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check if you maybee set it to "structural integrety" as that would remove protection from enemy fire.
also possible could be a mod conflict or file corruption which should be possible to sort out with the "standard first aid list" (postet a few comments earlier by me) and if that all doesnt help the discord linked inside the moddescription is the usual place for deeper assists.
choose the measuring unit you want to use and then move the slider wher you want it. in my experience that slider can move in full number increments, think you could also rmb on it as with any slider that is present on vanilla blocks to directly input a number.
Same happens in survival. Will try joining the discord tomorrow or i might just leave it. Seems fine on ship grids and im almost ready to build a capital ship anyways.
ds is designed to work in survival and due to some things working differently in creative (for example the power supply on which the shields functions atleast partially rely) has unintended sideeffects, so please repaet the test in survival and if you can get the same results there please report in on the discord linked in the moddescription with logs and example world.
and yes we already had i nthe past probs that only appeared in creative but werent there in survival and fixing them would have broken the shield in survival, one example would be differences in charging behaviour due to the different power production in ceative in relation to survival.
Tried all this and still seems to act oddly.
To replicate just start a new world on creative with just defence shields and Weapon core. Go to earth, make a station base and place a station emitter, table controller and reactors.
Seems odd that its only the station shield that is acting poorly. If it works for you then I dont get it.
- make a testworld just with the affected mod and one of the other mods as a mod conflict test, don't forget the mod requirements.
- (s) make a file integrety check for space engineers itself.
- (s) delete all modrelated data of the affected mods in the main and world specific storage folder and let it regenerate in case this got corruptet (findable under %appdata%\spaceengineers and %appdata%\spaceengineers\saves\yoursteamid64\yourworldname).
- (s) delete all modrelated data of the affected mods in the workshop folder and redownload it to neutralize eventually data corruption by modupdate (files are findable inside the workshop folder of the steam library folder in which you have installed space engineers).
if going over the "standard first aid list" doesnt help please report in with logs and example world on the discord.