STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

10,346 ratings
Awakening of the Rebellion 2.11.9: Jump To Hyperspace
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Game Type: FOC
File Size
Posted
Updated
20.824 GB
28 May, 2018 @ 7:41pm
25 Aug, 2024 @ 6:09am
59 Change Notes ( view )
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Awakening of the Rebellion 2.11.9: Jump To Hyperspace

Description
AWAKENING OF THE REBELLION 2.11.9: JUMP TO HYPERSPACE

JOIN OUR DISCORD!
If you would like to have more consistent updates about the mod or wish to interact/play with us and other AotR fans, please visit our discord at discord.gg/u8YC3Un

AOTR WIKI
Check out the official wiki: Awakening-of-the-rebellion.fandom.com

STEAMMOD=1397421866

AotR is a complete overhaul mod for Forces of Corruption. Inspired by the old RTS, Star Wars: Rebellion, AotR adds many features from this game and other titles, including a more in-depth mission system, tech system, and many new units! We are proud to present improved tactical combat in space, ground and galactic combat, and have also substantially improved upon the graphics of the base game. Immerse yourself in the Galactic Civil War era as the fledgling Rebellion, the oppressive Empire, or the opportunistic Black Sun pirates. This mod is not for the faint of heart and will test your RTS skills with a completely overhauled AI and set of difficulty levels.

Please consult the pinned FAQ discussion before commenting below. Your question may already have been answered.
We have versioned off the 2.10.4 version of the mod AS IS in the following workshop item: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3101174302

Credits:

Mod Team:
ThatOneBullet - Project Lead, Programmer
Steiner0815 - Original Creator and Lead 2D, 3D Artist
Wolf v2 - 3D Artist
Sly442 - 2d, 3D Artist
MaxiM - Programmer, 3d Artist, Level Designer
Kalani - 3D Artist
Grimley - 3D Artist
Helio - Level Designer
Coryak - Programmer
-ICO- Mr. President - Lead Audio Engineer, Designer
Than’s Vans - Programmer, Campaign Designer
Leyamasa - Wiki Manager, Documentation, Design
BigCasperr - Programmer
Polemarchos - Level Designer
Primid - Level Designer
Cheese - Level Designer
Kukakraft - UI/UX Design
TJ - Programmer
Tots - Programmer
General Brooks - Community Manager
Mod Contractors:
Henskelion - 3D Artist
RadicalEdward2 - Mapping
Edmar Fecler - Lead Voice Actor
GowronGaming (Maxloef) - 3D Artist

Testers:
Edmar Fecler, 40fixxer, Lord Nerd, DOKTOP_9ID, -98,000,000 IQ, Chaz, benthebest5, Lord Of Pain, FatalAsylym, Cheese, lunchie12, Fenris Russ, Dr. Poison, Markus1987, Sebass, oxymoron1989, and AdmiralThrawnBar who memed his way in forever it be known.
Special thanks to our wiki miners and community mappers
Special Shoutouts:
PetroBHayes - Petroglyph
Corey, Pox - Thrawns Revenge
Jeroen, Megabalta - EaW Remake
evilbobthebob - Pheonix Rising
Burntstrobe, Kad Venku - YvaW
Anakin Sklavenwalker - Republic at War
MiniGui98 - UGC
Locutus
Nkorn - 3D Artist
XPGamers, Jay The Gam3r, Capton X2 - For being an awesome fan and Youtuber
The many other Youtubers that have made awesome content with our mod!
And of course the amazing fans that continue to support us over the years!
Popular Discussions View All (929)
350
12 Oct @ 3:54am
PINNED: AotR 2.11 Bug Reports
General Brooks
4
14 Sep @ 6:07am
Suggestion for New Capital Ships for AOTR 3.0
TroyBoy
8
15 Sep @ 2:14pm
Rebel Motors need change
Vicex
11,534 Comments
General P 4 hours ago 
Great mod overall but what have you done to the Empire? Space is weak, star destroyers deal no damage, they are super thin and carry 3 fighters, you have no other anti fighter ships, no carriers, all of the ships cost like a fucking deathstar and they dont even match their power to the cost. Pls try balancing your mod
bandogora 11 Oct @ 1:01pm 
Hello! First off love the mod thanks to all for making it.

Running into an issue with my infantry models not being able to use their flamethrowers. For example Black Sun Infilitrators not using their weapons; not cloaked or anything else. For Rebellion the Bothan Infiltrators also are not using their flamers. But oddly, Mandalorian infantry and Black Sun Flamer Tanks are fine.
General Brooks  [author] 10 Oct @ 3:42am 
We do not support skirmish.
wyguy117 9 Oct @ 2:10pm 
Every time I play skirmish land battles the AI only makes infantry regardless of difficulty. I love the galactic conquest mode, but sometimes I just want to have a cool ground battle and it's like the space skirmish works fine. Thanks for all the hard work y'all do, hoping this is resolved in the future.
General Brooks  [author] 9 Oct @ 9:52am 
You don't have to do those missions, but yes it's not the best system and we will be changing it, and getting rid of those missions.
Legion 7 Oct @ 4:59pm 
Well Black Sun missions wants me to sell/give up units/buildings which I don't follow the tech tree so switching system I believe therefore is very limiting
Reverend Falsetto 7 Oct @ 2:36pm 
Yeah, already found low ranking heroes as victims! Thank you for a great mod <3
General Brooks  [author] 7 Oct @ 10:25am 
As Empire, the only top level assassin you get is Arliz Hadrassian, who you start with.
Reverend Falsetto 6 Oct @ 11:27am 
Hi! I am using the first assassin that is available for the empire, you can have three of them. I guess i just haven't met minor hero yet :D Btw how do you make higher level assassins? Totally great mod, love it! Breaths new life to a classic <3
General Brooks  [author] 6 Oct @ 10:06am 
@Wilmfe23, they are defences? They have inherrent strategic value, especially when well positioned at a chokepoint. A proper fortress is somewhere to fall back to and that will require substantial enemy investment to take. The GTS doesn't have any effect like that no.
@Reverend Falsetto, It's not broken, what assassin are you using and what are you trying to kill? Generic assassins can't take out major heroes if that's what you're doing?
@Legion, we plan to make some changes in our next major update, I can't share the details yet. In the meantime, the intention is that you keep switching techs, so for example change to Zann once you're used Xixor to build a great economy.