Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Anyway i wish AI was ever that submissive within one gameplay i did.
Regarding animations if mods use their own tables (1212 and FotE do) then you simply replace them with incompatible tables making specifing units use wrong ones so making them useless.
All compatible mods are listed in the compatibility list.
https://gtm.steamproxy.vip/workshop/filedetails/discussion/1494368909/598518128651051324/
- athanasios Attila Ultimate fixes
- FotE+EP Revised Additional units for WRE
- English faction name
- english unit name
- FotE+EP revised - Fx for Maga
- All occupation and diplomatic options - confe excluded
- FotE+ Revised
-FotE part 1
-FotE part 2
- EP reloaded
- MAGA region trading
Is there an AOR system in this akin to fireforged and DeI? (Find it to be much more interesting and historically representative of the armies)
But that's gonna be another mod definitely, not update here.
Any comments suggesting there is otherwise will be removed as stated in FAQ.
Alkhon Huns (White Huns for FotE/EP) and Nords have similar units as well.