Cities: Skylines

Cities: Skylines

Intersection Marking Tool 1.14.8
2,221 Comments
Canadian Moose 9 Oct @ 3:50pm 
I can no longer raise decorative networks in IMT The option is gone
javi.kasilla 1 Oct @ 2:38am 
Thanks!!! i really appreciate you!!
swagon9th 29 Sep @ 2:02pm 
Thanks I appreciate you!!
BetTD 29 Sep @ 1:49pm 
Thanks a lot!

@Riggs maybe try again now? :)
macsergey  [author] 29 Sep @ 1:42pm 
the mod is updated for game version 1.20.1-f1.
javi.kasilla 29 Sep @ 3:44am 
The new CS updates are really annoying... Lots of players play the game with essential mods (in my opinion). Without them, the base game is boring and flat. Please STOP CS UPDATES!! Let us play the game we paid for.
jonathanspencer03 28 Sep @ 8:04pm 
please fix the mod... it keeps breaking my game and its ridilcous
Lucario2007 28 Sep @ 1:07pm 
Game is claiming this mod is outdated is there an updated version?
black_panther559 27 Sep @ 6:43pm 
@BetTD
Oh okay, gotcha! I just like to make sure you have some visual support because they will always ask for specifics in certain cases, to describe what happened. So, as the old saying goes, "...I can show you better than I can tell you...", right? LOL

And so far, my game is going well, but of course I didn't get that far given I was starting a fresh game. I'll still keep it around though, just in case it's needed again for anything related to BIG assets on other threads.


Happy city building everyone! :steamthumbsup::steamhappy:
BetTD 27 Sep @ 5:55pm 
@black_panther559 I've checked the history on GitHub and both issues and PRs have been addressed there in the past, it should be fine
black_panther559 27 Sep @ 5:15pm 
@BetTD

Also another note, be sure to post any issues in the "PINNED: Bug reports" discussion at top to get an actual response from the creator (macsergey). That's where your issues will be addressed.


Happy city building everyone! :steamthumbsup::steamhappy:
BetTD 27 Sep @ 5:06pm 
Submitted a bug report: https://github.com/MacSergey/NodeMarkup/issues/393
and an accompanying fix: https://github.com/MacSergey/NodeMarkup/pull/394 - I'm no master at C# development, but I think I got it :)

There are compiled DLLs in the link to the fix in case anyone wants to test the temp fix locally (@Riggs maybe?), otherwise just wait for an official update from macsergey on here.
black_panther559 27 Sep @ 5:00pm 
@BetTD or ANYONE

Just a quick note, make sure that if you are doing the BIG roads network Complete Collection, that you look at the entire list before just clicking subscribe to the entire list. It was generated with a deprecated version of the "ADAPTIVE NETWORK" mod, which could also be causing a major flaw in the game.

Use this version instead....
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2669938594

To your point though, I haven't used the BIG brand in a while. I'm going to see if I can also generate the flaws that you are experiencing. I'd rather you have a screenshot / video link to help justify your inquiry. I always feel that hard evidence usually sells the case much better than just verbal.

Be back in after I create a city with BIG brand only network. Then I'm going to save it and try to load it as a saved game to see if it fails on me as you are stating with a "loading error".


Happy city building everyone! :steamthumbsup::steamhappy:
BetTD 27 Sep @ 10:59am 
@Riggs @black_panther559 I was too quick to ignore a certain "loading error" on startup, seems like one of the Harmony patches relating to custom content transpiling (LoadingManagerLoadCustomContentTranspiler) is failing, so it might actually be true that the BIG networks and other road assets that include built-in IMT markings can cause trouble.

[IntersectionMarkingTool][46.86588] Patch failed:
Method virtual System.Boolean <LoadCustomContent>c__Iterator5::MoveNext() cannot be patched. Reason: Invalid IL code in [...]

This will need fixing! Non-IMT assets should still work fine.
black_panther559 27 Sep @ 7:16am 
@Riggs

So sorry...the last two comments addressed to BetTD was actually for you! LOL I'm up way too early trying to respond to these comments. Please pardon the mix up. :D


Happy city building everyone! :steamthumbsup::steamhappy:
worshipsbeans 27 Sep @ 5:05am 
update needed for new version
Gonugoma 27 Sep @ 4:24am 
We need an update for 1.20.1-f1 version.
black_panther559 26 Sep @ 1:05am 
@BetTD

And NO, I'm not tech savvy at all! Now, I've even done tests where it was something wrong and I posted the link as normal to show that as well. So, I'm for everyone, you know what I'm saying?

I remember one clearly... it was for the speed up the train mod. I don't like the default speed of the trains, especially the bullet ones, so I do have a mod to adjust the speed of the train to make it go faster than the default one. Although, the one I was testing actually worked, but had a side effect and you see it in the video posted as well. The creator told me it was a conflict with TM:PE, and I REFUSE to play CS without THAT mod! I ONLY use timed traffic lights at junctions with traffic lights used. So, I had to find another one similar to it. LOL

https://gtm.steamproxy.vip/sharedfiles/filedetails/comments/2498816218 (for the record...)


Happy city building everyone! :steamthumbsup::steamhappy:
black_panther559 26 Sep @ 12:47am 
@BetTD

Thank you very much! Honestly, I've been playing this game since the beginning of time, so now, I just do it for the fun of helping out the creators. I only play it for mod verification. I'm an oldie! LOL

Some of these people come and rip these creators up just because "their" system isn't working right with a mod, and they are quick to just blame that particular creator in the rudest way possible. So, the most polite thing to do, is to just let them know that it isn't for everyone, and maybe it's something on their end to double check, right?

And as with you, I am actually the SAME! LOL I do NOT spend time even detailing anymore, because again, I'm not even for all that. I literally only test to see if a mod actually is working, although it takes forever to load up having about 12k combined mods / assets! Talk about taking one for the team, right? ROFL


Happy city building everyone! :steamthumbsup::steamhappy:
Riggs 25 Sep @ 7:12pm 
@BetTD @black_panther559 I went through every possible fix including unsubbing and resubbing the mods and assets causing hiccups. While I find it hard to believe that I would be a one off, it is possible. I don't need IMT to have my fun and oh what fun it is! I appreciate your tips and feedback.
black_panther559 25 Sep @ 5:38pm 
@BetTD

That's merely what I was getting at, given that I LITERALLY ran a live game and take the actual screenshot / video at that very moment (this morning mind you) to show that it physically works. Those markings that were seen in my links are live as of this morning's test, both shots from the same map, on the E-way, and entering as examples.

So, I'm not sure what the issue would be, and I have TONS of mods/assets/custom saves, and everything loads fine for me. Those were actually two different loads (tested as a new build, then exited and reloaded as a saved game to test both theories). I even started one for the Building Spawn Points which was also stated to be broken and in my profile, I have a screenshot of that one as well working, off screen using more IMT.


Happy city building everyone! :steamthumbsup::steamhappy:
BetTD 25 Sep @ 5:20pm 
@Tagar @Riggs - I personally can't seem to reproduce any of the issues you're describing, I don't use any of the BIG networks with integrated IMT markings but I do have some of my own intersections with IMT lines, crosswalks, etc. and my save loads without errors. I can also use Move It and the picker mod just fine. I can only suggest unsubscribing & resubscribing to the mod(s) to see if that somehow fixes the issue. It'd strike me as weird that a game update that hasn't modified any underlying code would cause this mod to stop working, but anything is possible.
Tagar 25 Sep @ 8:28am 
Please do an update, a new game version has dropped, and now game crashes randomly, when interacting with nodes marked with INT. This includes; moving node with MoveIt, building a new road with that node, using picker on the node (that one that allows you to click on a thing, and shows you it in the FindIt), and more
Riggs 25 Sep @ 7:01am 
I have uninstalled until a further update. Unfortunately this is game breaking, at least for me. I use a lot of BIG networks and these are heavily reliant on intersection marking tool apparently (possibly node controller as well... but I have only uninstalled IMT and no warnings on load.)


Load Error Warning - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3574493475
Missing Roads - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3574493493
Uninstalled IMT and reloaded - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3574493506
Network Info - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3574493522

I forgot to take a screenshot of the network missing from the panel... but it was missing from there too. Anyway.... I will have a marking day or two when its updated. For now, CS is my (insane) sanity and I need it.
black_panther559 25 Sep @ 3:56am 
@EVERYONE

Oops... missed this one part. I always send video / screenshots for confirmation. Sort of missed that part. It's almost 6am here...don't judge me. Too early in the morning, shoot! 😂🤣

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3574420939
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3574421205


Happy city building everyone! :steamthumbsup::steamhappy:
black_panther559 25 Sep @ 3:52am 
@EVERYONE

This, along with many other mods, have seem to still work as always. It's the flag that I feel is throwing everyone in shackles saying that it's not working.

Although, it's never a bad idea for the creator to update the mod accordingly, especially if it's one that CAN alter the effects of the game play (core mods).

This is one of those mods where it give a heavy flag on its incompatibility state, but for me (SUBJECTIVELY SPEAKING ONLY...) it does still work, and yes, I am one of those who play modded as a tester primarily (@cctlg...LOL)


Happy city building everyone! :steamthumbsup::steamhappy:
retep.orib 25 Sep @ 1:01am 
Please update! :) Thank you! :)
cctlg 24 Sep @ 6:54pm 
some are saying the mod is working. Different people can test it on a fresh map with the unlimited money mod turn on just to see if it works. People has different operating systems and computers so that could factor in.
cleissonsou 24 Sep @ 12:20pm 
UPDATEE :(

PLEASE VERSION v1.20
Finwickle 24 Sep @ 10:25am 
I didn't only get the out-of-date message but also a message telling me that the mod loaded with errors and shouldn't be used. I didn't notice any problems in game yet, though. And no missing markings, although my current town is still in early development.
syedfayez55 24 Sep @ 9:32am 
update to v1.20
rhmgerards 24 Sep @ 9:28am 
Are the people who are asking for an update actually experiencing problems? Or is everyone panicking because of a notification that the mods is not up to date? The mod seems to be working just fine on 1.20 (expect for disappearing markings on certain nodes which has been reported before).
Schrödinger 24 Sep @ 8:51am 
works fine on 1.20
GA071MA 24 Sep @ 8:45am 
Please update v1.20
gsy的麦麦熊 24 Sep @ 5:51am 
It is nice of you if you could update this mod. Thx soooo much!
Kita 24 Sep @ 2:06am 
Not compatible with v1.20
Zlango 24 Sep @ 1:59am 
Mod isn't up to date.
Mod was created for 1.19.2-f3
Current version is 1.20.1-f1

Would you be so kind and update it for the newer version?
Thanks in advance.
Rhubarbz 13 Sep @ 3:56am 
Crashes on save seem to be a mono related issue, and as Steam is in a flatpak, mono-devel is not seen by Steam when installed on the host.
Rhubarbz 10 Sep @ 6:57am 
On Linux Mint 22.2 Cinnamon and IMT seems to be causing crashes on save with the Legacy Runtime 1.0.

Player.log:
115,093ms | [IntersectionMarkingTool][115.1332] Start save map data
Receiving unhandled NULL exception
#0 0x00724fe26fdec0 in __sigaction
#1 0x00724fe26fe478 in (Unknown)
Dimoxinil 7 Sep @ 12:16pm 
I'm having problems with visibility distance. The render options seem to have no effect. I tried removing prop control thinking it was interfering with IMT but no change. Lines and props disappear pretty quickly.
Devestatio 16 Aug @ 4:55pm 
With this enabled, I keep getting the same popup error spammed non stop, had to disable the mod to stop the error popups. Shame, because I love what it does.

"The Mod Z:\Steam\steamapps\workshop\content\255710\2140418403 [IntersectionMarkingTool.API.dll, IntersectionMarkingTool.dll] has caused an error [ModException]

Details:
System.ArgumentNullException: Argument cannot be null.
Parameter name: source
at System.Linq.Check.Source (System.Object source) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.Any[PathInfo] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
at ModsCommon.Utilities.BaseBuildingDataExtension`2[IMT.BuildingAssetDataExtension,ModsCommon.Utilities.BuildingAssetData].OnAssetSaved (System.String name, System.Object asset, System.Collections.Generic.Dictionary`2"
romeomgolf 16 Aug @ 3:14am 
Odd one here, but all the templates I had have moved away from the main interface screen and are now only in the preset tab. I'm sure they used to be in the "line style" drop-down. Is this an option I've mistakenly switched off?
My Pet Named Steve 11 Aug @ 10:43am 
FUCK COLLECTIVE SHOUT
永远喜欢小兔 10 Aug @ 10:41pm 
All gone...
Netinho Awey 18 Jul @ 11:53am 
The Mod C:\Program Files (x86)\Steam\steamapps\workshop\content\255710\2140418403 [System.Xml.Linq.dll, IntersectionMarkingTool.API.dll, IntersectionMarkingTool.dll] has caused an error [ModException]



Everything seems to be working, so I don’t know why this error is coming up

(Nice mod! I use it since 2021, thank you!)
Snake 15 Jul @ 1:32pm 
Gorgeous functionality but unsubscribed because I never play the game with it installed, I just detail crossings... :( Still thumbed up, though!
Snagletooth 4 Jul @ 6:11pm 
https://gtm.steamproxy.vip/app/255710/discussions/0/4633734820102469374/?ctp=4

Generally the mono issue only effects things while saving, not loading, however, the transition can sometimes break previous saved mods causing loading issues. Check your save file and if the the save is a .ccs instead of .crp, then it's a broken save.

Switching to Legacy runtime 1.0 *should* also correct that, but I haven't tested if it fixes broken saves from Scout
Snagletooth 4 Jul @ 5:48pm 
@Kacemaster If your using Linux (or Mac) and the issue is when you are trying to save, the problem is with Steam's runtime and the mono application.

You need to use the Legacy runtime 1.0 that contains the old Mono decencies. The Scout runtime (default) uses only the newest mono and several mods are compatible with that.

However, if it's crashing while loading, thats a different issue.
patrioticparadox 3 Jul @ 4:59pm 
You have mono installed? Is steam running as Native or Runtime? You can run Steam in a terminal to see what it launches as. Try running the opposite. steam-runtime or steam-native.
Guiso de Lentejas 3 Jul @ 4:51pm 
I'm getting the same problem as @Route66Fan, the game crashes on save load with the mod installed, but loads saves fine when IMT is not installed. I'm running the game on Bazzite Linux.