RimWorld
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Vanilla Furniture Expanded - Power
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Mod, 1.4, 1.5, 1.6
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5.927 MB
16 apr 2020 om 4:00
19 sep om 2:05
45 wijzigingsnotities (weergeven)

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Vanilla Furniture Expanded - Power

In 2 verzamelingen van Oskar Potocki
Vanilla Expanded
110 items
Vanilla Expanded - Empire playthrough
148 items
Omschrijving
[www.patreon.com]



This module is a part of Vanilla Furniture Expanded which can be downloaded below.



Vanilla power generation is somewhat lackluster late game - Not only the game strongly encourages the use of solar panels and wind turbines as they provide significantly more energy at the cost of no fuel, but it also stops there - there is no technological progression in regards to power. Whether you’re an early industrial colony, or a spacer super-empire (and we all like to roleplay different ways), you’re bound to use the same power sources.

Vanilla Furniture Expanded - Power module adds a plethora of new power sources, ranging all the way from small portable generators and large scale industrial ones, all the way to advanced spacer-tech green energy sources and a unique, and yet easy to understand nuclear generator. A selection of new batteries will help you with storing the power.

Don’t wait any longer, enjoy a brand new mod from your favourite modding team and let us know what you think about it! From the internal tests the mod is reasonably balanced in-line with vanilla power generation, but any feedback is greatly appreciated!



If any pieces of furniture disappear upon being built, move the mod further up the mod queue.

You can put conduit over pipe but not pipe over conduit. Simply deconstructing and reconstructing fixes it up.

[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for all the artwork and visual imagery.

Sarg Bjornson, an excellent programmer responsible for all of the C# code and majority of xml.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[discord.gg]






















































Q: Is this mod CE compatible?
A: Yes

Q: What do I do if a structure disappears upon being built?
A: Move the mod further down the mod load order.

Q: Is this mod compatible with Rimatomics and Rimfeller?
A: Yes it is. We have designed our own systems for it to not conflict with Dubs’s mods.

Q: How do I unlock the new structures?
A: They are placed in the vanilla research tab.

Q: Can I add it to an ongoing save?
A: Yes

Q: What can I expect to see on the development blog on your patreon?
A: Patrons have been able to see the progress on this and many other mods for quite some time now, advising me every step of the way. I try to post several times a week, which is a perfect opportunity to get to know the development process.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Do I need the base module for it to work?
A: No, our goal has always been zero dependencies. You don’t need anything for this mod to work except the VE Framework

Q: How do I protect myself from nuclear reactor radiation?
A: We use vanilla toxic buildup system for the radiation, meaning any item that reduces toxic sensitivity will help if you suffer nuclear meltdown. Vanilla Armor Expanded adds HAZMAT suits and gas masks if you’re looking to shop locally.
Populaire discussies Alles weergeven (1)
0
6 apr 2024 om 12:49
Advanced Wind Turbine Autocut Fix
EnderNyktos
1.923 opmerkingen
Sarg Bjornson  [auteur] 11 uur geleden 
Dunno. Someone might have made a translation. We only do English
okak 11 uur geleden 
What languages ​​does it support?
WabbaCat 20 uur geleden 
@Slimez oh... I thought it was "solar wind" working its magic...
That wasnt intentional?
Deggial 19 sep om 6:43 
The vanilla wind turbine has this useful 'cut trees' feature. (I'm unsure of the exact terminology as I'm not currently in the game. I just stumbled upon this discussion as the mod was recently updated.)

The advanced version doesn't have this feature, though.
Do you have any plans to add it?
As I wrote, it's *very* useful! :)
Sarg Bjornson  [auteur] 17 sep om 22:47 
Yes, low priority though
Slimez 17 sep om 17:52 
Just a heads up @DawnsGlow there is a (presumed) bug where the advanced wind turbine functions even in orbit. Not sure if that meets your definition of space efficient.

My guess is that during the update from 1.5 to 1.6, new code was added to the base game wind turbine to check if it is in orbit. Adding this check to the modded turbine should be a quick fix (if you want to fix it, that is. Its kinda funny)
Azylacus 10 sep om 8:00 
Fair enough
Sarg Bjornson  [auteur] 9 sep om 22:58 
@Azylacus: I wasn't talking to you. I removed all comments in that thread of conversation
Sarg Bjornson  [auteur] 7 sep om 22:43 
This is not a soapbox. If you want to discuss how terrible I am, please do it elsewhere. I have more important things going on
TcT Goth98 2 sep om 12:11 
Anyway to protect against the Archotech Violence Generator?