Starbound

Starbound

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Project Redemption
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Project Redemption

In 2 collections by Armok
Project Redemption and Friends
55 items
Project Redemption Addons/Integrations
37 items
Description
Yes, this is FU compatible :P

//The following is an emergency broadcast from the Terrene Protectorate
"With the fall of Earth comes our own fall. Humanity is either under some new power or near extinct. To any and all remaining Protectors in this dark galaxy, our hearts and minds are with you, for you are our last chance, our last hope, for redemption"

This mod is basically a miscellaneous content mod with a strong focus on expanding upon the game's lore in a manner in-keeping with its canon, as well as introducing things I feel are """missing""" (in a particularly subjective sense) from the base game. Given the fairly even spread of the mod's content, it's meant to have a fairly light footprint on the game, although expect it to get larger in stature as time goes on.

Some of the more notable bits of content in the mod so far:
  • The Protector's Handgun and its damaged starting variant, as well as the Protector's Armor set.
  • USCM Remnant encounters, or more specifically a couple new microdungeons, a new dungeon, and an NPC ship encounter.
  • A mech recharging tool!
  • The reintroduction of Impervium, now an ore obtained from meteor microdungeons on lava planets.
  • On duty Peacekeepers who'll come in to aid friendly NPCs.
  • Many new lore codices found across vanilla villages, dungeons and ship/space encounters.
  • And much more!



Chucklefish Forums Link[community.playstarbound.com]

Github Link[github.com]

Future plans:
  • Earth refugee ships
  • Mission and Boss additions
  • Virorbs
And much much more.


Known Incompatibilities:
  • Any mods that overwrite the fossilgame.lua or destroyruin.lua files, nothing horrible will happen if another mod overwrites these files, it's just that the Grandmaster fossil brush will become useless and that you won't get any new radiomessages for the ruin mission.
  • Supper's Combat Overhaul: Breaks the lost and found npc somehow.

Credits List[github.com]
Popular Discussions View All (2)
104
28 Jul @ 12:17pm
PINNED: Bugs & Glitches
Armok
909 Comments
Partonetrain 1 hour ago 
Anyone know why Impervium and Platinum show up in the resources for space asteroids when there isn't any actually (only planet asteroids have these)?
Armok  [author] 15 Oct @ 1:17pm 
@xoff it's alright, you have reminded me that I should probably improve how my mod edits the Avian mission though
Xoff 15 Oct @ 10:30am 
@Armok you're right, it fixed the problem, sorry for the noise!
Armok  [author] 14 Oct @ 11:33pm 
@Xoff hmm, try dropping the Doctor Who Musics Enhanced mod actually, seems that it touches some of the missions
Xoff 14 Oct @ 2:01pm 
You can check the list of mods in the logs, I don't think I'm using any music mod here...
Armok  [author] 14 Oct @ 1:44pm 
@Xoff that sound like it could be the cause of your issue then. Are you using any music replacer or adding mods then?
Xoff 14 Oct @ 1:15pm 
Xoff 14 Oct @ 10:53am 
@Armok It may be related, because the message is mentioning bossmusic id.
Armok  [author] 14 Oct @ 12:36am 
@Xoff damn, I thought I made sure it would be compatible, do send me the logs then as they might help. One other question though, do you happen to use any mods that replace or add music to that mission though? I recall people having issues with such mods previously, but it seemed I had fixed it
Xoff 13 Oct @ 9:26pm 
@Amok Yes, I was using the FU patch for this mod, but it did not help.
Eventually, removing this mod was also not an option, as my ship was failing to load.

So I unsubscribed the FU patch and edited this mod to remove the avianmission1.json file. It allowed me to play the mission without a problem.

I resubscribed to (unmodified) redemption and FU patch for redemption after that, just to be sure of no other problem, and all working fine, except I can't replay the avian mission for the same reason.

I can send you a log if you're interested.