RimWorld

RimWorld

7,247 ratings
Vanilla Fishing Expanded
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
3.201 MB
16 Nov, 2019 @ 5:40am
14 Aug @ 2:02pm
52 Change Notes ( view )

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Vanilla Fishing Expanded

In 1 collection by Sarg Bjornson
Mods with Vanilla Achievements Expanded support
30 items
Description
[www.patreon.com]



Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team. With such an important mechanic missing from the base game, Oskar and Sarg have decided to introduce a way to catch fish in your local water sources, adding a bit of purpose for settling near running water and ocean side.

With simple, intuitive, vanilla-like mechanics, all it takes is to designate a fishing zone same way you designate a growing zone, and assign your Animals capable pawns to the new fishing job type. In no time they will pull out fishing rods from their invisible bags, head straight down to the river and whilst chatting to each other, try to catch a new meat type called fish, which can be eaten raw (providing an Ate raw food debuff, just like regular vanilla meat), or used in a cooking recipe. Unlike other mods, the fish don’t need to be butchered.

With each biome providing a different kind of fish, separated into three different sizes, you will soon find yourself starting a new fish selling business, with lobsters and eels, haddocks and cods, goldfishes and clown fish!





Vanilla Fishing Expanded mechanics can be seen described below:

































There shouldn’t be any incompatibilities or issues, but in case anything pops up, report issues in the following Google form.

[forms.gle]



Q: Where can I find the Fishing zone button?
A: Right next to the growing zone in the Architect > Zone tab. REMEMBER if you have Odyssey, fishing zones need to be researched!

Q: Will you keep updating the mod with new types of fish?
A: No

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like. Don't ever remove mods from a save, though.

Q: My pawns keep fishing till they starve, ignoring their schedules, what gives?
A: Your pawns are trying to catch fish that are WAY too large for their fishing skill. There are three fish sizes, and you need to catch what you CAN catch.

Q: These fish are unrealistic. Halibut only provides so little nutrition?
A: We need to remember it is a video game, and for the sake of simplicity we decided to abandon realism in some instances. It’s a very difficult thing, balancing a mod with such an advanced back-end, and we will listen to feedback and adjust it along the way, but realism when it comes to fish is not our primary concern.

Q: Is this mod compatible with...?
A: It shouldn't conflict with other fishing mods, and we have added compatibility with Advanced Biomes, Realistic Planets, Nature's Pretty Sweet, Mallorn Forest from LotR mod, and specially Alpha Biomes (with 19 specific alien fish)

Q: CE compatible?
A: It’s a fishing mod (also, yes, it should, you tell me)



Graphics are created by me, Oskar Potocki.

Code work created by Sarg Bjornson.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows us to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]



Other modules will come with time. More information can be found on our Patreon page!











1,951 Comments
八月的流星 3 Sep @ 6:21am 
There is no problem with the cooldown setting. When it is set to 0.01day and the special items chance is 100%, i can fish for special items non-stop. However, as long as the chance is less than 100% (for example, 99%), i will not be able to fish for special items (I have tested it with only this mod and vanilla extended framework mod, and it is still exist).
Sarg Bjornson  [author] 3 Sep @ 4:31am 
In Odyssey, the rare catch system has a cooldown. You can tweak that too via mod options
八月的流星 3 Sep @ 4:23am 
It may be a bug for the setting of chance to get a special item instead of fish. If it is not set to 100%, you will never catch special item(Even if it is set to 99%, it will not work)
The God 1 Sep @ 7:28am 
Just came here to mention a small mistake in the mod option under odyssey when you hover over disable gill rot, it says in the subtitle "gill rit"
Sarg Bjornson  [author] 31 Aug @ 10:58am 
No, you are now working under Odyssey fishing rules, it is what it is
_KYLA_ 31 Aug @ 10:30am 
I just downloaded Odyssey mid playthrough and my conveniently located fishing hole is unfishable now. I cant even place a fishing zone on it because it doesnt count as one anymore for some reason. I liked how this mod worked but it seems the new Odyssey addition took all the fish from my go-to fishing spot. I want my fishing hole back, is there a way to force a fishing zone into any body of water? The next nearest spot is on the map edge.
Sarg Bjornson  [author] 23 Aug @ 1:21pm 
Bad news. That is unsupported and if something goes wrong, you are on your own
Nekomimi 23 Aug @ 2:54am 
Good news! Turns out that you don't need Fishing Expanded when you have Odyssey. It just shows you missing dependency on sorting, but Sushi works perfectly fine <3
Sarg Bjornson  [author] 21 Aug @ 8:02am 
No
Nekomimi 21 Aug @ 1:48am 
Hello! Is there any way to disable Pufferfish? Or all the modded fish? (this mod is required for VCE Sushi)

I tried to use CherryPicker to remove Pufferfish but there is still Pufferfish in sea/ocean zones and pawns still fish out Pufferfish fish :(