Team Fortress 2

Team Fortress 2

SupplySabotage Beta
35 Comments
Tricky Tony 28 May, 2021 @ 12:52am 
Gonna run this on my server, feel free to stop by!
192.154.225.241:27015
Speem Mcgeem 20 Nov, 2019 @ 5:30am 
ah delicious a map with lore
pablo.gonzales.2007 2 Aug, 2017 @ 9:24am 
You have the most comments ive ever seen!
pablo.gonzales.2007 21 Jul, 2017 @ 2:17pm 
Okay:steamhappy:
Peredice  [author] 21 Jul, 2017 @ 2:07pm 
I got a newer version of my map, check it out man! :)
pablo.gonzales.2007 21 Jul, 2017 @ 2:00pm 
:steamhappy:
pablo.gonzales.2007 21 Jul, 2017 @ 1:59pm 
@Peredice Its okay! someone else can see my idea and make one!
Peredice  [author] 9 Jul, 2017 @ 1:41am 
The last update is on it's way! I'm going to polish my map for 2-3 more days, and I'm
going to try to fix as many bugs as possible, and change displacement.

Thank you all for the insane amount (for me) attention :)
Keep those feedbacks coming, you guys know Peredice is looking after everybody!

Untill next time!
~Peredice
Peredice  [author] 9 Jul, 2017 @ 12:09am 
@Lol toaster
Yes, thank you for your feedback, I'm working on filling the space! :)
VirtuallyKarma 8 Jul, 2017 @ 4:36pm 
btw the 9th image of the aboveground area looks really plain and its very open and looks like its out of the map. if you added a few rocks for cover, it may add a new sentry nest, but it doesnt look so bland and it wont be a walk-in-the-sharks-mouth but also not a walk-in-the-park.
the hanus anus 8 Jul, 2017 @ 2:15pm 
really cool
Peredice  [author] 8 Jul, 2017 @ 8:35am 
@Icebear_pillow_guy
Okay, will do, but I will only do one more final update, and then I'm going to leave this map
be. It was fun working with this but I'm getting a bit bored of it. You see I wanna do other
projects as well, I don't really want to spend more time with this.

I hope you understand. :)
Invincabruspoodz 8 Jul, 2017 @ 7:14am 
Don't only do floors, do walls with detail. Put some posters etc maybe pillars as suggested before.
Unknownmeme 8 Jul, 2017 @ 4:13am 
sorry, the map's lighting is gliching..
Peredice  [author] 8 Jul, 2017 @ 4:09am 
@unknownmeme
Where?
Unknownmeme 8 Jul, 2017 @ 3:45am 
the lighting, does not look right
Peredice  [author] 8 Jul, 2017 @ 3:28am 
Thank you, I know, there is a few of them :D I gotta make it hard for
the attackers to push forward. A little challange, but at the end of the day
a Heavy+medic can clear any Sentry nest i guess.
VirtuallyKarma 8 Jul, 2017 @ 3:18am 
its a good map but ive noticed there are a LOT of chokpoints and engieneer spots that will be hard with 2 semi decent engies :sentry::sentry:
VirtuallyKarma 8 Jul, 2017 @ 3:09am 
ok cool
Peredice  [author] 8 Jul, 2017 @ 2:59am 
Only on the first 2 stages, couldn't manage to make bots move on the 3rd stage.
VirtuallyKarma 8 Jul, 2017 @ 2:39am 
can bots run on this map?
Peredice  [author] 7 Jul, 2017 @ 11:13pm 
@Harritron No, really I can take constructive criticism. And I already said
It, I really appreciate your feedback, I'll fix the textures, and I'll add a little
bit more detail here and there. Gonna make some bumps here and there
On the ground to make it look more realistic. :)
Invincabruspoodz 7 Jul, 2017 @ 8:32pm 
A lot of the map looks bland, add more detail, however it's good other than that.
Lentilpie317 7 Jul, 2017 @ 6:22pm 
Supply Sabotage

Supplys abotage

Supplys a botage

Supplys a bot age

So this thing provides resources to the age of a robot. Cool.
Harritron 7 Jul, 2017 @ 12:57pm 
Right, I see your CSGO maps too now. Nice.

As for the displacements, you know the basics (honestly all you need), as your tunnel looks good. I would just recommend you displace your battlements a little more, as compeletely flat ground just doesn't fit the scenery :csgox:

Also the rest of the map could use a little more detail. For example, on the walls make a few support beams (turn these into func_detail so your map doesn't overload!), and add a few mor props, especiallly in the indoor areas.

I also coudn't help noticing that a few of your textures looked off. The one that really stood out was red's ceiling. The tiles don't match (don't worry, easy fix).

Please don't take this as saying your map sucks, becuase it doesn't. Wish you luck with this and your other maps.
Peredice  [author] 7 Jul, 2017 @ 10:59am 
Thanks for the feedback and the comment! :)
First of all, this isn't my first map, I'm making maps for like 3 years now
and I published a few on the workshop, you can see it on my profile.

And I appreciate very much you detailed me how to create a displecement and
move it around. But dude, I know this xD, There is a couple on SupplySabotage.
Yeah, with the first small minetunnel I was a bit lazy with I admit.

And by grass I meant real grass that comes with a texture, you know the little grass
textures that always facing the player. I can't seem to make it work.
Harritron 7 Jul, 2017 @ 9:16am 
Great map, but could use some terrain work.

Payload maps usually have some height differences, and there is a way to make height differences in the grass.

1. Click on your texture face tool (not the apply texture one but the one where you select it for each face).
2. When in that menu, click on the displacement tool.
3. Click Create displacement (I recommend a power of 3 to start with)
4. Click Paint Geometry, and play around with the height of it (left click to raise, right click to lower). Only a just the terrain gently, because you do not want uneven faces:steamfacepalm:
Optional: Click Paint Alpha and mess around with the paint settings (same controls as above).

That's basic displacement for you. Good luck using this next time, and great map (is this your first?)
Peredice  [author] 5 Jul, 2017 @ 8:30pm 
@dougnjr
I'm soo happy to hear that! :)
Sure it's very much possible, making a SFM movie on this map, but
Sadly I don't really know how to operate that program.
It's a good idea tho. :)
pablo.gonzales.2007 5 Jul, 2017 @ 6:27pm 
Also it could be possible to make THIS into an SFM action movie! :steamhappy:
pablo.gonzales.2007 5 Jul, 2017 @ 6:24pm 
Dude i cant wait until i can play this! Nice backstory tho it reminds me of End Of The Line
Peredice  [author] 5 Jul, 2017 @ 12:38pm 
@DatScoot
Thank you for your feedback, I appreciate it!
1.There are some height differences in the 2nd and 3rd stage
On the 1st stage there are some here and there but you can
Enxperience more yourself if you play on the map :) Next time I
Try to include more height differences.
2. To be honest I don't know how the grass fucking works
In hammer, I'm sorry about that.
3. And I was thinking I placed too many props.. I don't really
Want to fill the whole map with the props, but I'll try to add
more design in the future.

~Peredice
Clonkz 5 Jul, 2017 @ 11:14am 
looks amazing! :pleased: but a couple tips:
1. the map looks a little flat, make some height differences here and there like the grass
2. the map looks a little empty in some parts, you should add some more decorations and props, that would make your map more attractive!
Peredice  [author] 4 Jul, 2017 @ 2:44am 
@Sockie Thank you :)
Sockie the dog 4 Jul, 2017 @ 2:07am 
looks nice!