RimWorld
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Altered Carbon 2: ReSleeved
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Mod, 1.4, 1.5, 1.6
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25.083 MB
2020 年 8 月 13 日 上午 9:11
8 月 10 日 上午 3:48
82 項更新註記 (檢視)
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Altered Carbon 2: ReSleeved

在 Helixien 的 1 個收藏中
Helixiens Creations
14 個項目
描述
[ko-fi.com]




A detailed record of all changes can be found in the “Changelog” tab. Please check there

Current mod version: 6.0.2-Sov-rev9
Supports Rimworld version: 1.5

Older Rimworld versions are supported, the shown content here however is ONLY for the latest version!



Version 6.1 is already being worked on and will feature a lot of new content, including:

- More Needlecasting improvements.
- More quests (including a quest chain).
- More ultratech implants and technologies.
- Bug fixes, more mod compatibility, etc.

Version 6.0 is not the full rework I had in mind, but in favour of getting a 1.5 version out, I cut content back somewhat for now.



”Immortality, in itself and all its forms, is humanity's birthright!”

“Altered Carbon 2: ReSleeved” is a major content expansion for Rimworld focused on adding new ultratech technology, focused on immortality in a balanced way, to your next playthrough. Being heavily inspired by “Altered Carbon”’ Richard K. Morgan and “Cyberpunk” Mike Pondsmith / CDPR).

The core concept is immortality via technology and separating the human mind from its physical body, allowing a person to switch bodies, referred to as “sleeves”, as needed. This shatters the established concepts of what makes us, well, us. When gender, age, ethnicity and the like becomes something one can switch with not much more work than changing clothes or your hairstyle.

The three pillars of this mod are growing custom bodies for your colonists (sleeving), digitising human consciousness (stacking) and remotely controlling bodies from a save distance (needlecasting).

Every aspect of it was made to fit into Rimworld perfectly. From the artstyle, to integrating the added content into the vanilla game and its DLCs (not Anomaly tho).












Things go wrong, don't they? Just look at my life. Or yours! Reality is, we all need more control! With the neural matrix and its associated buildings, you can get that control.






These new ultratech Implants allow you to store your colonists' consciousness on them. You will come across them naturally, through quests, trading, looting and of course, crafting.






Growing a perfect body takes time and care. Or maybe you want to reuse a corpse? Whatever you fancy, this new building will be your one-stop-shop for creating the perfect sleeve for your colonists.



This quest is only the start, for the world existed long before your colony. Ever thought you might have stepped into something you don't even understand?






“The empire would have you believe that cataphract is the most advanced armor in existence. It is however not, we consider it old news.”



These new implants work differently, as they will be visually rendered depending on the situation. Can be mixed and matched!



















Please note this mod features a lot of custom code, the bigger your mod list, the more likely something could break!

These mods are supported by us:
- EdB Prepare Carefully
- Character Editor
- Vanilla Traits Expanded
- Vanilla Skills Expanded
- Vanilla Factions Expanded
- Vanilla Aspirations Expanded
- [SYR] Individuality
- HAR (kinda)
- [NL] Facial Animation
- RJW

This mod includes mod options! You can tweak a few aspects of it to your liking.



Q: Why does the mod need biotech?
A: Because xenotype support is integrated deeply into the sleeve creation. It's easier for us to make Biotech required. This will not change. It's the best DLC anyway, get it!

Q: Why do sleeves sometimes lose their head when the stack is removed?
A: In short, balancing reason. Removing a stack via surgery is safe. Ripping it from a corpse destroys part of the spine.

Q: I don't like some of the stuff the mod adds!
A: You can use "Cherry Picker" (a mod) to disable anything you don't like. I don't recommend it though, you most likely will break something.

Q: How is the archotech stack different?
A: Unlike other stacks, they can save psylinks and psy-abilities.

Q: Will you add more content?
A: Yes, a lot more!

Q: Why is the 1.4 version so different?
A: Because it's not economically possible for me to port content back.

Q: Is this mod save game compatible?
A: Adding it? Sure, it should work. Removing it? Hell no.

Q: Is this mod compatible with Combat Extended?
A: I don't provide patches on my end, ask the CE community.

Q: Needlecasting seems a bit wonky.
A: That's because it is right now. I expect it to take some time and many bug reports to get it really stable.

Q: Why no Anomaly content?
A: Because I don't like it. Also since reading comprehension seems to be something people no longer have. This is in regards to CONTENT, not COMPATIBILITY.



The people without this mod could not have been made, they are my friends and I love each one of them.

Oskar Potocki: Responsible for many of the textures and feedback on ideas.
Taranchuk: Responsible for the code that makes this beauty work. Quite literally he is the MVP carrying me!
Arquebus: Responsible for the Ideology integration.
Reann Shepard: Responsible for many of the texts and descriptions.
SirVan: For the Arm-Blade textures.
Vitalii: Responsible for the amazing storyteller artwork.
Lestia Urufuhando: Responsible for many of the screenshots.

Rimworld is owned by Tynan Sylvester.
Based on the books by Richard K. Morgan, check them out, they are great!

CC BY-NC-ND 4.0[creativecommons.org]

[discord.gg]


熱門討論 檢視全部(47)
6
8 月 6 日 下午 11:29
can thais mod work with odyssey???
Yrohi
7
8 月 11 日 下午 5:24
Cannot operate on colonists
T.D.C.
2
8 月 8 日 上午 6:54
Suggestion: Android Integration!
TheLastThrumbo
3,265 則留言
Bahmut 1 小時以前 
Hi just asking but is it expected behavior that Archostacks can not be duplicated?
One one my Pawns has an Archostack installed and I have multiple empty Archostacks in storage but when trying the "Duplicate Stack" option the Pawn is not selectable. Only Pawns with "normal" stacks can be selected
Ratman 4 小時以前 
I'm dumb, it's still there just was not where I expected it
Ratman 4 小時以前 
Yo what happened to vanilla races expanded - androids gene that made them able to put a stack in
Ordellus 7 小時以前 
I assume the shield belts from this game should not be self regenerating, and should not be self regenerating so quickly that my pawns are effectively immune to ranged attacks?
тетеря, блин 14 小時以前 
when a pawn from this mod dies there's a alarm that says sleeve death:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3305504186

considering it's automatone, it shouldn't be count as a sleeve technically
pzhang003 14 小時以前 
Is there a way for duplicating stacks and sleeves to be copied and duplicated en mass? Like if I wanted a giant army of the same cloned individual, is there a way to do that without having to individually go through the menu for each sleeve and stack?
MadMage 16 小時以前 
I haven't used this mod in a long time, did they ever fix the issue where sleeve death would trigger burial rituals and negative mood modifiers? The stack surviving kind of made this... weird.
Azerbaijan_Technology 22 小時以前 
I wish I could watch Altered carbon season 1 for the first time again.
Evee 22 小時以前 
I've played this mod for like 3 years and i dont think it ever had a gun like that
kinson523 8 月 21 日 上午 3:50 
a small question, did this mod use to have a charge weapon that could alternate between rifle and shotgun mode?