RimWorld

RimWorld

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PokéWorld Updated [1.6] [ALPHA]
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Mod, 1.6
File Size
Posted
Updated
147.826 MB
2 Aug @ 6:27pm
29 Aug @ 12:40pm
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PokéWorld Updated [1.6] [ALPHA]

Description
Unofficial update to 1.6!

Original: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3269986597

I did my best to update this mod to 1.6. Most features should be working again. Do note that the spawn rates for pokemon in the new Odyssey biomes are placeholders for now. I will admit I did not test this very thoroughly, so let me know if you find any bugs!

A Worry (ThiaQuiche) and Bunners (Kay) made some new sprites for some of the pokemon which I've added in. Thank them when you seem some higher quality textures on some of the mons out on the rim!

I also tried to add some compatibility with Big & Small: Sapient Animals ( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3505241400 ), and it should work decently well. Do not that while I tried to save most information through evolutions, I can't catch everything. I imagine features from other mods such as Vanilla Psycasts Expanded might be wiped on evolution, so be sure to keep that in mind when using PokeWorld and Sapient Animals in big modlists.

Original Description:

PokéWorld adds species of Pokémon from the first eight Pokémon generations to RimWorld, each with their own unique characteristics akin to the original games.

Try and catch as many of these Pokémon as you can to fill up your Pokédex, battle against other wild Pokémon and raiders to gain experience and level up your Pokémon, who will learn more powerful moves and eventually evolve to grow ever stronger!

Unlike your regular RimWorld animal, Pokémon can't be tamed by simply having your colonist walk up to them. Instead, you'll need to use specially crafted PokéBall belts to catch these Pokémon. But be careful! Most of them won't let themselves be caught without a fight!

Once caught, you can choose to assign your newly caught Pokémon to a colonist whom it will follow and protect, or let them rest in their PokéBall until it is later needed.

Pokémon aren't the only new addition this mod adds to RimWorld. Keep your eyes wide open when mining in the dark caves, for you might stumble onto rare treasure among the rocks, such as rare evolution stones, or, even rarer, ancient fossils buried deep for eons. Who knows, with the right tools, you might be able to bring these fossil back to life.

Once you start learning more and more about these strange creatures by filling your Pokédex, you'll eventually find yourself on the track of exceptionally powerful Pokémon, only ever heard of in myths and legends.

Finally, although it is only just a rumour, it is said amongst the ancient tribes living on this planet that some individual Pokémon can show a very rare coloration, similar to the shine of a bright midnight star.
Popular Discussions View All (1)
0
12 Aug @ 4:12pm
Quick Question
ShadowCalypso
68 Comments
LordKhalelNoob 21 hours ago 
Is victini here
Quilava 1 Sep @ 10:23am 
That good enough for me, gotta catch em all :cool_seagull:
The Moon Itself  [author] 1 Sep @ 8:49am 
@Quilava I think it should be fine to add mid game, but I haven't tested. And yes, they all have pokemon stats, including IVs, EVs and natures. They have levels that these stats scale off of that are trained by fighting other pokemon and movesets that are unlocked via level up and now TMs in a recent update. There's still plenty of things not present though like abilities and status moves.
Quilava 31 Aug @ 10:32pm 
Can i add this mod mid game? Also, does these pokemon have lv or something unique to them other than just being animal like rimworld?
Wolf 28 Aug @ 11:59pm 
10/10
bunners 27 Aug @ 8:37pm 
It's all good! Thank you! ^^
The Moon Itself  [author] 27 Aug @ 7:43pm 
I must have only did it on the local description and not the workshop version. I'll fix that now.
bunners 27 Aug @ 7:30pm 
Been meaning to say, thanks for updating this! been fun seeing the discord a little more lively too
But I wanted to mention, I think you forgot to add my credit for some of the retextures to the workshop description (I'm Kay!) as well ^^
Voodoo Child 24 Aug @ 4:01pm 
Catching manhunter pokemon and opening the pokeball causes them to go to an endless "berserk" state, making you unable to really interact with them
Cthulhu 24 Aug @ 11:29am 
any plans for gen 9? or just going to update