RimWorld

RimWorld

Vanilla Fishing Expanded
1,943 Comments
Sarg Bjornson  [author] 21 Aug @ 8:02am 
No
Nekomimi 21 Aug @ 1:48am 
Hello! Is there any way to disable Pufferfish? Or all the modded fish? (this mod is required for VCE Sushi)

I tried to use CherryPicker to remove Pufferfish but there is still Pufferfish in sea/ocean zones and pawns still fish out Pufferfish fish :(
ParagonRenegade 17 Aug @ 3:02pm 
Or even change the fish for that matter? Kind of ridiculous that your mod did fishing better for years.
ParagonRenegade 17 Aug @ 3:00pm 
Is there no way whatsoever to override Odyssey's ridiculous 1 fish per map?
Z.E.R.T. 16 Aug @ 8:36am 
damn im sorry since we are here how can i fight in the deep ocean?
Sarg Bjornson  [author] 16 Aug @ 7:58am 
Read below
Z.E.R.T. 16 Aug @ 7:50am 
normal i ddont have the fishing task in priority tab ?? its like the vanilla get over the mod ...
Mrs Quinn D 15 Aug @ 3:17am 
Okay I will, thank you for your response! ( and for all the amazing mods you guys have :) )
Sarg Bjornson  [author] 14 Aug @ 11:43pm 
Read below
Sarg Bjornson  [author] 14 Aug @ 11:40pm 
Yeah, just ignore it for now. I jumped the gun. The changes to the base game are in the unstable version, so it should be solved in a few days
Mrs Quinn D 14 Aug @ 11:34pm 
After the update I got a sort of error [Vanilla Fishing Expanded] Patch operation VCE_Fishing.PatchOperationModOption failed. I have resubscribed, did verify integrity of the game, deleted from the mod list etc. But I still got this error.
Sarg Bjornson  [author] 14 Aug @ 11:19pm 
No
kagora2 14 Aug @ 11:18pm 
is there a way to add a fish population to a lake that i created from the dev mode?
Sarg Bjornson  [author] 14 Aug @ 2:02pm 
v5.03:

- Since the Fish work type was added to base game, changed the mod options that readded it to instead move it to a lower priority in the work type order if the player so desires
viirinsoftworks 13 Aug @ 7:51pm 
Mostly I wanna be able to put a fish on top of a water tile and basically seed that body of water with that fish (maybe it's on the fishing interface and not just dumping a fish on a dump zone).
viirinsoftworks 13 Aug @ 7:47pm 
MidnightWarrior: Oh, good idea on expansion.

In Ultima Online there was an Aquarium, a furniture you can put in your house to put some of the rare fish you caught in various places on display (still alive) so you can show off to other players.

Let's RimWorld that up: Aquarium that counts as art/entertainment. It would basically be a bookshelf/indefinite preservation for fish. Just, not a lot of them. Maybe have an option on the aquarium to +1 of your various fish types?

Maybe add in Stardew Valley and have small fishing pools so you can consistently fish for certain fish that were rare. It would be really awesome on a spaceship! Temperature requirements for the fish farm would be a must though.
midnightwarrior19 10 Aug @ 8:57am 
The biggest inclusion i could think of would be "deadliest catch" by which i mean add sealife and mechanics that are dangerous. Like sharks, eels, stingrays, or the dreaded dolphins lol. Make them function aka shocking, toxin, biting, mawling, ....."Lovin" (Fking dolphins XD). Make it risky to go out into untested waters and have some rare consequences for reeling in certain types of sea noms. It would add a whole new life to the game as normally the water is well unrealistically safe in rimworld. I made theses suggestions as a VE fan and just belive you guys have the skills for it.
midnightwarrior19 10 Aug @ 8:51am 
Hey sarg now that fishing is ....look imma call it base game lol (No real reason not to own every dlc) why not reshape VFE into a mod for expanding fishing in various ways. It already adds more fish types and you guys had the foresight to make it so others can make there own fish. So why not expand upon the act of fishing itself Like introducing different types of fishing, (Flyfishing, spear fishing, ice fishing, trawling if you have Vanilla vehicles) Props (as a furniture expansion), Trophy catches( like rare, legendary, and unique fish that have gameplay effects like mood or stat buffs, or crafting unique items or furniture), Fish farming and repopulating mechanics (Like making new fishing ponds or areas with mods like artifical water place working alongside odyssey reproducing cycle mechanic).
Sarg Bjornson  [author] 10 Aug @ 7:28am 
If you have Odyssey, that's the way they implemented it
Yurivw 10 Aug @ 12:55am 
Damn that's crazy, can't place it anywhere on my map. I suppose the ocean simply doesn't contain any fish.
Sarg Bjornson  [author] 9 Aug @ 7:31am 
You should tell whoever wrote that patch. That terrain def only exists if you don't have Odyssey
Unorthodox_fox 9 Aug @ 5:12am 
Vanilla Fishing Expanded compatibility patch – fails to find VCEF_VanillaFishableTerrainsFresh terrain def.
viirinsoftworks 7 Aug @ 9:37pm 
Also, do bridges break a lake to become smaller, or does the water count as being able to pass under the bridge?
viirinsoftworks 7 Aug @ 9:36pm 
I'm on a map with both Koi and Minnow lakes. Can I catch fish in one and put them in the other so I can have a wider variety of fish in a single place for indoor fishing, kind of like real-world ice holes?
Tzeentch Bot 7 Aug @ 1:46pm 
Odyssey prevents fishing zone from being placed on running rivers. Is there any menu option reverting this problem?
ooBUBBYoo 6 Aug @ 2:14pm 
Thanks
Sarg Bjornson  [author] 6 Aug @ 2:08pm 
It adds options to Odysey fishing
ooBUBBYoo 6 Aug @ 2:06pm 
Does this conflict with Odyssey fishing or do they merge together?
Space Yeti 6 Aug @ 8:48am 
It would be really cool if you could set a grow zone in the water, and your planters could plant aquatic plants that boost fish population regrowth
gunns22 5 Aug @ 5:53pm 

F I S H
Kei 5 Aug @ 7:12am 
I would like to apologize and fixed the issue.
Sarg Bjornson  [author] 4 Aug @ 2:34pm 
Yes, we would need to add a separate bill for that
Anker 4 Aug @ 11:45am 
Fish are listed as a type of meat, but cannot be used as a meat ingredient for jerky in Classical.
Sarg Bjornson  [author] 4 Aug @ 8:23am 
@Kei: That's outside of the possibilities in this mod, you have deeper issues

@Kaldreth: Nothing gives, welcome to Odyssey fishing
Kaldreth 4 Aug @ 6:54am 
This mod was working great. I then got Odyssey, started a new game and now I only have 1 fish type in the whole map. What gives?
Kei 4 Aug @ 6:44am 
Anyone know why the icons of the fishes goes invisible from time to time? sometimes they show up sometimes they bug out? im not even adding or moving my modlist/order anymore and it still keeps happening.
captain gurt 3 Aug @ 10:31pm 
cool mod! one warning tho: dont be like me, make sure to delete fishing zones before adding odyssey to your save (spent over an hour trying to figure out why my save was broken because im a dingus 💔)
Holo The Wise Wolf 2 Aug @ 11:41pm 
Oh cool, that's pretty neat, ACTUALLY ve fishing now
zontar 1 Aug @ 9:17pm 
Thank you, I did not originally see that post
Sarg Bjornson  [author] 1 Aug @ 1:13am 
@Holo The Wise Wolf & Zontar: Here's the infographic: https://www.patreon.com/posts/important-before-133766856
zontar 31 Jul @ 9:21pm 
Because the odyssey fish don't have any of the variety that this mod added and I really enjoyed that variety
zontar 31 Jul @ 9:16pm 
Can you guys make an odyssey-compatible option to have all the original fish that you can toggle so that it's really more of an expansion rather than an alternative?
Holo The Wise Wolf 31 Jul @ 8:52pm 
So how does this mod work now with odyssey update? I've been using it for years i think it was one of my very first mods lol, does it just add more fish into the fishing zones vanilla now have, does it add a second type of fishing spot that's only VE or does it overwrite odysseys or a secret fourth thing?
Zensane 29 Jul @ 2:52pm 
Love your vanilla expanded mods so far, very new player 100 hours, but odyssey made fishing worse or why cant i choose what fish to catch? :steamhappy:
Sarg Bjornson  [author] 29 Jul @ 10:32am 
Yep,, that's what they did in Odyssey
Zensane 29 Jul @ 8:51am 
Hello how do I change what fish to catch? I only have 1 option seems like im missing out on a great deal of content :D
jennyloggins 28 Jul @ 7:11pm 
Is it possible to make fishing a recreation?
greensniperhat 27 Jul @ 8:15pm 
Ahh, I see, it changed from 1.5? Should reflect it in the workshop description/infographics then.
Sarg Bjornson  [author] 27 Jul @ 9:28am 
Research
greensniperhat 27 Jul @ 9:26am 
Yeah, fishing zone missing over here too, it's not in zones.