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You're welcome to prove me wrong, but there hasn't and won't ever be a backdoor in TFA CSO.
You can check all of our code in the GitLab, where my update script automatically pulls from - so I don't even get the chance to insert code.
What lines of code, what files, and how could it be exploited?
Sounds are created on map load, which means we can't modify them afterwards.
No point in re-adding it either - all the weapons deal less damage now, which means less of a jump
In all seriousness, I can't help you anymore then this unless you give me more info.
Can you get me a crash log?
What are the specifications of your computer?
Does it still crash if you only have TFA CSO, and nothing else?
Are there plans to add it or am I blind.
every time i check back every so often probably a year i see more weapons added
they are very cool
Can you reproduce this in Sandbox? Any errors? Any additional information can help me look into this.
Fixed all JANUS and Mechasaurus series issues involving secondary
Deleted errant effect in Part 1 causing conflict warnings
Sorry! There's a lot to go through for that.
Many weapons got their special abilities and modes, and many more got polish and fixes.
There's too many changes to fit in the description - please check the latest change notes in the add-on!
Either make sure it's in the right path (garrysmod/addons/tfa_cso/lua/weapons/tfa_cso_classname.lua) or wait for the config update slated as the next major update
Even if you change the dmg value inside the weapon's file, it does not change in-game.