Space Engineers

Space Engineers

Nanobot Build and Repair System (Maintained)
735 Comments
Die_Assel 17 hours ago 
There is another bug. If a block is damaged/grounded by an enemy (below the hack limit) and the BNR repairs the block, the ownership status of the block is set to neutral/no one.
This means that the block limiters no longer work, limits are bypassed, or enemies can spawn in survival kits.
GIGROLL 4 Oct @ 5:16pm 
Yes i worked it out you are correct I put it in fly mode all good now thanks all.
SKO85  [author] 4 Oct @ 5:01pm 
@Atomhirsch, you're right, might be it for @Gigroll ;)
Dispenser 4 Oct @ 2:55pm 
I finally figured out what was wrong before (actually figured out a few weeks ago but still) i had scripts on not realizing that was preventing the system from starting automatically, and i dont know how to use scripts so it was a pretty big setback that prevented me from using most of my mods.
Atomhirsch 4 Oct @ 2:38pm 
@Gigroll: Your in walk mode, not in fly mode!
SKO85  [author] 4 Oct @ 2:35pm 
@Viking, is it welding them?
SKO85  [author] 4 Oct @ 2:34pm 
@Gigroll, I think your server side config is preventing it. Change it in ModSettings.xml
GIGROLL 3 Oct @ 7:03pm 
Settings for collecting enable or disable is greyed out, how do you enable this to collect ore?
[CoFR]Viking 3 Oct @ 3:11pm 
So, quick question: We have a space station with 4 of these BuildAndRepair modules that worked fine in the past. There was an "incident" and the station needs some repair. We have a projector going, and you can see the hologram parts that need building, but the B&R modules just show "none" under things to build...like a whole bunch of "-[none]". Components keep being brought into their inventory, and then back out again. Any thoughts?
EmuLegs 2 Oct @ 1:58pm 
lol you right, im clearly blind and couldn't see them ^_^"
SKO85  [author] 2 Oct @ 1:09am 
@EmuLegs, what do you mean. The list of resources is already listed. And for the original one its the same as the original mod.
EmuLegs 1 Oct @ 11:22pm 
Yea can you just list the "Original Resources" cost in the info area on both this and the other mod please -.-"

requested info isn't in the git either ...
SKO85  [author] 1 Oct @ 3:13am 
Another player had a similar issue. The mod was not downloaded correctly on the server. He deleted the mod folder manually and restarted the server. Then the mod was downloaded correctly. There is an issue with Dedicated Server and downloading mods with Steam sometimes. I think that your mod server-side is not correctly or fully downloaded.
SKO85  [author] 1 Oct @ 2:05am 
They are both the same, only resources are sifferent. Code-Wise the same. I can republish this one again. Might be an issue with Steam idk. Other players seem to download it correctly.
Chillz 1 Oct @ 12:55am 
The non nerfed version you have seems to work fine
Chillz 1 Oct @ 12:01am 
This is what im seeing

<Mods>
<ModItem FriendlyName="Nanobot Build and Repair System (Maintained)">
<Name>2111073562.sbm</Name>
<PublishedFileId>2111073562</PublishedFileId>
<PublishedServiceName>Steam</PublishedServiceName>
</ModItem>
</Mods>
Chillz 30 Sep @ 5:11pm 
Awesome I’ll look into it when I get the chance, thanks
SKO85  [author] 29 Sep @ 11:03am 
@Chillz, check your Sandbox_config file if the mod defined in it has a FriendlyName attribute or not like other mods. Another player reported this too, especially with dedicates servers on GTXgaming.

Seems like a bug in the configurator of the dedicated server.
Chillz 28 Sep @ 4:47am 
to clarify I am running this on a dedicated server, and i do have the config file installed
Chillz 28 Sep @ 3:58am 
Im having an issue with a the block not being anywhere near a safe zone but it still has safe zone restrictions?
SKO85  [author] 27 Sep @ 1:28pm 
@Callaghan, thank you for the kind words! Good to read a confirmation the latest updates work for many of you as expected. Have fun!
SKO85  [author] 27 Sep @ 1:27pm 
@FairFly35:
1. No, not planned to do so at the moment until the base functionality is stable. Might consider it in the future, but not for now.
2. Dont do that :) What speed did you set it up to? Too fast will simply not work correctly at the moment. And why do you have it that fast? What is the goal behind it?
SKO85  [author] 27 Sep @ 1:26pm 
@GeniusName, Ryuki, I guess you are expecting the old behavior to not use any items from inventories and try weld anyways in Creative Mode right? That part has been taken out in v2.x as it was bugged a little. I might introduce it back again correcttly, but for now that is the reason it does not work without items. You can spawn in items or use the script to create them from components for you for now.
Callaghan 27 Sep @ 1:13pm 
@SKO85 I have been playing all day and I have not had the same issue with B&R getting stuck on a block. Many thanks, and I appreciate the work you have put in!
FairFly35 27 Sep @ 12:21pm 
becouse of that i ussualy have to give it mats to speed up the process
FairFly35 27 Sep @ 12:19pm 
1) is it possible to allow b&r to build multiple blocks at once?
2) i found a issue where if i set the speed for the b&r too fast it doesnt request the items fast egnouth so it takes a while for it just to get the mats and then quickly building that 1 block that it requested the materials for and repeating process.
GeniusName 26 Sep @ 3:35pm 
I resubbed and the mod is still broken in creative
SKO85  [author] 25 Sep @ 2:45pm 
v2.1.1 update released (fixes for grinding with safezones)
SKO85  [author] 25 Sep @ 11:56am 
The mod does not do anything with creative-mode anymore. Might be that you need to resubscribe to the mod and check the mod folder. More people complained to similar stuff where functionality from older versions were still visible which should not be the case from 2.x and further. Please check or manually delete the mod folder and resubscribe.

I will also be updating the mod this evening to 2.2.1 - Maybe better to wait for that first. I will post a comment when ready.
Ryuki 25 Sep @ 10:19am 
I don't know if this is intended behaviour or not, but it looks like BaR is refusing to work unless it has components in its inventory in Creative Mode.
SKO85  [author] 23 Sep @ 1:50pm 
v2.1.0 has been released. The stucked welding / repairing blocks should be fixed now. Please verify and let me know if all works as it should now.
ReZpawner 23 Sep @ 5:38am 
Awesome, thanks!
SKO85  [author] 23 Sep @ 4:47am 
@ReZpawner, that feature has been added in 2.1.0 - I will release it somewhere today, so its not yet available.

The default behavior will remain as intended. If you need to switch off the decrease of reputations with factions when grinding, you need to disable it in the config file of the mod - ModSettings.xml - Read above in the Configurations Options on how to create a settings file.

The property is called: DecreaseFactionReputationOnGrinding

Set this property to false and the BnR system will not decrease reputation with factions when grinding them down.
Muxufli 22 Sep @ 8:28am 
Thank you so much for your work. Will let you know if I notice something weird. At the moment, everything is fine
SKO85  [author] 22 Sep @ 4:31am 
@ReZpawner, I indeed fixed that as its the same behaviour when you try grinding a NPC with your normal grinder.

I will add a config option to disable this soon. Added it on my todo list. ;)
ReZpawner 22 Sep @ 12:16am 
So, I was interested in this mod for its ability to remove NPC grids without reputation loss, thereby freeing up those NPC PCU's, but I see that this is 'fixed' - is there any way to re-enable this?
SKO85  [author] 21 Sep @ 1:38pm 
Join my Discord as listed in the Description. Curious on steps to reproduce it and how the damages occured in those blocks. If I can reproduce it in such scenario, fixing it is the easy part :)
CrazyCracker 21 Sep @ 1:37pm 
I have had it get stuck on blocks that were projected and also not as in freshly placed blocks and even repairs. Also have seen it get stuck on different types of blocks like armor blocks, conveyors and hydrogen thrusters
Callaghan 21 Sep @ 12:46pm 
Unfortunately mine was getting stuck on primarily hydrogen thrusters this evening, but you never know, your fix might be a blanket fix that fixes all.

If it helps, when I checked what the nanobot system had in its queue when it was stuck it had a list like this;
Hydrogen Thruster 11
Hydrogen Thruster 21
-None-
-None-
-None-
-None-
-None-
-None-
-None-
-None-
-None-
Light Armour Block
-None-
Hydrogen Thruster 22
SKO85  [author] 21 Sep @ 12:33pm 
I bet its a repair of an Armor Block type. Itvwas also reprted by someone else. If thats the case I might know what is causing it and will try to provide a fix this evening or tomorrow morning.
Callaghan 21 Sep @ 12:28pm 
Welding a projected grid, I have tried grinding down the block fully, it then rebuilds the block and moves on a few blocks before getting stuck again, but I do also notice it happening most often if it is a projection to repair a damaged grid.
SKO85  [author] 21 Sep @ 12:14pm 
Is it an issue with welding projected grid or repairing a destructed block?
Callaghan 21 Sep @ 11:55am 
I have the same issue as CrazyCracker
CrazyCracker 21 Sep @ 10:09am 
Says version 2.0.2
J_Kelloggs 21 Sep @ 3:59am 
we have updated the mod onto our server and so far for 30 mins+ of building not had an issue
SKO85  [author] 21 Sep @ 1:32am 
There was an issue with SafeZone API checks. I released 2.0.1 that should do those checks in a different way now. Try and let me know if it works now.
SKO85  [author] 21 Sep @ 12:42am 
CrazyCracker, are you using the right version? Check /nanobars -help
CrazyCracker 21 Sep @ 12:03am 
Keep having a consistent issue of all my nanobots stuck welding the same block but not making any progress and i have to grind the block down to fix it
Vailtoren 20 Sep @ 5:40pm 
do i have to do something to get them to grind again after the update?