Total War: ATTILA

Total War: ATTILA

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Fall of the Eagles + Europa Perdita Revised
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Tags: mod, Overhaul
File Size
Posted
Updated
264.827 MB
26 Aug, 2018 @ 4:51pm
9 Apr @ 5:32am
249 Change Notes ( view )

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Fall of the Eagles + Europa Perdita Revised

In 1 collection by Aurelinus
FotE + EP Revised - compatible mods
22 items
Description
Prepared for my own use and taste attempt to balance game with both mods, that is FotE and EP together, but also to create more challenging, yet still playable environment.
Main campaign is meant to be played at least on VH (recommended), no recommendation for battle difficulty, however FotE opts for normal while hard seems playable as well.

You have to start a new campaign as i really touched startpos.esf file, if you need info about the updates, please read comments in changelog.

It is strongly recommended to avoid using any other mods that were not tested as compatible with FotE, EP or my mod. Combo is not compatible with any 12 TPY mods nor most unofficial patches - EP + FotE remove most bugs.

Reworked or compatible submods that work with main module:
https://gtm.steamproxy.vip/workshop/filedetails/?id=1575489072

Polish translation file here:
https://chomikuj.pl/aurelinus.pl/Modu*c5*82y+do+gier/Total+War+Attila

Main campaign vanilla changes (most important, thanks to @Athanasios95gr for startpos file building):
- fixed startpos file for Gautrek and ERE/WRE family tree:
-- Arcadius has his born daughter Pulcheria
-- Honorius has now a real sister Aelia Galla Placidia, Stilicho has real daughter Aemilia Thermantia, few characters meant dead at the time replaced with real ones like future emperor - Constantius III
-- in the game historical characters can spawn for ERE/WRE
- adopted bug fixes similar to community patch thx to Athanasios: https://gtm.steamproxy.vip/profiles/76561198882453168/myworkshopfiles/?appid=325610;
- renamed cities, provinces, armies etc. according to sources and their historical importance within the era;
- historically accurate religions for most factions;
- added scripted events for WRE and ERE that include most important revolts, especially those that drove WRE to collapse eventually (for player faction only, singleplayer only);
- doubled influence of political marriage (to 40, vannila was 20) and divorce (-80 vs. -40 at vanilla), the meaning of marriage is less symbolic now;
- revised ministerial positions within factions - now all offices are just military;
- some buildings now need much more time and money to build and maintain - factions are harder to build up higher tier cities too fast;
- armies limit upped to 14 (and +1 for legendary governor's building), governors +2/+3/+4 on higher levels (governor buildings may increase their number as well);
- doubled cost of ancilliaries and limited number per factions to avoid spy wars;
- cosmetic changes to variables like reduced chance for son, shortened time for waiting between wife's offers, etc.;
- edited mercenary pools for new and altered units;
- edited rebels in roman provinces according to later german states' possessions like Suebi in Galaecia, Vandals in Africa etc.;
- lowered some AI handicaps too restrictive to the player in my opinion - movement bonus, attricion resistances (only normal/hard mode);
- new rebel factions - Bagaudes, Caucasian Alans, romanized Burgundians, Romano-Britons and Mazices (Berbers);
- new building chains for selected subcultures - agricultural, commercial, sanitation and governor;
- added romanization functionality for Alani, Ostrogothi, Vandali, Visigothi, Suebi, Franci, Burgundii and Langobardi, they can expand some roman structures (main city, water, some industry) but cannot initialize constructing them from scratch;
- edited starting treasury for most factions;
- increased cost of recruitment and upkeep for siege engines due to uncontrolled recruitment made by AI;
- fixes, tweaks and playable Theme of Sicily for AoC campaign.

Europa Perdita changes:
- cities level changed for balance (ERE, WRE, Sassanids) + some buildings variety and corrections;
- added 1 point of sanitation for AI to prevent neverending plagues (excluding Legendary level);
- added some minor effects to various buildings;
- "Bread & circus" edict removed, added new and tweaked edicts;
- tweaked maintain costs and incomes for most buildings;
- tweaked effects for political power and imperium to balance incomes for later gameplay;

Fall of the Eagles changes (all tweaks moved to main FotE module):
- removed paper-scissors-stone system,
- expanded rosters for most factions,
- battle & politics tweaks.

New units:
- additional mercenary units worldwide
- roman units according to Notitia Dignitatum (full list available with submods for ERE/WRE).


Additional units for WRE campaign (full list of infantry and cavalry):
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1646269860

Additional units for ERE campaign (full list of infantry and cavalry):
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1646268443

All assets stored in the pack, including but not limited to models, textures, images, scripts are provided for the exclusive use of FotE + EP Revised only.
Essentially: users or modders are not allowed to copy, use or grant third parties any permision to use any restricted content from this mod.


Short FAQ:
1. Aggressive, ironic or however offensive comments are removed immediately and without further explanations.
2. Reporting any bugs remember to list ALL mods you use or post will be deleted due to lack of background.
Only mods listed in compatibility list are valid, using anything out of the list means you are on your own.
3. Posts with spoilers or irrelevant informations are removed arbitrary and immediately if i find them so.
4. I can do nothing about blank descriptions for roman barracks:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/429279205/6382186451022546171/
5. AoR or population/supply systems are not planned ever.
6. Compatibility issues:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/429279205/3110266679776588272/
Popular Discussions View All (12)
21
5 Sep, 2024 @ 5:41am
Historical Events for WRE
jimqb19
5
14 Apr @ 7:58am
Guides or tips for playing the WRE?
SUNRISE
4
11 Sep, 2022 @ 6:24pm
Frankoz faction
Wita
1,762 Comments
Aurelinus  [author] 26 Aug @ 3:11am 
There is a difference between "they work" or "they are compatible". If they are not compatible they most likely make you play something else than original mod even if they work.
Regarding animations if mods use their own tables (1212 and FotE do) then you simply replace them with incompatible tables making specifing units use wrong ones so making them useless.
All compatible mods are listed in the compatibility list.
Jdubbs75 22 Aug @ 2:38am 
First time trying these mods, can i use any battle animations mods like cinematic or will that most definitely conflict with the mod list? Do these mods tweak or add to better battle animations? I have gotten used to have 2 different ones that work with classical, AOJ, 1212? I am just curious. Thanks and very excited to try it out!
MCStormy 14 Aug @ 10:16am 
thank you.
Aurelinus  [author] 14 Aug @ 7:48am 
Reworked or compatible submods in the description.
MCStormy 13 Aug @ 9:18am 
Thanks. What about additional mods?
Aurelinus  [author] 13 Aug @ 8:13am 
First screenshot.
MCStormy 12 Aug @ 1:54pm 
what do you recommend for the load order?
bradleyinternat 8 Aug @ 5:35am 
Hi, do I need to sub to Fall of the Eagles + Europa Perdita base mods? If so is there an order to stack them in in the mod section?
rai1 4 Aug @ 8:23am 
Okay, learnd something new. Thanks for your accurat response! Have a nice week! Rainer
Aurelinus  [author] 3 Aug @ 9:01pm 
Jeeez, man, this mod tries to be historically acurate, no warhounds for Alans ever, no lancers for germanic tribes and no crossbows for Sassanids.