Life is Feudal: Forest Village

Life is Feudal: Forest Village

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More complex building materials
   
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26 May, 2018 @ 1:07pm
18 Apr, 2019 @ 2:17pm
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More complex building materials

Description
This mods adds two tiers of building materials to the game: lumber and ironwares, and furniture.
More advanced buildings require these materials.

COMPATIBLE with all my building mods! For this to work correctly, this mod must be ABOVE OTHERS in the modifications list.


Crafting:
LUMBER are crafted in a sawmill (upgraded woodchopper)
1 log is made into 2 lumber.

IRONWARES are crafted in a smithy or castle smithy
2 pig iron and 2 coal are forged into 2 pieces of ironwares

FURNITURE is crafted in the carpenter's workshop
3 lumber and 1 ironware are crafted into 1 piece of furniture



* The majority of buildings except for the most basic ones have been changed to require lumber and/or ironwares (building tier 2) and some of the largest/most advanced buildings or their upgrades require furniture (building tier 3)


* Other changes to the crafting system:
- Pig iron in the smelting furnace is now produced 3 at a time (6 ore and 6 coal are cast into 3 pig iron)
- An additional recipe allows to smelt ore with firewood (6 ore and 12 firewood are cast into 3 pig iron)

- Forging improved tools (not steel tools) now requires pig iron and coal instead of pig_iron and ore



* This mod is balanced to work best in combination with, in order of priority:

- Earth kiln to mass-produce coal https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1148617011

- Grinding stone and Bread oven, to act in lieu of the mill and bakery before you have lumber and ironwares.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1134973123
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1385918529

- Crafting table, so that the carpenter's shop can be used for furniture instead of simple tools https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1342777585
95 Comments
MEGADORI  [author] 6 Feb, 2023 @ 10:54pm 
If you are using "Research and Academy", some of the prodoction options need to be researched! Please see the tech tree provoded with "research and academy" (in the mod page screenshots, or when clicking on a castle/academy building) https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1417924853
Furniture is available with ironworks tech in specialized crafts (because furniture require ironwares)
+The_Doctor+ 5 Feb, 2023 @ 8:25am 
So i got the crafting table but it only lets me make primitive tools and cloths. How do I get furniture
Rettie 16 Feb, 2021 @ 10:30am 
Hi I am afraid that sawmill produce only firewood for me. Did I did something wrong ?
MEGADORI  [author] 3 Aug, 2020 @ 1:03pm 
Frisk Dreemurr - A mod that has new resources (like the lumber etc in this mod) can normally only be deactivated for a new game. The resources that are already produced in an existing savegame (like in barns, houses, etc) are part of the safe file, and without the mod, that save file can't load. If you want to continue an existing save without a mod that has new resources, you first have to get rid of the resources. I have made a tool for that, the mod resource deleter, found here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1530022104
Be careful to follow the steps in the instructions, and don't forget to make a backup save :-)

NRW1618 - Thanks for reporting, I'll see how I can best address this issue :-)
NRW1618 28 Jul, 2020 @ 10:53am 
Hello! There seems to be an issue with this mod requiring clay in important early game buildings (i.e., barn, shack, house, etc.) This isn't too much of a problem starting with houses, as you begin with at least 100 clay. However, in start with no houses, it is impossible to create a barn or any other housing besides a tent as you don't start with any clay in this scenario. Thanks!
Jimmy G 7 Jul, 2020 @ 7:06pm 
i cant disable the mod
Unknownsmile 10 Jan, 2020 @ 6:57pm 
but I cannot make ironwares at that blacksmith workshop (only high q and steel tools) so i have to rely on making the original vanilla blacksmith.
Unknownsmile 10 Jan, 2020 @ 6:56pm 
i will add though, that the independent mod with the blacksmith workshop somewhat conflicts with the research mod. I was able to immediately create high quality tools AND steel tools at the very start of the game without researching them. I'm not sure if its been reported since its not a bug that ruins the game, but just thought to report it to you just in case.
MEGADORI  [author] 9 Jan, 2020 @ 12:08pm 
Unknownsmile - Glad you could work it out :-) Thanks for reporting back with the solution. Ironworks and ironwares is quite similar as a name for the research technologies, maybe I can find a better name to avoid such confusion.
Unknownsmile 3 Jan, 2020 @ 11:13pm 
Disregard my previous comment, I'm embarrassed to report that the culprit was none other than myself. I mistook ironwares for "ironworks" and believed I researched it. After my comment I went to see if I overlooked anything and found it. The blacksmithy worked just fine with no game crashes when i selected the ironwares to be crafted. sorry for taking up your time with this, i guess i missed the disclaimer about possible game crashes when building the smithy before researching it.