RimWorld

RimWorld

Vanilla Furniture Expanded - Power
1,899 Comments
ryan 15 Aug @ 7:56pm 
I was way overthinking it. 20kW for 1 day = 20kWd, ie *33 batteries*
ryan 15 Aug @ 7:51pm 
I realized this 5 minutes before falling asleep yesterday, lmao
Slippery Salmon 15 Aug @ 7:36pm 
@ryan I agree that the nuclear reactor seems a bit unbalanced, but... 10,000 watts for 1 day is not 240,000 watt days, it's 10,000 watt days. 10kWd=240kWh, if you'd like, but it's not 240kWd.
Tzeentch Bot 15 Aug @ 2:09am 
is there an advanced version of the vanilla tox generator?
ryan 15 Aug @ 1:11am 
Oh thank you, I misread the menu and missed that. Still :/
Sarg Bjornson  [author] 15 Aug @ 1:00am 
Oh Wd! Yeah, use mod options to tweak it to your liking
ryan 15 Aug @ 12:51am 
2 uranium per day, 20,000W
Sarg Bjornson  [author] 14 Aug @ 11:18pm 
Nothing, as that isn't what this mod does
ryan 14 Aug @ 8:40pm 
240,000Wd per 1 uranium is so comically unbalanced it doesn't merit further explanation. What was going through your mind?
Sarg Bjornson  [author] 13 Aug @ 11:11am 
Thanks, will review when back from vacation
LadyZarla 13 Aug @ 9:50am 
@Kalrithus I have the same thing. I've set mine to 20 in the mods settings and radius is still the default 40. Changeing the power output works. Sent in a bug report about this.
Kalrithus 12 Aug @ 11:13am 
Using Tidal generators, after noticing the minimum separation mechanic, I went to the settings and changed it down to the 5 tile separation, however even after a restart it is still treating it like you need the default amount in order to place a new one. Not seeing any errors, hence no bug report, just wondering if anyone else has a similar issue!
KingsMan_ 8 Aug @ 3:13am 
Steam page says that VEF is not required, but Rimpy and Rimsort say that it needs VEF ( About Folder ). Is it okay i dont have it?
Sarg Bjornson  [author] 7 Aug @ 8:43am 
Well, yes. You shouldn't ever let them reach 100ºC
Harry_Robinson1 7 Aug @ 3:24am 
...are nuclear reactors meant to rapidly kill every plant on the map when they have a breakdown? I'm using them to power and heat my asteroid greenhouse and every time one breaks I get dozens of messages about plants dying to poison while my colonists try to fix it. It impacts plants more than half a map tile away, so if it's meant to be on a radius the radius is huge.
silfsy 2 Aug @ 10:30am 
gotcha, thanks—I'll just use the vanilla solar generator
Sarg Bjornson  [author] 31 Jul @ 2:31am 
Why are you calculating power per tile? Space is not limited in RW maps, not really

"But my gravship...."

These are not intended for gravships. We'll have specific gravship ones
The Bard of Hearts 30 Jul @ 8:13pm 
The Advanced Solar Generator is actually worse than the vanilla one pound for pound. the vanilla produces 106.25w per space while that Advanced one provided here costs more to make and only provides 104w ... so why make it?
vojtek 30 Jul @ 1:11am 
can there be building that allows you to sell excess power to allied factions?
DARK170 27 Jul @ 7:09pm 
Wind turbines are clipping on solar panels when placed above them
The Booze Alchemist 27 Jul @ 4:23pm 
Are you not meant to be able to just keep nuclear reactors running nonstop? Out of curiosity I surrounded it with industrial ac units and it still climbs in temp to break down. Wasn't sure if this was intentional for balance or I have a conflicting mod.
Kelven 27 Jul @ 2:47pm 
@Renzor thanks for the save/reload tip. I'm having the same issue with the Advanced Wind Turbine not working after landing, saying it's blocked by a roof when there is definitely NOT a roof anywhere. I even Mini-fied it and re-installed it in the middle of an open field away from my ship and it still said it was blocked by a roof
Nate700 26 Jul @ 12:02am 
can you add a toggle to turn the nuclear reactor on or off i only use it as emergency power when i have a solar flare and need to use a solar flare shield.
Sarg Bjornson  [author] 25 Jul @ 5:30am 
You have a bug
OneBlackLight 25 Jul @ 3:11am 
After having a nuclear reactor meltdown and repairing it the green fog doesn't go away and now follows me to every tile I go too. I've also waited through several weather changes and it's still there. I've even manually spawned in weather changes and changed tiles but it still follows me wherever I jump too.
Renzor 24 Jul @ 10:38am 
Heya Sarg/Oskar:

2 things I've come across with Advanced Wind Turbine in Odyssey:
#1 - Advanced Wind Turbines work in space. Is this intended? regular wind turbines do not. I don't believe the advanced ones should work either.
#2 - When landing, Advanced Wind Turbines will be stuck saying they are blocked by a tree or whatever was there prior to landing even if it's cleared by the landing process. Saving/reloading fixes the issue and they work correctly.
Sarg Bjornson  [author] 24 Jul @ 4:11am 
The next weather change will clear it
maxvmaxvmax 24 Jul @ 4:07am 
or a way to remove it (with or without cheats)
maxvmaxvmax 24 Jul @ 4:06am 
i have nuclear fog, how long do i have to wait for it to dissapear?
valentijn78 22 Jul @ 6:25am 
@Barn - Yeah, I've noticed too that it's picking up walls, trees etc far away from the eventual landing zone. And can confirm it's just the Vanilla Expanded wind turbine doing it, since I had one of each type on my ship for a while and only the upgraded one was stalling out every time. Presumably there's some workaround in the base game which is handling the changes in location and leaving the mods behind :D

@Deggial - Some stuff turns in the normal game too, eg blackboards for learning.
Broad Side Of A Barn 17 Jul @ 3:13pm 
@valentijn78 I just had this same one, it was actually detecting some walls about 25 blocks south and 37 blocks east of the actual zone the windmill was occupying
Digit 17 Jul @ 1:59pm 
I think the nuclear reactor should produce toxic waste (if biotech is active) and/or should produce less power/ use more uranium. I think it is just too good. Im using it on an asteroid base rn and have it vented to space and it so free 20000 W
freackyfreac 17 Jul @ 12:00pm 
so.. with limited space being a thing now, whats the reason to use bigger generators? like the mobile 1x1 version generates 500w. the vanilla 2x2 1k. the 3x3 from this mod 2400. is the only advantage that the bigger ones can be piped by vanilla chemfuel expanded?
Oskar Potocki  [author] 17 Jul @ 3:14am 
I am posting this message across all of our mods because many people seem to have forgotten about it:

- We do not check comment sections for bug reports. There is simply too many mods and too many comments section to keep track of it.
- We are not looking into fixing bugs reported in the comment section. We have no way to do so. There is no logs, and no information viable for bug fixing.
- We only look into fixing and fix bugs reported using our Google Forms for bug reporting, and only if all the required logs are attached.
- The google form can be found here: https://forms.gle/rzJpjpBUijBGhpcy7
- Please do not report bugs in the comments anymore. Leave the comments for questions and feedback. Report bugs properly or not at all.
Sarg Bjornson  [author] 16 Jul @ 10:22pm 
Well, use it at 50%...
Aizuki 16 Jul @ 8:11pm 
hi Sarg, how does the nuclear reactor now with odyssey? we know the odyssey ship wall are airtight even from vacuum enviroment but when i install nuclear reactor, all my colonist inside gravship are sick and some of them died in 2 days. i made sure it tripple layered wall but still leaked out and i put lot of cooler around it and operating 15 to 20 degree even much absolute freeze on space it still had 15 tile killzone. (actually 15 tile basicly kill half of gravship structure)
Total FLY Death 16 Jul @ 2:14pm 
@sarg :ujel:
Sarg Bjornson  [author] 16 Jul @ 12:07pm 
Well, good luck discovering which other mod is messing things up for you. Please tell the rest of us when you do!
BeardPerson 16 Jul @ 11:55am 
I'm facing the same issue that Scelous is having with Advanced Power Sources. My colonists won't research it.
Sarg Bjornson  [author] 16 Jul @ 10:00am 
Ludeon would have to address that
Deggial 16 Jul @ 9:31am 
Hi Sarg,
I'm not sure where else to write this, so I'll put it here.

It's not a bug.
It's more of a visual glitch.
Actually, it's not even that, because I'm sure it works as intended.
I just don't agree with the intention. ;)

I realised that the '2x2 advanced batteries', when placed on a gravship, turn with the ship.
This means that, due to their two-and-a-half-dimensional representation, the vertical side we are supposed to look at is facing to the side. It might even be facing upwards if the ship is turned 180°, but I haven't tried this yet.

Either way, this completely destroys the overall visual effect and just looks wrong.

I suggest keeping the batteries (and any other object with the same visual 'effect') upright as they were initially built.
Yes, the 'fill-o-meter' will always rotate in relation to the ship. But I think this will be the lesser of two evils.

Thank you for considering! ;)
zoroththeawesome 15 Jul @ 8:38pm 
Question, is it possible to keep the reactor from producing radiation by keeping the temp say, below zero or something?
BingusDingus 15 Jul @ 7:14pm 
I'm getting a bug where the only vanometric power cell reward I can get is the small one, I got a quest where it rewarded me 11 of them. https://imgur.com/gallery/what-CeeMNVo
BingusDingus 15 Jul @ 2:13pm 
Hey, with the new DLC out would it be possible to add new structures that're capable of taking advantage of the new biomes? Such as a Sulfur Power Plant for the Sulfur Spouts in the Glowlands, and a Thermal Generator for lava in the Lava Field?
Carlmeister 15 Jul @ 12:39am 
I'm also having the same problem, I started as a tribal but can research other spacer tech, advanced power sources is the only one I can't. No error messages either which is weird
Kommerzgandalf 14 Jul @ 9:01am 
Hello, advanced wind turbines are working and giving power in outer space, maby this could be changed for balancing/immersion
Sarg Bjornson  [author] 13 Jul @ 10:30pm 
That doesn't sound like anything related to this mod itself. There is nothing special about a research project
Scelous 13 Jul @ 11:46am 
I'm currently unable to research "Advanced Power Sources." I get no error messages. I was able to successfully research "Industrial Generators." But if I pick "Advanced Power Sources," it shows as a research project, but no one can research it.
madly 13 Jul @ 9:54am 
Hello, does the nuclear reactor work with gravships? I'm facing an issue of nuclear reactor just disappearing on my gravship once I move to different tile
valentijn78 12 Jul @ 2:43am 
When landing with a gravship, advanced wind turbines mounted on it don't register that the trees have been squished, and they fail to work due to being blocked by trees which are no longer there. Auto-cut and "cut now" don't help. It's possible that this is a problem in the base game, though I didn't observe it happening with normal wind turbines.

Work around: save and reload game.

Thanks for the quick updates you've made to 1.6 Vanilla Expanded content, btw :D