RimWorld

RimWorld

1,746 ratings
Biomes! Core
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
7.177 MB
27 Mar, 2020 @ 8:22pm
6 May @ 1:31pm
63 Change Notes ( view )

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Biomes! Core

In 2 collections by Draegon1993
Biomes! Mod Series
6 items
Biomes! Team Suggested Mods
28 items
Description
[www.patreon.com]


Biomes! Core provides the framework for the Biomes! mod series and is required for any Biomes! mods to work. Place this mod BEFORE any other Biomes! mods! This mod does and will contain the things that will be a feature across all the biomes. In addition, this mod contains core functionality available for use by other modders.

See our github wiki to see the full list of available functionality. https://github.com/biomes-team/BiomesCore/wiki

Some great examples of the useful stuff we have:
Biome placement on the world map, custom terrain generation, aquatic plants, controllable plant temp range, and more!
Unique animal behaviors and features, such as hermaphroditic animals, pack tactics, filth eating, and more!

The wiki is still a work in progress, and some features may still be undocumented.

The intention of the mod series is to make the worlds of Rimworld more varied and interesting, This mod will add multiple new Biomes to the world along with the plants and animals to populate them.

THIS MOD DOES NOT ADD ANY BIOMES ON ITS OWN.

Our Biome Mods
Biomes! Islands
Biomes! Oasis
Biomes! Prehistoric
Biomes! Caverns
Biomes! Fossils
Biomes! Bunnies




Mod head: Draegon

Dendroid: Sounds & Music
Luizi: Art
Elseud: Art
SirVan: Art
Detvisor: Art
Danzen: Art
Fluffysminion: Art and XML
M00nlight: XML and C#
Thekiborg: XML and C#
Joseasoler: XML and C#
Zylle: XML and C#
Sergkart: XML and C#

Special thanks:
Jecrell: Many thanks to him for the amazing Biomes! word logo design.

Japanese translation by Lucifel



Q: Are you recruiting?
A: We are always willing to take on more team members, although we currently need xml programmers more than anything else!

Q: Can I suggest something?
A: Sure thing, comment below!

Q: Does this mod work alongside other biome mods?
A: Yes.

Q: How do your biome mods compare to other biome mods?
A: Our biomes feature lots of new content with a vanilla-adjacent feel. We add beautiful, unique biomes unlike any other!

Q: Why am I getting a black screen after loading the mod after the update?
A: You need the new mod requirement for Islands, Pathfinding Framework!


[ko-fi.com]

[discord.gg]
Popular Discussions View All (4)
8
29 Sep @ 8:07am
very funny mod incompatibility
gabgab01
3
4 May @ 4:40am
Mod Incompatibility/Bug Help
GamlinValkyrie
0
30 Nov, 2023 @ 1:12pm
Nov. 27, 2023 update made my game crashes and I assume, based on the update date of my mod that this is the reason.
ShielÐ
578 Comments
Sasha Fox #SaveTF2 29 Sep @ 8:06am 
Getting this error, only Alpha Animals and Megafauna patch CommanalityOfAnimal, and the only other reference is BiomesCore, do you know what could be causing this?

Could not execute post-long-event action. Exception: System.ArgumentNullException: Value cannot be null.
Parameter name: key
[Ref DB0136C1]
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior)
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value)
at RimWorld.BiomeDef.CommonalityOfAnimal (Verse.PawnKindDef animalDef)
at BiomesCore.Patches.ExtraStatInfo.Initialize ()
at BiomesCore.BiomesCore.InitializeWhenLoadingFinished ()
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished ()
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
Draegon1993  [author] 7 Sep @ 1:29pm 
@SixSloth Fixed for the next update
SixSloth 7 Sep @ 1:13pm 
The Alpha Animals black insect chitin is not being patched due to an incorrectly capitalised defName in BiomesCore_AlphaAnimals_Chitin.xml (Specifically it was capitalised as DefName rather than defName)
Draegon1993  [author] 29 Aug @ 5:32am 
@Boss The chinampas don't require research as far as I remember. Either it only shows up with Islands active or it's just available whenever bridges are. It's been quite a while since we added them so I'm not 100% sure
Boss 28 Aug @ 11:49am 
Oh, so I need another mod for the chinampsdfaw2309m? I saw I could build it with dev console, but couldn't hunt down any research for it.
Draegon1993  [author] 28 Aug @ 9:29am 
@Yoann No sorry, stuff like the plants and animals shouldn't really show up much if at all without the requisite mods though :D
Yoann 28 Aug @ 2:18am 
Hi, is there an easy way to have access to CompPackHunter and CompPackDefense without having stuff bloating my game please? (as the framework has content, who doesn't interest me)
GVLT 21 Aug @ 9:29am 
Hi, I have this one in my console

Adding duplicate Verse.WorldGenStepDef name: BiomesKitWorldGenStep
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DefDatabase`1<Verse.WorldGenStepDef>:Add (Verse.WorldGenStepDef)
BiomesKit.WorldGenStepConstructor:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.StaticConstructorOnStartupUtility.CallAll_Patch2 ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_4 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

What might be the case?
ZLOBA 14 Aug @ 8:02pm 
Pardon me it's happening only over deep water:) Not throwing any errors but just spawns sand soil when pontoon destroyed or deconstructed instead of reverting back to deep water.A while ago i reinstalled the game along the mods in different order and it still happening.
Draegon1993  [author] 14 Aug @ 7:15am 
@ZLOBA That is definitely a bug haha. I've never had that happen before