Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Trung giản thể)
繁體中文 (Trung phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
"The Mod Z:\Steam\steamapps\workshop\content\255710\2140418403 [IntersectionMarkingTool.API.dll, IntersectionMarkingTool.dll] has caused an error [ModException]
Details:
System.ArgumentNullException: Argument cannot be null.
Parameter name: source
at System.Linq.Check.Source (System.Object source) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.Any[PathInfo] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
at ModsCommon.Utilities.BaseBuildingDataExtension`2[IMT.BuildingAssetDataExtension,ModsCommon.Utilities.BuildingAssetData].OnAssetSaved (System.String name, System.Object asset, System.Collections.Generic.Dictionary`2"
Everything seems to be working, so I don’t know why this error is coming up
(Nice mod! I use it since 2021, thank you!)
Generally the mono issue only effects things while saving, not loading, however, the transition can sometimes break previous saved mods causing loading issues. Check your save file and if the the save is a .ccs instead of .crp, then it's a broken save.
Switching to Legacy runtime 1.0 *should* also correct that, but I haven't tested if it fixes broken saves from Scout
You need to use the Legacy runtime 1.0 that contains the old Mono decencies. The Scout runtime (default) uses only the newest mono and several mods are compatible with that.
However, if it's crashing while loading, thats a different issue.