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But still (if you know): You think its better to use the mod or a plugin for blocklimits?
After the update you can test if this is solved, otherwise I can look more specific into the use-case you have with that mod to try reproduce it.
@Others, I have read some of the comments and I have updated my TODO to fix and modify a few stuff as mentioned here and there. I will keep you posted for an update soon.
I would like a player who puts a blueprint in a projector and uses Build and Repair to be able to directly own the construction they launch, so find a way to automatically change the ownership of the Build and Repair when they use it.
never had it happen to me that while using defense shields the shield was throwing stuff from inside the grid to outside the grid when it got detached.
to my understanding the part of not allowing shielded grids to use bars for grinding while the shield is up to avoid situations where you use a heavily shielded grid with bars on it to grind away enemy grids.
You have a nanobot on your ship moving at 100 m/s, with the self-repair projector on and in fly mode.
This version of the nanobot detects the missing parts projected by the projector and constantly welds phantom parts. The old version also detects them (they show up in the list of missing blocks) but doesn't weld them — not sure why.
If you turn off the projector, this doesn't happen. Alternatively, you could set the nanobot to walk mode.
I will modify the Auto Power-Off behavior in the next update within couple of hours/days as many of you struggle with this ;) I understand the issue and will be changing it so you can disable the option if you want to for solo plays. Admins can force enable this option if needed, server side.
Have to agree with @SunGod - returning to "where my base once was" is not a fun experience - and kills much of why I work so hard to afford BnR in the first place.
A warning of "Many units within a world may cause lag" and a way to turn it off ("allow X count within Y meters" to at least keep some repair capability?) is OK.... - though leave them ON when I start my new worlds for testing/playing different scenarios (yes, I know where/how to change it, but... why must I?)
In normal situations, welding and grinding speed should be the same.
Cheers,
The Boss :)