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Rapporter et oversættelsesproblem
192.154.225.241:27015
https://www.dropbox.com/sh/kim83cb27y9ztle/AABjaChsMGl3AhrGxOnU6Luga?dl=0
going to try to fix as many bugs as possible, and change displacement.
Thank you all for the insane amount (for me) attention :)
Keep those feedbacks coming, you guys know Peredice is looking after everybody!
Untill next time!
~Peredice
Yes, thank you for your feedback, I'm working on filling the space! :)
Okay, will do, but I will only do one more final update, and then I'm going to leave this map
be. It was fun working with this but I'm getting a bit bored of it. You see I wanna do other
projects as well, I don't really want to spend more time with this.
I hope you understand. :)
Where?
the attackers to push forward. A little challange, but at the end of the day
a Heavy+medic can clear any Sentry nest i guess.
It, I really appreciate your feedback, I'll fix the textures, and I'll add a little
bit more detail here and there. Gonna make some bumps here and there
On the ground to make it look more realistic. :)
Supplys abotage
Supplys a botage
Supplys a bot age
So this thing provides resources to the age of a robot. Cool.
As for the displacements, you know the basics (honestly all you need), as your tunnel looks good. I would just recommend you displace your battlements a little more, as compeletely flat ground just doesn't fit the scenery
Also the rest of the map could use a little more detail. For example, on the walls make a few support beams (turn these into func_detail so your map doesn't overload!), and add a few mor props, especiallly in the indoor areas.
I also coudn't help noticing that a few of your textures looked off. The one that really stood out was red's ceiling. The tiles don't match (don't worry, easy fix).
Please don't take this as saying your map sucks, becuase it doesn't. Wish you luck with this and your other maps.
First of all, this isn't my first map, I'm making maps for like 3 years now
and I published a few on the workshop, you can see it on my profile.
And I appreciate very much you detailed me how to create a displecement and
move it around. But dude, I know this xD, There is a couple on SupplySabotage.
Yeah, with the first small minetunnel I was a bit lazy with I admit.
And by grass I meant real grass that comes with a texture, you know the little grass
textures that always facing the player. I can't seem to make it work.
Payload maps usually have some height differences, and there is a way to make height differences in the grass.
1. Click on your texture face tool (not the apply texture one but the one where you select it for each face).
2. When in that menu, click on the displacement tool.
3. Click Create displacement (I recommend a power of 3 to start with)
4. Click Paint Geometry, and play around with the height of it (left click to raise, right click to lower). Only a just the terrain gently, because you do not want uneven faces
Optional: Click Paint Alpha and mess around with the paint settings (same controls as above).
That's basic displacement for you. Good luck using this next time, and great map (is this your first?)
I'm soo happy to hear that! :)
Sure it's very much possible, making a SFM movie on this map, but
Sadly I don't really know how to operate that program.
It's a good idea tho. :)
Thank you for your feedback, I appreciate it!
1.There are some height differences in the 2nd and 3rd stage
On the 1st stage there are some here and there but you can
Enxperience more yourself if you play on the map :) Next time I
Try to include more height differences.
2. To be honest I don't know how the grass fucking works
In hammer, I'm sorry about that.
3. And I was thinking I placed too many props.. I don't really
Want to fill the whole map with the props, but I'll try to add
more design in the future.
~Peredice
1. the map looks a little flat, make some height differences here and there like the grass
2. the map looks a little empty in some parts, you should add some more decorations and props, that would make your map more attractive!