Arma 3
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Operation TREBUCHET First Contact
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Data Type: Mod
File Size
Posted
Updated
4.898 GB
23 Nov, 2018 @ 8:35pm
3 Jan @ 5:55am
78 Change Notes ( view )

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Operation TREBUCHET First Contact

Description


Operation: TREBUCHET First Contact is an expansion for the Operation: TREBUCHET modification for ArmA 3. It will be developed separate from OPTRE and will not affect the development speed or process of OPTRE. Unfortunately, it will not be developed as quickly or frequently as OPTRE, as it is mainly a side project and fan service. However, we will do what we can to fix glaring bugs and issues and add new content as it it is ready.

All screenshots created by Wyvern

WEBKNIGHT'S EXPANSION (STRONGLY RECOMMENDED FOR GRUNTS, HUNTERS, MORE ACCURATE HALO AI BEHAVIOUR)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2933180786


COMMUNICATION

If you want to get in contact with us or the OPTRE community in general we highly recommend joining our Discord[discord.gg] or one of the communication channels linked on the right.

CREATIVE COMMONS

The work contained in this distribution is licensed under the Creative Commons Attribution-NonCommercial-NoDerivativs 3.0 Unported License. Please note that the above mentioned agreement gives the right to Article 2 Studios to waiver any of the conditions, therefore you can contact Article 2 Studios to obtain permission to modify our work.

It is forbidden to redistribute the content of this package by itself, or as part of another distribution, using the Steam Workshop by anyone other than Article 2 Studios.

You may not use the material for commercial purposes. This includes running this package on server instances that employ any monetization schemes, including, but not limited to, donate-reward systems. Bohemia Interactive's approval of your monetization scheme does not grant you rights to wave this clause.

LICENSE

Halo© Microsoft Corporation. Operation Trebuchet was created under Microsoft's "Game Content Usage Rules" using assets from Halo, and it is not endorsed by or affiliated with Microsoft.

Game Content Usage Rules[www.xbox.com]
Popular Discussions View All (1)
4
29 Jan, 2023 @ 8:54am
Suggestions and ideas
Ant
549 Comments
Drandome 31 Dec, 2024 @ 7:46pm 
What was changed regarding the Mark VI Human armor? Trying to equip it throws up a No entry error for its item container class, and I can no longer store any equipment in it.
Xeno 31 Dec, 2024 @ 4:07pm 
so i cant even figure out how to actually fight the covenant, and theres a showcase that says i need other mods that cant be found on steam workshop
Vek_Eowulf 31 Dec, 2024 @ 2:41pm 
Hey guys, when I go to 'external view' while piloting the Spirit dropship, I cannot maneuver the mouse around (while in Unit Play recording to land troops). Can you guys have a look/ or an updated fix?

- A happy new year ahead for the OPTRE teams! Looking forward to more additions/ expansions to the Arma 3 Halo universe.
Venom  [author] 25 Dec, 2024 @ 8:02pm 
@Mr. Avoopa That is because you are using the Human Skeleton, Make sure you are using the spartan one, To get the spartan one, Go into EDEN and place down a Spartan unit just like a normal human, Set as playable and then load into that slot.
Mr. Avoopa 25 Dec, 2024 @ 1:44pm 
Umm... my spartan armors are bugged, why is off the character? Like... DOWN INTO THE PELVIS? including the helmet, isn't fitting on the character :|
Legendkiller456 21 Dec, 2024 @ 5:49pm 
Well yeah do you expect a marine to take a few rounds of plasma without dying?
Hemlock 21 Dec, 2024 @ 4:37pm 
The covenant weapons in this mod are in desperate need of a sub-mod or config option to tone down their damage values

The plasma rifle, which is a one-handed full auto weapon that can be dual wielded in the game, and, takes multiple shots to kill a basic marine, is, able to 1-shot someone in ODST armour (With ACE mind you, so, that may be the reason, but, still...)
Legendkiller456 16 Dec, 2024 @ 6:59am 
Dang. I appreciate the response, though!
Venom  [author] 15 Dec, 2024 @ 9:48pm 
@Gwyndolin Not exactly sure what you mean by this? Specifically

@Salem You are able to drive the scarab yes, You just have to be a player sittin in the seat, Which I don't think you can assess outside of a zeus teleport.

@Legendkiller456 There is always a consideration to add all HALO assets, However at this time there isn't one. Like stated obviously the 1st MEU Aux mod has one, But yea if you don't want to use ace then obviously you can't.
Legendkiller456 15 Dec, 2024 @ 5:50pm 
Not by default. There's another mod that adds them, but you need ACE and I don't want to use it just for Phantoms.