Garry's Mod

Garry's Mod

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TFA Counter-Strike: Online / Counter-Strike Nexon: Zombie SWEPs [Part 3]
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Comic, Fun
Velikost souboru
Přidáno
Aktualizováno
579.388 MB
13. říj. 2018 v 12.41
23. kvě. v 20.51
Poznámky ke změnám (41) – zobrazit

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TFA Counter-Strike: Online / Counter-Strike Nexon: Zombie SWEPs [Part 3]

Popis
Hello there, our team presents to you...
Counter-Strike: Online SWEPs
600+ weapons across all four parts with c_hands.
Find the guns under TFA CS:O.
CS:O2 guns can be found here.

Some weapons can be silenced or changed into their B-Mode. Hold E and left-click!
Some weapons have launchers / alt ammo. Hit suit zoom! Bind it under options.
You can change the behavior and damage of a few weapons with console commands. They all start with sv_tfa_cso, and can be easily modified in the spawn menu: Q>Utilities>TFA Base Settings>CS:O

All guns have bumpmaps, spawnicons, and killicons. Bumpmaps increase visual quality, and spawnicons show you what you'll spawn. Killicons show what gun was used to kill an NPC or player.

Credits:
Nexon for making the original guns. Get the game these guns came from here.
TFA for providing the QCI used to give most of these guns c_hands. Without him, this project never would've started.
Takimara for help with porting the majority of guns, coding and effects.
Global for porting, coding, effects, and advice / handling the workshop side of things.
★Bullet★ for porting, coding, and effects. He also brought over many incompatible weapons to c_hands.
Meiryi for advanced coding, effects, and creating a framework for many unique weapons to use. They're responsible for many weapons having advanced features, such as the Dual Swords.
L_Con for coding Cousteau, submitted via a merge request. Thanks!
Zaurzo for coding Cousteau, submitted via a merge request. Thanks!
YuRaNnNzZZ for categorizing every weapon and some coding.
DBot for coding the HUD icon system every weapon uses.
SweptThrone for bugfixes via merge requests. Thanks!
WackoD for coding.

Our GitLab[gitlab.com]
Here is where many in-development weapons are, as well as any source files used to compile all of them. If you see something you want to improve, please submit a merge request!
Počet komentářů: 285
Global  [autor] 20. čvn. v 13.49 
Yes, hold right-click.
As in CSO, you'll have to fire a projectile first!
can you still throw gunginir and ark star?
Global  [autor] 31. bře. v 20.52 
That's an oversight with the new melee base. I'll take a look.
krozbot 31. bře. v 20.02 
is the ragdolls flying in the direction of the melee weapon's swings also permanently removed? or is that a bug
Takimara  [autor] 31. bře. v 9.06 
ironsights were removed because they don't really fit that well for most CSO weapons. We did compensate this change by improving all weapon accuracy (except for shotguns) so that the weapons felt better when using. Only weapons that have scope feature in cso will retain the ability to use it.
Global  [autor] 30. bře. v 19.35 
the tracers for those weapons were temporarily removed due to performance concerns. they'll be replaced at some point.
ironsights were removed on many guns to match behavior in CS:O itself.
krozbot 30. bře. v 19.32 
also why were most of the ironsights removed?
krozbot 30. bře. v 19.24 
the tracers for the Heaven/Asura Splitter and Quantum Horizon are missing after the latest update, likely several other weapons with that same tracer effect
Mad_Kirby 30. bře. v 19.07 
2019* mb
Mad_Kirby 30. bře. v 19.06 
yea i mean the knockback that send myself flying, there should be a option to toggle that, disabled by default, unless its impossible to recover it, due to code changes or similar, i remember having alot of fun jumping around with the drill gun back in 2018