Divinity: Original Sin 2

Divinity: Original Sin 2

641 ratings
BonusUniques [DE]
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Type: Add-on
Game Mode: Story, GM
File Size
Posted
Updated
279.217 MB
23 Aug, 2019 @ 9:34pm
7 Oct, 2024 @ 5:25am
117 Change Notes ( view )

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BonusUniques [DE]

In 2 collections by Malchezzar
Malchezzar's Divinity Collection
78 items
Malchezzar's DOS2 Mods
18 items
Description





This is my first Mod! I've been playing Divinity a fair amount and started testing and using most mods in the workshop. There were a lot of mods I really enjoyed and some of them incorporated their own unique weapons. I really enjoyed hunting down these unique weapons but noticed there was a lack of build options available that utilized most of these Uniques. So I decided to try to make my own mod that opens up these build options in interesting ways while trying to keep them in line with other Uniques throughout the game (Might need your help with that).

This mod currently adds a plethora of uniques to Acts 1, 2, and 3 that aim to compliment various build paths and options throughout your adventure. While this may sound like a lot, I have gone to decent lengths to hide many of them, so you will have to brush off your easter egg hunting skills to find them all. These Uniques will also level with your party once you have reached their base level, allowing you to make use of them for quite a while throughout the game (You can turn this off with the book in your inventory if desired).

While I won't tell you where they are or what stats are on each of them, I will provide the name and class of each weapon below as a form of checklist (and so you know that said Unique is a part of this mod and not another).


This mod is compatible with existing save files.

This mod should be compatible with GM mode. The Uniques should be classified under Weapons > BonusUniques or Equipment > BonusUniques.

As of 9/16/2020, this mod has a full dependency on Norbyte's script extender, found HERE[github.com], If you do not have the extender, many of the new items in the accessory expansion will not work as expected!

I have made an attempt at a Divine War patch located Here. Try it out and let me know how it is.



With the Act III expansion, I have decided to move the list of Uniques to a Google Spreadsheet since it was starting to get rather lengthy.

CLICK HERE TO VIEW THE LIST OF UNIQUES[docs.google.com]

Some of these Uniques are hidden in plain sight, others will require some extra effort to locate.



Some mods that I'd personally recommend to compliment this mod are:

My other mod, Gravewalker Class [DE]
Has some similarly coded Lord of the Rings Uniques.

Level Up All Equipment - Including Uniques [Definitive Edition]
To level up the rest of your equipment and vanilla Uniques as you desire.

Feenex's Battle Pack: Definitive Edition
For some interesting classes and a handful of Uniques that also level with your party.

Dimensional Reaper Class [DE]
My new Summoner Based Class mod is finally here!

OdinCore - Mod Services
Odinblade's many class overhauls. Many of the items here were designed with odin builds in mind.

Food and Potions Fix for GM mode
Load this mod after to fix the Five Star Dinner Talent!

Hope you enjoy the mod and happy hunting!

If you would like to support my work, I have made a Paypal Donations button[www.paypal.com].
Popular Discussions View All (7)
39
7 Aug @ 7:56am
PINNED: Bugs
Haxula
45
2 Feb @ 9:30am
PINNED: Suggestions for New Uniques
Malchezzar
15
30 Jun, 2024 @ 2:55pm
PINNED: Balance Suggestions
Malchezzar
963 Comments
Malchezzar  [author] 25 Sep @ 8:01am 
@denismconnolly87 that one is tricky, its placed in a location that any player who knows how to navigate Act 1 will miss it entirely. I suggest going back to the Vault and checking the side paths. Also, that one doesn't show a tooltip with alt in its location for some reason as a heads up.
denismconnolly87 25 Sep @ 2:53am 
@Malchezzar love the mod. But could I get a hint for SoulShredder pls? Driving me insane!
Malchezzar  [author] 6 Aug @ 6:37am 
@Aatrocy I avoid putting links to stuff like that here, hints are fine but actual locations are a nono.
Aatrocy 6 Aug @ 5:56am 
sadly doesnt contain all of them...
torrin 24 Jul @ 12:25am 
can't find like half the fort joy ones.......... not even hinting
Malchezzar  [author] 12 Jun @ 7:52am 
@space cat this mod wont ruin your save file, and hasn't been updated in a long time. Your issue is almost entirely user error so take your nonsense elsewhere please.
Malchezzar  [author] 6 May @ 9:43pm 
@Cowsticker the Automatic versions only trigger on entering combat, so if you are trying to activate them while already in combat they probably wont do anything until your next turn starts. Otherwise all I can say is toggle them off and on again and make sure you have the status.
Cowsticker 6 May @ 4:46pm 
Hey Malchezzar! If the Trail: Automatic abilities arent working during combat, how can I fix that?
Malchezzar  [author] 16 Mar @ 8:38am 
@Galumir np, It was a semi new addition as my number of mods increased, so I moved them to a separate mod to keep things clean.
Galumir 16 Mar @ 4:56am 
@Malchezzar ye that worked didnt know you had that for the mods, ty and sorry for the bother