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@Riggs maybe try again now? :)
Oh okay, gotcha! I just like to make sure you have some visual support because they will always ask for specifics in certain cases, to describe what happened. So, as the old saying goes, "...I can show you better than I can tell you...", right? LOL
And so far, my game is going well, but of course I didn't get that far given I was starting a fresh game. I'll still keep it around though, just in case it's needed again for anything related to BIG assets on other threads.
Happy city building everyone!
Also another note, be sure to post any issues in the "PINNED: Bug reports" discussion at top to get an actual response from the creator (macsergey). That's where your issues will be addressed.
Happy city building everyone!
and an accompanying fix: https://github.com/MacSergey/NodeMarkup/pull/394 - I'm no master at C# development, but I think I got it :)
There are compiled DLLs in the link to the fix in case anyone wants to test the temp fix locally (@Riggs maybe?), otherwise just wait for an official update from macsergey on here.
Just a quick note, make sure that if you are doing the BIG roads network Complete Collection, that you look at the entire list before just clicking subscribe to the entire list. It was generated with a deprecated version of the "ADAPTIVE NETWORK" mod, which could also be causing a major flaw in the game.
Use this version instead....
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2669938594
To your point though, I haven't used the BIG brand in a while. I'm going to see if I can also generate the flaws that you are experiencing. I'd rather you have a screenshot / video link to help justify your inquiry. I always feel that hard evidence usually sells the case much better than just verbal.
Be back in after I create a city with BIG brand only network. Then I'm going to save it and try to load it as a saved game to see if it fails on me as you are stating with a "loading error".
Happy city building everyone!
[IntersectionMarkingTool][46.86588] Patch failed:
Method virtual System.Boolean <LoadCustomContent>c__Iterator5::MoveNext() cannot be patched. Reason: Invalid IL code in [...]
This will need fixing! Non-IMT assets should still work fine.
So sorry...the last two comments addressed to BetTD was actually for you! LOL I'm up way too early trying to respond to these comments. Please pardon the mix up. :D
Happy city building everyone!
And NO, I'm not tech savvy at all! Now, I've even done tests where it was something wrong and I posted the link as normal to show that as well. So, I'm for everyone, you know what I'm saying?
I remember one clearly... it was for the speed up the train mod. I don't like the default speed of the trains, especially the bullet ones, so I do have a mod to adjust the speed of the train to make it go faster than the default one. Although, the one I was testing actually worked, but had a side effect and you see it in the video posted as well. The creator told me it was a conflict with TM:PE, and I REFUSE to play CS without THAT mod! I ONLY use timed traffic lights at junctions with traffic lights used. So, I had to find another one similar to it. LOL
https://gtm.steamproxy.vip/sharedfiles/filedetails/comments/2498816218 (for the record...)
Happy city building everyone!
Thank you very much! Honestly, I've been playing this game since the beginning of time, so now, I just do it for the fun of helping out the creators. I only play it for mod verification. I'm an oldie! LOL
Some of these people come and rip these creators up just because "their" system isn't working right with a mod, and they are quick to just blame that particular creator in the rudest way possible. So, the most polite thing to do, is to just let them know that it isn't for everyone, and maybe it's something on their end to double check, right?
And as with you, I am actually the SAME! LOL I do NOT spend time even detailing anymore, because again, I'm not even for all that. I literally only test to see if a mod actually is working, although it takes forever to load up having about 12k combined mods / assets! Talk about taking one for the team, right? ROFL
Happy city building everyone!
That's merely what I was getting at, given that I LITERALLY ran a live game and take the actual screenshot / video at that very moment (this morning mind you) to show that it physically works. Those markings that were seen in my links are live as of this morning's test, both shots from the same map, on the E-way, and entering as examples.
So, I'm not sure what the issue would be, and I have TONS of mods/assets/custom saves, and everything loads fine for me. Those were actually two different loads (tested as a new build, then exited and reloaded as a saved game to test both theories). I even started one for the Building Spawn Points which was also stated to be broken and in my profile, I have a screenshot of that one as well working, off screen using more IMT.
Happy city building everyone!
Load Error Warning - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3574493475
Missing Roads - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3574493493
Uninstalled IMT and reloaded - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3574493506
Network Info - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3574493522
I forgot to take a screenshot of the network missing from the panel... but it was missing from there too. Anyway.... I will have a marking day or two when its updated. For now, CS is my (insane) sanity and I need it.
Oops... missed this one part. I always send video / screenshots for confirmation. Sort of missed that part. It's almost 6am here...don't judge me. Too early in the morning, shoot! 😂🤣
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3574420939
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3574421205
Happy city building everyone!
This, along with many other mods, have seem to still work as always. It's the flag that I feel is throwing everyone in shackles saying that it's not working.
Although, it's never a bad idea for the creator to update the mod accordingly, especially if it's one that CAN alter the effects of the game play (core mods).
This is one of those mods where it give a heavy flag on its incompatibility state, but for me (SUBJECTIVELY SPEAKING ONLY...) it does still work, and yes, I am one of those who play modded as a tester primarily (@cctlg...LOL)
Happy city building everyone!
PLEASE VERSION v1.20
Mod was created for 1.19.2-f3
Current version is 1.20.1-f1
Would you be so kind and update it for the newer version?
Thanks in advance.
Player.log:
115,093ms | [IntersectionMarkingTool][115.1332] Start save map data
Receiving unhandled NULL exception
#0 0x00724fe26fdec0 in __sigaction
#1 0x00724fe26fe478 in (Unknown)
"The Mod Z:\Steam\steamapps\workshop\content\255710\2140418403 [IntersectionMarkingTool.API.dll, IntersectionMarkingTool.dll] has caused an error [ModException]
Details:
System.ArgumentNullException: Argument cannot be null.
Parameter name: source
at System.Linq.Check.Source (System.Object source) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.Any[PathInfo] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
at ModsCommon.Utilities.BaseBuildingDataExtension`2[IMT.BuildingAssetDataExtension,ModsCommon.Utilities.BuildingAssetData].OnAssetSaved (System.String name, System.Object asset, System.Collections.Generic.Dictionary`2"
Everything seems to be working, so I don’t know why this error is coming up
(Nice mod! I use it since 2021, thank you!)
Generally the mono issue only effects things while saving, not loading, however, the transition can sometimes break previous saved mods causing loading issues. Check your save file and if the the save is a .ccs instead of .crp, then it's a broken save.
Switching to Legacy runtime 1.0 *should* also correct that, but I haven't tested if it fixes broken saves from Scout
You need to use the Legacy runtime 1.0 that contains the old Mono decencies. The Scout runtime (default) uses only the newest mono and several mods are compatible with that.
However, if it's crashing while loading, thats a different issue.