RimWorld

RimWorld

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Vanilla Fishing Expanded
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
3.201 MB
16 Nov, 2019 @ 5:40am
14 Aug @ 2:02pm
52 Change Notes ( view )

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Vanilla Fishing Expanded

In 1 collection by Sarg Bjornson
Mods with Vanilla Achievements Expanded support
30 items
Description
[www.patreon.com]



Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team. With such an important mechanic missing from the base game, Oskar and Sarg have decided to introduce a way to catch fish in your local water sources, adding a bit of purpose for settling near running water and ocean side.

With simple, intuitive, vanilla-like mechanics, all it takes is to designate a fishing zone same way you designate a growing zone, and assign your Animals capable pawns to the new fishing job type. In no time they will pull out fishing rods from their invisible bags, head straight down to the river and whilst chatting to each other, try to catch a new meat type called fish, which can be eaten raw (providing an Ate raw food debuff, just like regular vanilla meat), or used in a cooking recipe. Unlike other mods, the fish don’t need to be butchered.

With each biome providing a different kind of fish, separated into three different sizes, you will soon find yourself starting a new fish selling business, with lobsters and eels, haddocks and cods, goldfishes and clown fish!





Vanilla Fishing Expanded mechanics can be seen described below:

































There shouldn’t be any incompatibilities or issues, but in case anything pops up, report issues in the following Google form.

[forms.gle]



Q: Where can I find the Fishing zone button?
A: Right next to the growing zone in the Architect > Zone tab. REMEMBER if you have Odyssey, fishing zones need to be researched!

Q: Will you keep updating the mod with new types of fish?
A: No

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like. Don't ever remove mods from a save, though.

Q: My pawns keep fishing till they starve, ignoring their schedules, what gives?
A: Your pawns are trying to catch fish that are WAY too large for their fishing skill. There are three fish sizes, and you need to catch what you CAN catch.

Q: These fish are unrealistic. Halibut only provides so little nutrition?
A: We need to remember it is a video game, and for the sake of simplicity we decided to abandon realism in some instances. It’s a very difficult thing, balancing a mod with such an advanced back-end, and we will listen to feedback and adjust it along the way, but realism when it comes to fish is not our primary concern.

Q: Is this mod compatible with...?
A: It shouldn't conflict with other fishing mods, and we have added compatibility with Advanced Biomes, Realistic Planets, Nature's Pretty Sweet, Mallorn Forest from LotR mod, and specially Alpha Biomes (with 19 specific alien fish)

Q: CE compatible?
A: It’s a fishing mod (also, yes, it should, you tell me)



Graphics are created by me, Oskar Potocki.

Code work created by Sarg Bjornson.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows us to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]



Other modules will come with time. More information can be found on our Patreon page!











1,967 Comments
Sarg Bjornson  [author] 18 Oct @ 2:18pm 
Seems a problem on their end, not ours
cmcm 18 Oct @ 12:50pm 
I have an error using this with Misc Robots.

"Could not resolve cross-reference to Verse.WorkTypeDef named VCEF_Fishing (wanter=mechEnabledWorkTypes)
Could not resolve cross-reference: No Verse.WorkTypeDef named VCEF_Fishing found to give to AIRobot.X2_ThingDef_AIRobot+RobotWorkTypes AIRobot.X2_ThingDef_AIRobot+RobotWorkTypes." Looked all over for a patch. Is there one I am missing? These two mods seem like they would be used together a lot. Or is this error harmless?
Sarg Bjornson  [author] 18 Oct @ 8:23am 
If you have Odyssey, this mod just adds mod options and a framework for compatibility for all our other mods regarding fishing. It doesn't modify how Odyssey does fishing
新垣夜夏 18 Oct @ 7:43am 
And fyi yes I have Odyssey.
新垣夜夏 18 Oct @ 7:16am 
Why there is no fish in the sea? I'm on a peninsula surrounded by sea and have a enclosed small pound. Both bodies of water are shallow ocean tiles. However only the pond is fishable, have ~20 salmons. The sea is completely fishless, can't even place the fishing zone as it warns me there's no fish. The water is clean, no pollution at all. I wonder why.
Hello !
How to mask the fishing zone, like the other zones ?
Sarg Bjornson  [author] 9 Oct @ 11:27am 
No, the mod adapts
CatWitAGat 9 Oct @ 10:39am 
do i need odyssey dlc to use this mod?
Sarg Bjornson  [author] 30 Sep @ 3:02am 
Let me just copy Oskar's message in the VE Framework:

"Hey!

It's between Imgur and UK. Once they figure out the deal between each other, the images will return for you.

I don't plan to change image hosts.

Just to be safe: Ensure you're not using VPNs. I've been informed before that images simply don't load for people with VPNs on.

I can't add a text version due to character limit. In fact, on most of the mod pages I've reached character limit just with image links alone. Converting them to text would hit that limit after three or four infographics."
Lionheart 30 Sep @ 2:47am 
FYI imgur.com has blocked the UK from accessing it's site so your mod description which contains images hosted there, now has NO information available in that format for anyone accessing from the UK.
you may want to consider updating with a text description.