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@Avery
That problem has existed since at least 1.4.x (I play with a friend in Multiplayer, new or old save), but it happens rarely and tends to get fixed by drafting+moving the colonist away from the area, and if it doesn't with that alone, it should fix itself within a couple minutes (not totally sure about the 2mins cuz my biological clock has never been accurate, but something like that I think).
literally half of all the ppl that ever bought rimworld are subbed to these mods - and as of now, it seems to not be working as intended for anyone.
@ rautamiekka
no, 300 mods is plain normal on rimworld :D
just 30min ago i read someone that has 3400 mods active - and all running smooth... xD