RimWorld
4,416 คะแนน
Vanilla Brewing Expanded
6
52
5
16
2
6
4
4
2
2
2
   
รางวัล
ชื่นชอบ
ชื่นชอบแล้ว
เลิกชื่นชอบ
Mod, 1.4, 1.5, 1.6
ขนาดไฟล์
โพสต์
อัปเดต
2.437 MB
3 ส.ค. 2020 @ 11: 17am
6 ก.ย. @ 3: 40am
38 หมายเหตุการเปลี่ยนแปลง ( ดู )
คำอธิบาย
[www.patreon.com]




14/07/2021: v1.301



Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder.

We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla gameplay. All elements offer unique advantages and disadvantages, enhancing the depth of the game. With 7 unique, new alcohol types, you can now tailor your colonists’ drinking habits to your liking, with each alcohol having a unique production chain, buffs, downsides and uses.

A widely requested feature - tea and coffee, has also been added, allowing you to brew an immunity boosting hot tea, or whip out hot and iced coffees that help with staying awake and provide help against hypothermia and heat stroke respectively. Cigarettes and cigars also make an appearance, very addictive but incredibly helpful in stressful situations.

A new mixology research becomes available, allowing you to create a brand new bar workbench, where your best bartenders can whip out cocktails combining various alcohols and soft drinks that also come included in the package. Each alcohol gives the cocktail a unique trait, which means you can essentially brew alcoholic potions for any situation.

Our systems are heavily moddable and support a variety of pre-existing mods. With Vanilla Factions Expanded - Settlers and Vanilla Factions Expanded - Medieval you will be able to utilise chemshine and wine in cocktail recipes, whilst Vanilla Plants Expanded allows you to create cider, a cheap, easy to make beer alternative. Finally, RimBees adds mead.

We hope you will appreciate what we have created and remember, drink responsibly!



Vanilla Brewing Expanded mechanics can be seen described below:







































There shouldn’t be any incompatibilities or issues, but in case anything pops up, report issues in the Google form.

[forms.gle]



Q: 120 days to make the best ambrandy? That’s a lot!
A: It’s worth it for the beauty it provides - it’s essentially a sculpture. Remember you can always pull it out sooner for lower quality. It’s an optional thing, please don’t complain it’s too hard to make - you can simply not use it.

Q: Ambrandy beauty isn’t working when placed on a shelf!
A: Vanilla game limitation - Shelves conceal the beauty. You can put it on the floor in a stockpile, or place it on a plinth in Vanilla Furniture Expanded - Art.

Q: How do I make Iced coffee?
A: Simply put it in the fridge. Be careful though! There is no way to reheat frozen coffee

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like. Removing it however can cause errors, so back up your save!

Q: These alcohols/effects/drinks are totally unrealistic!
A: We need to remember it is a video game, and for the sake of simplicity we decided to abandon realism in some instances. We will listen to feedback and adjust it along the way, but realism is not our primary concern - gameplay is.

Q: I want rum / sake / wine / other
A: You can find rum in both VFE Pirates and Alpha Memes. Sake is part of Alpha Crafts. Wine can be found in VFE Medieval 2.



Graphics are created by me, Oskar Potocki.

Code work created by Sarg Bjornson[www.patreon.com].

Descriptions, balancing and ideas by Chowder.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows us to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]



Other modules will come with time. More information can be found on our Patreon page!



1,511 ความเห็น
RatticusDeathicus 11 ชั่วโมงที่ผ่านมา 
Id really appreciate an alternate recipe for tequila or a setting to turn off the requirement for insect meat. Im running a "vegetarian" cannibal colony, and "killing innocent animals" debuff includes the insects, and therefore cannot ranch the bugs either.
Sarg Bjornson  [ผู้สร้าง] 6 ก.ย. @ 3: 41am 
v4.04:

Applied same Biotech tweaks to coffee and energy drinks, courtesy of Andy
Sarg Bjornson  [ผู้สร้าง] 5 ก.ย. @ 11: 47pm 
v4.03:

- Descriptions and labels of many things adapted to be more in line with modern RimWorld
- Bar should now properly recognize its place in a kitchen
- Whiskey cask now indicates it needs light below 50%
- Added `<toleranceChemical>Alcohol</toleranceChemical>` to cocktails so they hopefully work better with Biotech
- All temperatures in the infographics are now correctly specified in ºC
Sarg Bjornson  [ผู้สร้าง] 4 ก.ย. @ 12: 55pm 
Whatever indeed
SiCall 4 ก.ย. @ 12: 07pm 
@Sarg Bjornsen I am literally, with my very own eyes reading the infographic, which specifically states Ambrosia mush rots into Ambrosia must. But in-game, the Ambrandy distillery states it requires Ambrandy must.

Its okay though, its your mod. Just trying to help, or whatever.
DerekMao 3 ก.ย. @ 3: 23pm 
Ok. I did some testing. The work speed isn't actually debuffed. It's just a tooltip. Just designating it as a kitchen in Buildings_Production.xml seems to make it go away.
DerekMao 3 ก.ย. @ 3: 06pm 
Hello, the bar somehow requires to be put in a workshop to not get the debuff but the building itself makes the room to be designated as a kitchen. Should it require to be in a kitchen instead?
ligniantations 3 ก.ย. @ 12: 25am 
the in game desriptions on how brewing mechanics work in game and on the page conflict and lead to confusion... for example in the in game description whiskey calls out sunlight as ruining not light in general it seems the listed temperatures are in Celsius even if you play in fahrenheit similarly the description of the stew pot suggests that it takes 2 days to make a stew and 3 days to make a soup but the inverse is true it would help to have the temperature updated to mention they're in Celsius for stupid Americans like me
Nezeltha 2 ก.ย. @ 3: 00am 
suggestion: soda from insect jelly. Separate bills from regular soda syrup. Can use regular insect jelly, royal insect jelly, black insect jelly, or dino insect jelly, from VFE insectoids, Alpha Animals, and VGE, respectively, each with different effects. The syrup goes into the soda machine as usual, creating varieties of Bug Juice.
Ollie_Greenhorn 2 ก.ย. @ 12: 51am 
holy shit the drug condiments is such a good idea, i usually avoid those drugs like the plague so it gives me a use for them! aww it's so cute!!