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I've made some VR compositions for Sefrou-Ramal, but I'm having trouble with the coordinates when exporting them. I've had to manually adjust them for the furniture to spawn correctly. This is the faff I'm having to deal with:
The X and Y axes are flipped (180-degree rotation).
I've had to add an offset: +5 meters to X, -0.5 meters to Y, and +0.4 meters to Z.
Original positions [x,y,z] become [−x+5,−y−0.5,z+0.4].
Original direction vectors [dx,dy,dz] become [−dx,−dy,dz].
Is there something I'm doing wrong? Any help would be appreciated, as this will speed up my process. I'll submit a pull request on GitHub to add these compositions once they're finished.
Here is the correct method:
to avoid spawning furnitures in specific buildings
Place a Edit Terrain Object module in the desired location.
Add: _this setVariable ["tint_house_blacklisted",true]; (single double quotes)
place above script into the Global Object init <-- or it doesn't work
Also works with the script version of the MOD, obviously.