RimWorld

RimWorld

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Vanilla Furniture Expanded - Power
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
5.824 MB
16 Apr, 2020 @ 4:00am
19 Apr, 2024 @ 11:12am
41 Change Notes ( view )

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Vanilla Furniture Expanded - Power

In 2 collections by Oskar Potocki
Vanilla Expanded
108 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]



This module is a part of Vanilla Furniture Expanded which can be downloaded below.



Vanilla power generation is somewhat lackluster late game - Not only the game strongly encourages the use of solar panels and wind turbines as they provide significantly more energy at the cost of no fuel, but it also stops there - there is no technological progression in regards to power. Whether you’re an early industrial colony, or a spacer super-empire (and we all like to roleplay different ways), you’re bound to use the same power sources.

Vanilla Furniture Expanded - Power module adds a plethora of new power sources, ranging all the way from small portable generators and large scale industrial ones, all the way to advanced spacer-tech green energy sources and a unique, and yet easy to understand nuclear generator. A selection of new batteries will help you with storing the power.

Don’t wait any longer, enjoy a brand new mod from your favourite modding team and let us know what you think about it! From the internal tests the mod is reasonably balanced in-line with vanilla power generation, but any feedback is greatly appreciated!



If any pieces of furniture disappear upon being built, move the mod further up the mod queue.

You can put conduit over pipe but not pipe over conduit. Simply deconstructing and reconstructing fixes it up.

[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for all the artwork and visual imagery.

Sarg Bjornson, an excellent programmer responsible for all of the C# code and majority of xml.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[discord.gg]






















































Q: Is this mod CE compatible?
A: Yes

Q: What do I do if a structure disappears upon being built?
A: Move the mod further down the mod load order.

Q: Is this mod compatible with Rimatomics and Rimfeller?
A: Yes it is. We have designed our own systems for it to not conflict with Dubs’s mods.

Q: How do I unlock the new structures?
A: They are placed in the vanilla research tab.

Q: Can I add it to an ongoing save?
A: Yes

Q: What can I expect to see on the development blog on your patreon?
A: Patrons have been able to see the progress on this and many other mods for quite some time now, advising me every step of the way. I try to post several times a week, which is a perfect opportunity to get to know the development process.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Do I need the base module for it to work?
A: No, our goal has always been zero dependencies. You don’t need anything for this mod to work except the VE Framework

Q: How do I protect myself from nuclear reactor radiation?
A: We use vanilla toxic buildup system for the radiation, meaning any item that reduces toxic sensitivity will help if you suffer nuclear meltdown. Vanilla Armor Expanded adds HAZMAT suits and gas masks if you’re looking to shop locally.
Popular Discussions View All (1)
0
6 Apr, 2024 @ 12:49pm
Advanced Wind Turbine Autocut Fix
EnderNyktos
1,836 Comments
Ghostmare 21 May @ 8:53am 
It's sad there no smaller geothermal generators. It'd be so cool if they were a little bit weeker than standard, but smaller. Anyways, good mod.
QuackBasilisk65 17 May @ 5:18am 
what number of nuclear reactors is considered reasonable?
b 8 May @ 3:35am 
There is no hope, it seems,,

Btw im not asking for violence generators duration to change by default. I was just looking for a way to increase it in my own game, if there is any.
RedWardog 4 May @ 4:26pm 
Nuclear power is GOAT'd

Violence generator could use a genuine buff to how long it holds power though. 1 hour per soul is kinda weak when it can take an hour to fetch a corpse.
b 28 Apr @ 9:33am 
so um, is there a way to extend violence generator's "powering" duration from 2 hours ? i tried to do it myself but didnt find any tweakable values in the mod files, aside from its power output. i need it to be a little longer.

(for my underground quarry prison where prisoners need to offer seasonal/yearly sacrifices or the violence generator shuts down and they all die to death)
where am i 22 Mar @ 11:53pm 
dont know if you're aware of this but the advanced solar generator's power generation is stated to be 1w, at least for me
BacoBee 18 Mar @ 6:33am 
Why doesn't my reactor produce energy after loading uranium? Even though the room temperature starts to rise
Sarg Bjornson  [author] 17 Mar @ 11:49pm 
Place corpses nearby
the e 17 Mar @ 2:48pm 
how do i even use the violence generator, its just making this loud annoying humming noise, generating no power, just taking up space for nothing, i have no interaction options with it
Sarg Bjornson  [author] 17 Mar @ 10:24am 
It's on a range