Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Unfortunately, that is not where the spotter is located. That marker is for storytelling purposes in the briefing. The actual maker is labeled "Spotter!". There are three locations where the marker could appear. Just tested all three scenarios. Here are the map grid refs where the marker appears: 093211, 092221, 086207. Hope this helps.
Once you find the weapons documents, the spotter's location should be placed on your map. If that did not happen, then I'll look into it. Thanks for playing!
10/10
Note:
I wanted to find the spotter but couldn't figure out a clue
ty
I'm sorry you are not enjoying this mission! What specifically makes the castle objective difficult? Number of enemies, location of enemies, location of emplaced weapons/vehicles? Is the fighting inside or outside the castle difficult? Any feedback is appreciated.
However, note that there are many alternative approaches to the castle. If they all fail to work for you, then you could always grab some heavier weapons or a mortar out of the arsenal that is dropped for you later in the mission, and wreak havoc from afar before you move in.
All good! I've made that mistake plenty of times haha. Good to hear you got the issue resolved. I'm also happy that you like the Sabre missions as well!
That is not by design. There is no code for forcing the player to walk. Does this issue persist if you restart the mission? Does it occur in other missions? Does the mission start with you not having the ability to walk or do you lose it sometime later?
The mission is not broken. The documents can spawn in any one of 8 locations around the area of the objective. Just verified the code still works for that. Here are the possible locations:
1.) Green metal house closest to the water, on desk
2.) Green metal house near a red and blue truck, table with launcher
3.) Green metal house near a red and blue truck, table with rifle
4.) Two-story white house, 2nd floor, room on right at top of stairs, table w/ chairs at back wall
5.) Two-story white house, 2nd floor, room on right at top of stairs, center table
6.) Two-story white house, 2nd floor, area on left at top of stairs, desk with laptop
7.) Long stone house, on table with laptop
8.) Long stone house, on large table with food
If you need any further assistance with locating the documents, then let me know!
Happy to hear you really enjoyed the mission! Thanks for playing!
And thank YOU for doing this!
Thanks for asking! I cannot give any expected times for when my next mission will drop. I've been out of the mission making for a while now, but comments like yours motivate me to want to get back to developing missions. I have a few ideas somewhat drafted and somewhat developed. Keep an eye out on my mission collection page as I will probably update it in the future when I get back into developing. Thanks again for commenting and playing my missions! I really appreciate it!
I love your work!
When we can expect bext sp mission? ;-)
Thank you for sharing
Unfortunately, teamswitch is disabled because it causes issues with Psycho's revive script as stated by Psycho himself.
When you get in the chopper do they teleport into the seats? Thank you for playing btw!
The AI not teleporting into the helicopter and the mission failing because of the chopper being shot down are known issues that I will fix in the coming weeks. As for the dedicated server issues, I do know that another person added my missions to their dedicated server and had no problems. That's all I can really help you with in terms of that, but that is a very strange bug indeed.
Only one regret buit it is about IA of the game.
It is a same problem with ARMA.
And when you play on single player it's not evident to control them.
However thanks Alphadog for your job
Is it not loading the mission when you start it in multiplayer?
I'm glad you liked it!
Just updated the mission with a couple of potential fixes. Let me know if they workout for you and your group.