Crusader Kings III

Crusader Kings III

1,349 ratings
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File Size
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491.737 KB
1 Sep, 2020 @ 6:31pm
9 Sep @ 8:03am
27 Change Notes ( view )

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More Building Slots

Description
Updated for 1.17
Mod adds more building slots for common buildings.
Counties now have 9 slots
Baronies 6 slots

Work in progress for more slots for duchy special buildings.

Save compatibility:
not compatible with saves before mod switching-on
You should start new game.

Compatibility:
Mod heavily changes guiwindow_county_view.gui
Also changes small part in NProvince в common\defines\defines.txt

Not compatible with Ironman and Achievments.

Submod
Few more building slots
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2222683543

Separated branch with 16 slots.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2240104972

Godherja compatibility (updated fot 1.11)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2876878983

Elder Kings 2 compatibility (updated fot 1.17)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=2893651850

The Fallen Eagle compatibility (updated fot 1.15)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2841642945

More Bookmarks+(updated for 1.16)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3067392908

Weight of Crown (updated for 1.16)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3284125416

A Game of Thrones (updated for 1.17)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3316173814

Vassal Buildings Replaceable (updated for 1.13)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3349270766

Princes of Darkness (updated for 1.17)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3247276001

After The End(1.17)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3518193723
305 Comments
misha_archmage  [author] 1 hour ago 
@Primarch sarge Yes it will be issues, both mods incompatible,
Primarch sarge 7 hours ago 
Would this mod have any issues with CoW3?
misha_archmage  [author] 18 Sep @ 12:39pm 
@InkompleteWish Yes, it possible. Block located in the files in folder workshop/content/1158310/2993056101/common/buildings/ this is for LOTR
InkompleteWish 18 Sep @ 12:01pm 
Hi! Just a question in general as i am using this with my Total Converstion mods of Game of Thrones and Lord of the Rings but is there a way to disable the locked buildings modifier (or whatever you wanna call it) due to having the wrong culture/faith?

I have pre-existing buildings locked because i am not part of the culture/faith that created them. Just wondered if theres a way to make it possible for me to have access to these buildings since the conversion mod allows that.

So currently i will have to decide to either not use this mod and make use of the pre-existing buildings OR use the mods and get locked out of bonuses that i should have access to.

Would be happy about an answer at some point and sorry for the wall of text. :)

Thanks!
-Ink
jojobe 30 Aug @ 9:53pm 
Elder Kings please
Lord_Weasel 24 Aug @ 10:45pm 
I've noticed this actually makes the game quite a bit harder since the AI is usually able to get actual stationing bonuses together
misha_archmage  [author] 19 Aug @ 12:31pm 
@amirgrrs patch can be used with this mod or 16 slots it's universal
amirgrrs 19 Aug @ 7:29am 
hello why this list has no submod for lotr...but the 16 slot version does
King of Winter 6 Jul @ 5:23pm 
Awesome, Thank you tons.
misha_archmage  [author] 6 Jul @ 3:51am