Space Engineers

Space Engineers

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Nanobot Build and Repair System (Maintained)
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Type: Mod
Mod category: Block, Production
File Size
Posted
Updated
16.433 MB
27 May, 2020 @ 3:46pm
13 Jun @ 3:35am
40 Change Notes ( view )

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Nanobot Build and Repair System (Maintained)

Description
WARNING!
READ THE DESCRIPTION before posting comments something not working or if you need the original build resources as the original mod!

PLEASE DO NOT RE-UPLOAD THIS MOD AND DO NOT USE THE THUMBNAIL WITHOUT PERMISSION

Original Mod & Credits
The original mod can be found here, developed by Dummy08:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=857053359

Unfortunately, the original developer of this mod appears to have been inactive for quite some time, and the mod has not received any updates. After numerous attempts to contact the developer without success, I decided to maintain my own version of the mod, including several improvements and updates.

Release Notes
https://github.com/SKO85/SE-Mods/wiki/Release-Notes

FAQ
https://github.com/SKO85/SE-Mods/wiki/FAQ-%E2%80%90-Frequently-Asked-Questions

Want a version with the original build resources (non-nerfed version)?
The same mod is available with the original building resources here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3099489876

Configuration File
If you want to modify some of the default settings of the mod, check the details on how to create a configuration file: https://github.com/SKO85/SE-Mods/wiki/Configuration-File

Adjustments
I modified the original mod to fix several issues and abuses like safe-zone grinding and grinding NPCs behind shields like the neutral ones.

Safe-Zone & Grinding
* Fix for grinding block/grids protected by Safe-Zones. You cannot grind anything in a safe-zone if the Safe-Zone block is not using the 'Allow Grinding' option of that grid. If the grid in the safe-zone is owned by another player/npc, it will not allow you to grind, even if 'Allow Grinding' is enabled. If it is owned by you, it will allow grinding if that option is enabled in your safe-zone.

Defence Shields & Grinding
* Fix for grinding block/grids protected by Shields. That's if you use 'Defence Shields': https://gtm.steamproxy.vip/workshop/filedetails/?id=3154379105
* Grids protected by an active shield cannot be ground down by other players.
* If you have your own shields active, you won't be able to grind any grids outside of your shield. This is intentional and prevents abusing shields to safely grind NPC, faction, or player grids. To grind external grids, you must first disable your shields.

Other adjustments
* Fix for no reputation loss when grinding NPCs. Now reputation is reduced when grinding NPC's and other factions.
* Increased the speed for welding/grinding a bit.
* Increased power-consumption as the original mods has very low power consumption when using the BaR block.
* Changed resource requirement to make it a bit difficult to build this block. Players will need to use more resources to build the component.
* Included Auto Power Off option to shutdown the block when idle for about 10 minutes.

NOTE: Block might be heavier now as more components are required to build it. I made the block be more expensive to build as I think having such functionality should not be easy to get on your grids ;)


Power Consumption modifications:
- Off: 0kW
- Idle: 50kW
- Transport: 100kW
- Welding/Grinding: 200kW


Required resources for Large Grid:
- Steel Plates: 400
- Construction Comp: 1320
- Interior Plate: 250
- Small Steel Tube: 600
- Large Steel Tube: 100
- Computer: 200
- Motor: 400
- Superconductor: 120


Required resources for Small Grid:
- Steel Plates: 150
- Construction Comp: 500
- Interior Plate: 80
- Small Steel Tube: 200
- Large Steel Tube: 20
- Computer: 100
- Motor: 120
- Superconductor: 40


Script for Queueing and Display information
A working version of the original script for auto-queue of building components:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3472701905

Issues and suggestions?
To report issues, please use this GitHub page and provide sufficient details of the issue or suggested feature. Posts without sufficient details will be deleted.
https://github.com/SKO85/SE-Mods/issues

Tags
nanobot nanobots build and repair automation

Donate?
If you like to donate for my work, you can use the following link:
PayPal Donate[paypal.me]
Popular Discussions View All (2)
2
4 Jun @ 12:56pm
PINNED: How to report issues / suggestions
SKO85
0
19 May @ 1:14am
PINNED: Configuration Options
SKO85
602 Comments
S.T.A.L.K.E.R 20 hours ago 
@SKO85 Adding information about language localizations to the mod page will prevent the mod from being duplicated
pro pilot 420 1 Sep @ 6:44pm 
The bots won't weld because it's focused on picking up blocks (inventory full black and red color at the top), what am I doing wrong?
SKO85  [author] 1 Sep @ 12:57pm 
@S.T.A.L.K.E.R, I will check the branch, thank you!
S.T.A.L.K.E.R 1 Sep @ 7:34am 
@SKO85 Please check GitHub. I've added a new language localization. Could you list on your mod's website that it's localized and specify which languages?
Safari_Lion 23 Aug @ 12:49pm 
Is this still up to date?
SKO85  [author] 18 Aug @ 3:33am 
@BWS. Lots of issues have already been identified. I will try to drop an update in a week or two. I am still testing and fixing a few more issues. Hope to fix them very soon.
BWS ☮ Judgement 🖤 16 Aug @ 1:49am 
Coming back to this mod after awhile i must say it's having a lot of issues. Color grinding is not working always, deconstructing of enemy ships is not working properly when they lack shields even, the script ( maintained ) is giving errors, it fails to queue a lot of times, it fails to weld and so on. I can't wait for an update because it's a really useful mode. I have over 1400 hours of playing so my settings are right. Keep up the good work updating this old mod!
SKO85  [author] 14 Aug @ 2:05am 
@Atomhirsch, I always used Torch for hosting a multiplayer server and I used plugins for such things. There is a BlockLimiter plugin that you can configure for now allowing more than X number of block types per grid/user/faction for example. You can configure that per block type and modify it whenever you want in Torch server-side only.
Atomhirsch 13 Aug @ 10:58pm 
I will give you a note if its still there.
But still (if you know): You think its better to use the mod or a plugin for blocklimits?
SKO85  [author] 13 Aug @ 1:16pm 
@Atomhirsch, I am busy fixing this as we speak :) I am fixing few more stuff and modifying some default behavior too as requested by other players. A new update will be dropped soon in a couple of days I hope after some serious testing as the update is big in terms of modifications I've done to improve stability and performance too.

After the update you can test if this is solved, otherwise I can look more specific into the use-case you have with that mod to try reproduce it.