Arma 3
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WebKnight's OPTRE Expansion
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Data Type: Mod
File Size
Posted
Updated
329.106 MB
13 Feb, 2023 @ 4:24pm
17 May @ 3:17am
24 Change Notes ( view )

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WebKnight's OPTRE Expansion

Description
An expansion pack for Halo Universe that is containing weapons and custom creatures

PLEASE READ THE DESCRIPTION BEFORE USAGE

Lambs compat patch
- https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3032643455&searchtext=


Things to know:
  • Grunts cannot go into a spirit by themselfs, but you can teleport or drag em into one.
  • Hunters still cannot board any vehicles.
  • Some animations in vehicles might look weird, this is because i dont have source files for vehicles and it is hard to align em. I'll improve it when i'll have time.
  • LAMBS is partially supported, but please disable Explosion Event Handlers in addon settings in order for it work correctly with this mod
  • VCOM CAN BREAK CUSTOM AI BEHAVIOUR AS WELL AS CUSTOM SKELETON ANIMATIONS
  • THERE IS NO PLANS TO ADD BRUTES OR DRONES. But there might be a small Jackal rework.
  • Custom Elites can operate any vehicle without any problems
  • You cannot change any of the weapons that units hold in hands because of the way how its coded, the only way to change it is through config
  • Some mechanics might not work as intended because of the high ping
  • All source files are available in my discord for you to modify and rig your custom models
  • All projectiles are balanced and configured to not one tap people, should work with vanilla, PIR, and ace (although your custom settings migh change that)

What does this mod add?
  • New melee weapons such as Energy Sword and Gravity Hammer
  • Grunts, Hunters and Elites with custom ai and Animations
  • Playable Hunters and Grunts
  • New custom projectiles for plasma weapons for AI
  • Melee AI Elites with Energy Swords

What expect in a future?
  • Jackals and Marine AI
  • Ability for all custom skeleton to go into all vehicles from OPTRE
  • And other small COF changes

If you have questions, suggestions, bug reports or want to check out what i am working on now - please join my discord - https://discord.gg/UJfDvdyr7w

Main Credits:
Arma 3 Halo community - inspiration.
A2 Studios and Scorch052 in particular - for help and cooperation.
Bohemia Interactive - For awesome game and platform!
Sketchfab:
Grunt made by bensimulator2: https://sketchfab.com/3d-models/halo-armoured-grunt-walk-3188b51dea8d4790ade756b652433c89
Energy Sword by AbiSV: https://sketchfab.com/3d-models/halo-3-energy-sword-by-abisv-1f38f67071c346818c9f312f6ada149d
Gravity Hammer by Glitch5970: https://sketchfab.com/3d-models/halo-gravity-hammer-b791cd367d4848c59fa343f9db3287c7
RogerHawaii - Hunter Model
Marbearis - Infinite styled hunters and grunts, model improvements.
Servo Commisar - Grunts an Hunters model rework and optimisation
RedBread - Texturing Grunts and Hunters
Cypher - Screenshots
All of you - for support over these years
310 Comments
Jonathan J. O'Neill 27 Aug @ 7:09am 
Covenant forces tend to attack the empty turrets that spawn in their bases on Antistasi Ultimate. Anything I can do to keep them from doing so?
Dinonuggie 9 Aug @ 8:52pm 
I want my longsword back
aiondarck 30 Jul @ 10:16am 
brutes please
benjasinmas 27 Jul @ 6:14pm 
Plasma damage cannot be healed :c
Bacta Juice 7 Jul @ 6:38pm 
The wbk covenant units don’t seem to appear in the covenant faction for dynamic missions like random infantry skirmish and dynamic recon ops.
Nova Queen 26 May @ 11:55am 
How do I turn down the range on the dropships? Somehow they can hit me from like 10 miles out
SVaughan 5 May @ 11:22am 
@Fent
Yes.
cekayone1 5 May @ 8:23am 
is this compatible with MCC mission maker ?
Nitesabes 27 Apr @ 4:45pm 
I was having the same issue as Soviet Onion while playing on an Antistasi map. Im basically only using the suggested mods on the collection suggested by the team + Ace No medical. How exactly did you disable that script or what does it do so i can try to fix it oo?
Soviet Onion 19 Apr @ 6:34am 
no wait i found the actual issue. it was not a regular mod conflict, but a script conflict. I only disabled the mods in the launcher so i didnt account for this. Basically, if you put down the Dynamic Control Zones Script it breaks the AI and causes friendlies to attack each other.