RimWorld
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Biomes! Islands
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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47.732 MB
27 MAR 2020 a las 20:23
30 ABR 2024 a las 12:49
42 notas sobre cambios ( ver )

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Biomes! Islands

En 2 colecciones creadas por Draegon1993
Biomes! Mod Series
7 artículos
Biomes! Team Suggested Mods
27 artículos
Descripción
[www.patreon.com]



This mod adds several types of islands for your enjoyment, from tropical to arctic! The islands are all unique and each one comes with lots of new plants and animals, including:

Sea Life: Bring the water to life with complete aquatic ecosystems, from seaweed to sardines to sharks!

Birds: from the tiny kiwi to the great omegadodo--and seagulls. So many seagulls.

Crabs: Tough, dangerous, give good leather when slaughtered. Hermit, blue, fiddler, clutter and more!

Crops: Devil’s claw, coconuts, oranges! Everything you want to find on an island!

AND MORE - play to find out!




Our goal as a mod series is to add new environments that we feel the vanilla game is sorely lacking, which in this case is islands! Biomes! Islands currently adds six types of island, Tropical, Atoll, Boreal, Tundra, Temperate, and Desert, each with things to make them unique from vanilla biomes!

Islands are isolated, requiring transport pods to leave (or modded transports like STRS), but traders, visitors, and raiders will still swim out to you at the normal rate.

Temperate Islands are mild and pleasant, a great introduction to island life.

Atolls have a unique beauty along with unique challenge. Building is made difficult both by lack of ore, and by the large lagoon taking up a great deal of space. The Atoll does make up for this in one way however, with a stunning abundance of wildlife; the adorable kiwi and the majestic manta ray are just two examples.

Desert islands are somewhat barren, but still have plenty of fish! Settle here to see lots of unique crabs - some of which can haul.

Tropical Islands are jungle-level dense when it comes to vegetation but have a lot more land for building on. They can also generate with mountains and have lots of natural food you can gather. These islands have more dangerous predators but are still great for a tropical getaway!

Boreal Islands are cold, but ultimately hospitable. Watch the ocean for schools of whales!

Tundra Islands are cold, isolated, and desolate with rocky beaches. Planning is critical to survival here.


Suggested mods to use alongside Islands:
Sandcastles for beach-time fun!
Boats
Natural Paths for pretty paths made from natural terrain
Vanilla Furniture Expanded - Architect for the heavy bridges!!
Vanilla Fishing Expanded for the delicious fish!

This mod is compatible with many mods, important ones being Boats and other biomes mods! :D




Mod head: Draegon

Bendgeidfran: Sound effects
Draegon: Art, especially the crabs
Evalynn: Art
Erin: Art, especially the sea otter and other cute creatures
Luizi: Art, especially the flamingos
Odeum: XML and C#, especially for the use of BiomesKit
Pullmylever: Music
Pyrce: C#, especially the use of SwimKit and TerrainMovementKit to allow for aquatic animals
Zylle: XML and C#, especially terrain generation


Special thanks:
Jecrell: Many thanks to him for the amazing Biomes! word logo design.
OskarPotocki for the awesome new Biomes! backgrounds!

Ottersholdshands for the trailer he made for us!

Japanese translation by Lucifel



Q: What makes your islands unique?
A: We add multiple new plants and animals as well as unique terrain generation! Many of the animals are also purely aquatic!

Q: Will this mod continue to be updated?
A: Yes! We're hoping to add some TLC updates in the future!

Q: Does this work with other biomes mods?
A: Yes, yes it does!

Q: Do raids still happen on islands?
A: Yes, both drop pod raids and walk-in raids still happen.

Q: Can this be added mid-game?
A: Yes, but the new biomes themselves will NOT show up.

Q: CE compatible?
A: No, but if you make a patch let us know!

Q: How do I feed tamed aquatic animals?
A: You use fish food! Fish food is made like kibble, in the butcher bench! It doesn't degrade at all, even in water!

Q: Why am I getting a black screen after loading the mod after the update?
A: You need the new mod requirement for Islands, Pathfinding Framework!


[ko-fi.com]

[discord.gg]
Discusiones populares Ver todo (11)
238
23 JUL a las 5:24
Bug reporting: POST BUGS AND ISSUES HERE
Draegon1993
61
3 JUL a las 2:58
Suggestions thread: Post suggestions here!
Draegon1993
8
19 MAY 2024 a las 12:34
[SOLVED] Compatibility between Alpha Biomes and Biomes! Islands
WaxWorm
1.365 comentarios
Dr. Ben Carson 23 OCT a las 16:15 
need this updated please
DuckGoosebear PrairieDogLover 15 OCT a las 2:41 
Love this cutie mod
Relsai 14 OCT a las 22:30 
One of my favorite mods, waiting for update!!
jadabandon 6 OCT a las 3:56 
Dang I will have to keep checking back in on this mod to see if it gets updated
Draegon1993  [autor] 26 SEP a las 17:52 
@Balthazad No, but I do have good news that we have an aquatic pathfinding system again :D
Balthazad 26 SEP a las 14:13 
any guesses how long...?
Draegon1993  [autor] 25 SEP a las 16:15 
@Senpaii No
Senpaii 25 SEP a las 15:35 
wait this mod works for 1.6 now?
DuckGoosebear PrairieDogLover 22 SEP a las 18:38 
Omg and they're on the logo ♥:slimetabby:
Draegon1993  [autor] 22 SEP a las 11:48 
@DuckGoosebear PrairieDogLover Probably the hermit crab imo. The shells especially turned out really nice