RimWorld
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Vanilla Furniture Expanded - Power
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Mod, 1.4, 1.5, 1.6
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16 апр. 2020 г. в 4:00
3 июл в 2:08
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Vanilla Furniture Expanded - Power

В 2 коллекциях, созданных Oskar Potocki
Vanilla Expanded
Предметов: 110
Vanilla Expanded - Empire playthrough
Предметов: 148
Описание
[www.patreon.com]



This module is a part of Vanilla Furniture Expanded which can be downloaded below.



Vanilla power generation is somewhat lackluster late game - Not only the game strongly encourages the use of solar panels and wind turbines as they provide significantly more energy at the cost of no fuel, but it also stops there - there is no technological progression in regards to power. Whether you’re an early industrial colony, or a spacer super-empire (and we all like to roleplay different ways), you’re bound to use the same power sources.

Vanilla Furniture Expanded - Power module adds a plethora of new power sources, ranging all the way from small portable generators and large scale industrial ones, all the way to advanced spacer-tech green energy sources and a unique, and yet easy to understand nuclear generator. A selection of new batteries will help you with storing the power.

Don’t wait any longer, enjoy a brand new mod from your favourite modding team and let us know what you think about it! From the internal tests the mod is reasonably balanced in-line with vanilla power generation, but any feedback is greatly appreciated!



If any pieces of furniture disappear upon being built, move the mod further up the mod queue.

You can put conduit over pipe but not pipe over conduit. Simply deconstructing and reconstructing fixes it up.

[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for all the artwork and visual imagery.

Sarg Bjornson, an excellent programmer responsible for all of the C# code and majority of xml.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[discord.gg]






















































Q: Is this mod CE compatible?
A: Yes

Q: What do I do if a structure disappears upon being built?
A: Move the mod further down the mod load order.

Q: Is this mod compatible with Rimatomics and Rimfeller?
A: Yes it is. We have designed our own systems for it to not conflict with Dubs’s mods.

Q: How do I unlock the new structures?
A: They are placed in the vanilla research tab.

Q: Can I add it to an ongoing save?
A: Yes

Q: What can I expect to see on the development blog on your patreon?
A: Patrons have been able to see the progress on this and many other mods for quite some time now, advising me every step of the way. I try to post several times a week, which is a perfect opportunity to get to know the development process.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Do I need the base module for it to work?
A: No, our goal has always been zero dependencies. You don’t need anything for this mod to work except the VE Framework

Q: How do I protect myself from nuclear reactor radiation?
A: We use vanilla toxic buildup system for the radiation, meaning any item that reduces toxic sensitivity will help if you suffer nuclear meltdown. Vanilla Armor Expanded adds HAZMAT suits and gas masks if you’re looking to shop locally.
Популярные обсуждения Просмотреть все (1)
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6 апр. 2024 г. в 12:49
Advanced Wind Turbine Autocut Fix
EnderNyktos
Комментариев: 1 911
coochieparade 10 ч. назад 
oh wait I forgot what I came here to ask, can you add an eject fuel option to the reactor? or maybe some kind of emergency sequence like an actual reactor would have but requires a lot of time to shut down and then can't be restarted for a long time or something. I just didn't read the description and I without thinking about it loaded it fully and now I'm trying to stop my county from going full Chernobyl lol
coochieparade 10 ч. назад 
has someone told this guy he can just not use the mod lmfao. anyway I appreciate you this mod is great <3 The vanilla power options are incredibly lacking for actually powering your grav ship especially once you get late game. Also the nuclear reactor is balanced because that's how nuclear reactors work they make a shit ton of power that's the whole point. you guys want a fission reactor to make a similar amount of power to two solar panels?
Sarg Bjornson  [создатель] 22 авг в 23:23 
Right! Have a good day
ryan 22 авг в 19:38 
Just seems like you don't really have any interest in vanilla design principles. I think you should remove the "Vanilla Expanded" part of the title
Sarg Bjornson  [создатель] 22 авг в 6:10 
Yep, I don't consider the other two relevant. any way, use mod options, I added them for such cases
ryan 22 авг в 0:52 
Sarg, 1/2 of one of those three points was about Gravships.
Sarg Bjornson  [создатель] 21 авг в 22:56 
These were never intended for Gravships
ryan 21 авг в 14:08 
1. Solar generation is quite literally energy/area, from the sun.
2. They just released what is essentially "The limited space DLC" for Rimworld. Additionally, space literally is limited in Rimworld and walling/defending more space literally does cost more resources
3. Resources are limited, and you never have just one solar generator, so why would the player ever spend 40 plasteel and **3 advanced components** on solar generators that take up more space to accomplish the same thing?

An important correction, however, is that although it's true that adv solar panels produce 104 W/tile (2600/5x5), vanilla solar panels produce 108 W/tile (1700/4x4, not 1700/3x3). It doesn't really change the question though
Sarg Bjornson  [создатель] 21 авг в 12:17 
No, again, why would you? Space is not a limited resource in RimWorld
ryan 21 авг в 11:26 
..why wouldn't you calculate power per cell???????