RimWorld

RimWorld

1,731 ratings
RandomPlus
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
617.787 KB
7 Jul, 2018 @ 5:00am
19 Jun @ 6:38pm
37 Change Notes ( view )

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RandomPlus

Description
Allow users to set a minimum specifications for pawn generation when using the randomize button. It will keep rerolling until the minimum specification is meet or it passed the max reroll limit.

Known Bug:

There currently a known bug that makes a generated pawn gay. I believe it's caused by another Mod that adds new Races to the game (Humanoid Alien Races). A solution to this problem is to just use "normal" re-roll algorithm.
Has been disable with mod update(1.4) when using along side Humanoid Alien Races mod.


Source code and download link:
https://github.com/mastertea/RandomPlus

Latest changes:

(2025/06/20)
+Update to work with 1.6
(2024/03/25)
+Fix issue with Choose New Wanderers Dialog
+Change default algorithm to use normal
(2024/03/15)
+Update to work with 1.5
(2022/10/24)
+Fixed issue with using fast algorithm with default Xenotypes
(2022/10/23)
+Fixed forced traits in custom scenario
+Fixed forced traits from genes
(2022/10/22)
+Fixed label alignment with biotech enabled.
+Fixed fast algorithm with genes giving hediffs.
+Fixed issue with HAR mod compatibility.

Full changelog:
https://github.com/mastertea/RandomPlus/blob/master/changelog.txt

If you wish and can:
[ko-fi.com]
Popular Discussions View All (17)
5
7 Sep @ 1:22pm
[Bug] - 1.5 & 1.6 Random Plus just doesn't apply the filters
Phuizour
5
18 Apr, 2024 @ 1:44pm
Passion Selection/Rolling [BUG?]
JustMarkHere
3
3 Oct, 2024 @ 10:36am
Not working with Vanilla Skills Expanded
Rxx
556 Comments
Hunterr 21 hours ago 
Somehow it doesnt really work. It seems that it ignores my settings of the mod mostly.
SculptedFool 1 Nov @ 2:38pm 
it seems this mod is causing the right eye to disappear when rerolling into a modded xenotype?
GoldenDove20 10 Oct @ 8:52pm 
Works weird with "Vanilla Factions Expanded - Tribal" for whatever reason

It causes the re-rolls to act strange, skipping people by intervals of 21 but everything else appears fine at first glance
Montgomerew 9 Oct @ 3:14pm 
known bug: not that there's anything wrong with that

🤣
Chibi Shinku 4 Oct @ 9:22am 
As usual, thanks for patching it to work for 1.6!
I feel like the Fast (Beta) has become much slower this time. Is it just me?
morph113 8 Sep @ 5:21am 
Seems to work just fine for me. Though it can still take a long time find a decent pawn if you are too picky with your filters.
styrofoamballs 7 Sep @ 1:19pm 
So I think the way it works is that you can filter up to 3 things otherwise it wont search what you want
Temur 31 Aug @ 2:21am 
+rep, very useful mod, thank you. I would like to see the option to enable the "no negative traits" checkbox
The Blind One 30 Aug @ 6:03pm 
The ''required traits in pool'' option doesn't seem to work correctly for the 0-1-2 modes.

Even setting it to just 1 trait required from the pool and it can't find a single pawn with any trait from a large pool of possible traits. Hell even setting it to 0 traits required from the pool and it can't find a pawn 😅

It seems like it's not working as intended.
Gabe Knight 30 Aug @ 7:04am 
Hi,
Thanks a lot for the mod, however, the mod only works when I select one trait - it doesn't work when I select more than one trait in the filter menu - am I alone?