RimWorld

RimWorld

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Vanilla Furniture Expanded - Power
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
5.824 MB
16 Apr, 2020 @ 4:00am
19 Apr, 2024 @ 11:12am
41 Change Notes ( view )

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Vanilla Furniture Expanded - Power

In 2 collections by Oskar Potocki
Vanilla Expanded
105 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]



This module is a part of Vanilla Furniture Expanded which can be downloaded below.



Vanilla power generation is somewhat lackluster late game - Not only the game strongly encourages the use of solar panels and wind turbines as they provide significantly more energy at the cost of no fuel, but it also stops there - there is no technological progression in regards to power. Whether you’re an early industrial colony, or a spacer super-empire (and we all like to roleplay different ways), you’re bound to use the same power sources.

Vanilla Furniture Expanded - Power module adds a plethora of new power sources, ranging all the way from small portable generators and large scale industrial ones, all the way to advanced spacer-tech green energy sources and a unique, and yet easy to understand nuclear generator. A selection of new batteries will help you with storing the power.

Don’t wait any longer, enjoy a brand new mod from your favourite modding team and let us know what you think about it! From the internal tests the mod is reasonably balanced in-line with vanilla power generation, but any feedback is greatly appreciated!



If any pieces of furniture disappear upon being built, move the mod further up the mod queue.

You can put conduit over pipe but not pipe over conduit. Simply deconstructing and reconstructing fixes it up.

[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for all the artwork and visual imagery.

Sarg Bjornson, an excellent programmer responsible for all of the C# code and majority of xml.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[discord.gg]






















































Q: Is this mod CE compatible?
A: Yes

Q: What do I do if a structure disappears upon being built?
A: Move the mod further down the mod load order.

Q: Is this mod compatible with Rimatomics and Rimfeller?
A: Yes it is. We have designed our own systems for it to not conflict with Dubs’s mods.

Q: How do I unlock the new structures?
A: They are placed in the vanilla research tab.

Q: Can I add it to an ongoing save?
A: Yes

Q: What can I expect to see on the development blog on your patreon?
A: Patrons have been able to see the progress on this and many other mods for quite some time now, advising me every step of the way. I try to post several times a week, which is a perfect opportunity to get to know the development process.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Do I need the base module for it to work?
A: No, our goal has always been zero dependencies. You don’t need anything for this mod to work except the VE Framework

Q: How do I protect myself from nuclear reactor radiation?
A: We use vanilla toxic buildup system for the radiation, meaning any item that reduces toxic sensitivity will help if you suffer nuclear meltdown. Vanilla Armor Expanded adds HAZMAT suits and gas masks if you’re looking to shop locally.
Popular Discussions View All (1)
0
6 Apr, 2024 @ 12:49pm
Advanced Wind Turbine Autocut Fix
EnderNyktos
1,810 Comments
DarthBrawn 19 Dec, 2024 @ 12:06pm 
When the nuclear reactor breaks down (not melts down), it apparently begins pumping out radiation?
One third of the vegetation on my map started to die in a radius around the reactor. It was dope, but is that how it's supposed to work on the regular "breakdown"? It says nothing about this in the description above, and the reactor tool tip didn't say anything - and the green rad. range circle didn't appear either. I simply got a notification that my corn was dying of poison
Gladude 12 Dec, 2024 @ 2:33pm 
When you click on the information for advanced solar generator, it shows max power output at 1
I don't know if it actually generates only 1 tho
Knight 'Pink from the Outset' 11 Dec, 2024 @ 6:42pm 
I'd love to see a power source like the violence generator, but it's powered directly by the anguish of surrounding psychically sensitive pawns. More pain, more sensitivity = more juice (as if we didn't have enough ways to be monsters)
Sarg Bjornson  [author] 7 Dec, 2024 @ 11:05pm 
No
Dracon 7 Dec, 2024 @ 4:40pm 
Not sure if this has been asked before but...
Will the Nuclear reactor ever get patched to produce toxic wastepack and cause pollution when it goes boom? - Would be kinda awesome to see :)
BananaBread 25 Nov, 2024 @ 4:06pm 
"It goes brrr"

I'll allow it.
twexod 18 Nov, 2024 @ 2:54am 
what is the radius then?
Sarg Bjornson  [author] 17 Nov, 2024 @ 11:33pm 
You put corpses around it, it goes brrr
GK_QJY88 17 Nov, 2024 @ 9:58pm 
How violence generator work?sacrifice some psyker?
twexod 4 Nov, 2024 @ 8:58am 
how to use Archotech Violence Generator?