

Download: https://github.com/Tinter/Tinter-Furniture-Mod/releases/
Github: https://github.com/Tinter/Tinter-Furniture-Mod
Biforums: https://forums.bohemia.net/forums/topic/231111-tinter-furniture-dynamic-furniture-as-a-mod/
151 comentarios
CzechsMix357 27 SEP a las 2:07 
Hey Tinter! Loving the mod so far. Excellent work! I did notice, however, that in the "Juno_deserted" composition, under "Land_Warehouse_03_F", the warehouse building itself is part of the composition, which leads to the doors not being able to be used (as there will be another door you cannot open behind it), as well as texture flickering. Should be an easy fix to just delete the extra building.

Also, I was wondering if you might be able to add in some already existing civilian templates from "Zeus and Eden Interiors" to some Tanoan buildings that only have Ravage or Fortified compositions, such as "Land_House_Big_03_F", "Land_Hotel_01_F", and "Land_House_Big_04_F". I'm sure there are some others that I missed, but those ones are common enough that they really should have civilian versions available.

Thank you again for all that you have done. This mod really breathes new life into the game, and has become one of my favorites!
mkalireza 10 SEP a las 7:12 
Great. Please add support other official maps of the Creator DLCs. Like spearhead 1944. Thanks. :steamthumbsup: :steamhappy:
Nommad 9 SEP a las 7:49 
best mod, great work
miss12135 3 SEP a las 20:25 
wonderful job
marchie 29 AGO a las 19:30 
The blacklist not working for placed object "Military Offices"
Cynicus 19 AGO a las 3:06 
@Tinter, Nevermind, I figured out the problem. It was user error. My cursor was not pointed at the correct place when exporting the composition.
Cynicus 17 AGO a las 2:27 
@Tinter, this is the best furniture spawn mod out there, great work!

I've made some VR compositions for Sefrou-Ramal, but I'm having trouble with the coordinates when exporting them. I've had to manually adjust them for the furniture to spawn correctly. This is the faff I'm having to deal with:

The X and Y axes are flipped (180-degree rotation).

I've had to add an offset: +5 meters to X, -0.5 meters to Y, and +0.4 meters to Z.

Original positions [x,y,z] become [−x+5,−y−0.5,z+0.4].

Original direction vectors [dx,dy,dz] become [−dx,−dy,dz].

Is there something I'm doing wrong? Any help would be appreciated, as this will speed up my process. I'll submit a pull request on GitHub to add these compositions once they're finished.
valdhans 2 ABR a las 11:53 
Please update. Many empty buildings in Livonia.
marchie 12 FEB a las 3:28 
the bikey is not inside the key folder.. please update. :)
Axebeard 3 DIC 2024 a las 16:18 
This is really cool but why is the lighting so weird? (I know it's an Arma issue), it's like none of the props get properly lit.