RimWorld

RimWorld

Biomes! Islands
1,352 Comments
YutaniWakazashi 5 Aug @ 2:51pm 
@Draegon1993

No worries, I for one am beyond thrilled that this whole series of mods is still being updated. Take your time, you all do fantastic work!
Draegon1993  [author] 4 Aug @ 8:09am 
To be clear, we do intend to update the mod for 1.6, but we're working on updating Caverns at the moment and it's neither quick nor easy! Islands will likely be next though :D
Cinna 4 Aug @ 7:22am 
i miss this, could u update this to 1.6??
Aschevacuum 27 Jul @ 7:50pm 
I miss my megalodon!
Cultist ⁧⁧ ඞ 26 Jul @ 11:03am 
Ah man, Islands was my favorite!
Lemml 24 Jul @ 3:56pm 
+1 for this amazing mod
Harry_Robinson1 24 Jul @ 9:39am 
Thank you for all the great work, Biomes! team. I think you get it a lot but I just want to say that I love your work and your mods are amazing. This mod in particular is one of my favourite mods ever and I love it a ton, I can't wait to see the new 1.6 incarnation of the mod when it's finished. I look forward to the caverns update as I still need to do a run of that mod.
Dawn's Art Stash 22 Jul @ 6:07am 
Gosh I love seeing this mod around. I hope the odyssey landmark function nestles well in with the Biomes! mods. I should give it a shot on a new save
Draegon you literally a hero, thanks so much :YuukaStare::love13:
Darth Rinvey 21 Jul @ 9:17am 
+1, you did a great job, thx for keeping update your mod
TheOrigami 20 Jul @ 10:19pm 
I love this mod. Take your time. I'll be here for it when its released
lorsieab2 20 Jul @ 10:12pm 
<3 take your time!
Draegon1993  [author] 20 Jul @ 5:59pm 
Hi everyone, so there's been a lot of comments while I was at work! In essence we are indeed working on updating all our mods. As SalSalvador13 said we're working on moving away from Pathfinding Framework. This is due to the author no longer modding. We're going to get our own pathing systems if the PF author doesn't want us incorporating the systems directly.

Biomes! Islands is not going anywhere any time soon. Odyssey has islands yes, but they're a different (and not as fun imo) take on them! We intend to improve the mod eventually too, especially the textures.

Due to having to get an aquatic animal pathing system done, it may indeed be a while before we get Islands updated for 1.6, but we'll see!

The birds are easy to switch over to the new system, just tedious. The fish however.... not so much haha.

Our main focus at the moment is getting Caverns updated for 1.6, which is going well, but isn't easy. After that we'll be focusing on getting our other ones updated ^-^
WarKittyKat 20 Jul @ 5:00pm 
Yeah the issue with this one is probably you've got so many birds and fishies and they all need to be updated to use the new native movement framework instead of pathfinding framework. It'll be updated when the devs manage to get all those handled.
MercuryDoll 20 Jul @ 12:49pm 
I trust that the team is already working fervently making Islands and Caverns work nicely in the new version, with and without Oddyssey. And this time, i will use it to its full extend.
SalSalvador13 20 Jul @ 11:53am 
@ghostmare

The mods author is focusing on moving away from pathfinding framework, that’s why Prehistoric and Polluted lands have been updated, despite r both also relying on pathfinder framework in the past, work on the mod is still happening, but it might take a while before it launches to 1.6
Ghostmare 20 Jul @ 11:50am 
@Latex Santa Mile has too many mods to update, he has no time to pick up new mods.You can message Zaljerem if you want.
Latex Santa 20 Jul @ 6:45am 
@Ghostmare
Someone message Mlie or Zaljerem.
Then it will be saved.
Ghostmare 20 Jul @ 5:50am 
Sad thing is you can't go forward with this mod due to not updated Pathfinding Framework mod :(
I agree with Draegon1993 btw
Furthermore the sea critters and their special biomes are so based and cute-pilled, many of which are not replicated in Odyssey besides maybe the turtles and that's a maybe.
@RAD EMERALD yea rimworld always had islands, but they aren't the same as this mod's. Nor had cute and interesting animals and fishies like this one!
RAD EMERALD 20 Jul @ 1:31am 
@Draegon that Rimworld DLC new with have island :(
Draegon1993  [author] 19 Jul @ 12:25pm 
@RAD EMERALD The mod's not dead, dude
RAD EMERALD 19 Jul @ 3:33am 
rip... *slatue honor*
Karkino 17 Jul @ 9:13pm 
Thanks! the merrier the crabs the better the mod:captainsmooth::summercrab2023:
Draegon1993  [author] 17 Jul @ 9:08pm 
Oh and as for more crabs, most likely yes. At least one :D
Karkino 17 Jul @ 8:49pm 
@Draegon1993 haha im just messing with you, nice to hear that it will get updated! :coolthulhu:
Draegon1993  [author] 17 Jul @ 12:18pm 
@Karkino Haha, sadly Islands TLC is a fair ways off still, but it'll happen eventually! First we update it in general XD
Naptime Hyena 17 Jul @ 10:49am 
Cant wait to see this mod updated its a must have for my saves!
Karkino 17 Jul @ 9:05am 
im so eager to see the new update!! are the crabs gonna be updated? are we gonna get more crabs? :KrilLove::dredge_classy:
Dmformom 15 Jul @ 12:58pm 
Thank you for your work, I don't think I'd be able to play without your mods
Draegon1993  [author] 12 Jul @ 9:58am 
@DrBossWatson Most likely yes! We're going through the mods one by one though. Caverns is the biggest hurdle atm :D
DrBossWatson 12 Jul @ 8:27am 
@Draegon1993 isn't most of what the pathfinding framework in the base game now, would that make it easier?
gunns22 3 Jul @ 3:51am 
That’s good to hear. Hope the workload gets better!
Draegon1993  [author] 2 Jul @ 7:15pm 
@gunns22 I've been busy and we're working on updating the mods
gunns22 2 Jul @ 2:22pm 
@Draegon1993 Is this mod dead? I sent a mod bug report a week and a half ago and haven't gotten a response. Come to think of it, the official Bug Reporting discussion hasn't been touched by you for a while now.
gunns22 23 Jun @ 1:01pm 
And I already submitted this to the Alpha Bees main comment thread.
gunns22 23 Jun @ 1:00pm 
LOG! https://gist.github.com/HugsLibRecordKeeper/6886f224ed9e4b42780c739c27131233

So, while rooting around looking for a much bigger problem with my supermassive modpack, I discovered this red error. For this log specifically, I ran ONLY Alpha Bees, Biomes! Islands, and all of both mods' dependencies and still got this error.

Sorry about moving this to the main Comment thread, but it seems the official bug reporting thread has been dead for some time now.
Myphicbowser 12 Jun @ 2:27pm 
Oh thats a shame to hear, hopefully there is enough tools in 1.6 to make coding aquatic only creatures easier, good luck guys!
Draegon1993  [author] 12 Jun @ 2:26pm 
@Myphicbowser Yeah, we're most likely going to need to. The mod author quit modding, unfortunately
Myphicbowser 12 Jun @ 2:24pm 
Oh if I /can/ ask, do you think you'll make your own version of the Pathfinding framework? It hasn't been updated in a long while (Only once after Anomaly released) and odds are it'll conflict with ALL the new pathfinding stuff going on in 1.6
Draegon1993  [author] 12 Jun @ 2:17pm 
@Myphicbowser You're welcome! Yeah, unfortunately it seems like they added stuff for flying, and amphibious creatures, but no aquatic, which stinks!
Myphicbowser 12 Jun @ 2:15pm 
Ah thats a shame, but reasonable! I was hoping since they're adding new movement stuff for Water and such they would've made it possible, thanks for the quick answer!
Draegon1993  [author] 12 Jun @ 2:13pm 
@Myphicbowser From what I can gather so far, players will just need it for the fully aquatic animals
Myphicbowser 12 Jun @ 11:54am 
With the new movement stuff coming in 1.6, will this still need Pathfinding Framework? If you happen to know that ofc
Draegon1993  [author] 9 Jun @ 6:03pm 
@MANDRAC Nope, sounds like something went wrong
MANDRAC 9 Jun @ 5:43pm 
Are fish supposed to live on land?
fruit 30 May @ 5:55am 
heyo,all the islands are looking like the old islands. I cant find a single atoll from the pics, can someone tell me what i am doing wrong?
jcallenback 21 May @ 9:19pm 
@tehswordninja Vanilla Vehicles Expanded!