Tabletop Simulator

Tabletop Simulator

Empire - TTS Prototype
16 Comments
The Silver  [author] 26 Jul, 2021 @ 6:48am 
@tinnesaile
You have to discard your hand at the end of your turn. Cards stored in building remain.
Hanniah 26 Jul, 2021 @ 6:32am 
Why wouldn't you just store them in your hand?
The Silver  [author] 18 Jul, 2021 @ 2:51pm 
@tinnesaile
There is not. Storage are used to help you draw cards whenever you need a particular card. For example, if you are trying to build a particular building, you can store the materials needed in the Warehouse until you manage to get all cards needed.
The danger is that since those cards count as being in your hand still, an attacker can steal them.
Hanniah 18 Jul, 2021 @ 11:58am 
Is there a handsize limit and if not what are the storage cards for?
timmyboyox 12 Aug, 2018 @ 5:12am 
Doctorbowling, if you liked risk check conquest of the empire out. It's incredible and I'd be happy to have a game with you.

The silver, thanks for an intriguing and different game!
Doctorbowling 11 Jul, 2017 @ 7:48pm 
Alright thanks! I wanted to say I love this game. I liked RISK, but that was a bit too luck based for me, so this game is the perfect mix!
The Silver  [author] 11 Jul, 2017 @ 1:39am 
I word great sometimes, I swear. It's supposed to mean that if, say, there are no more Soldiers in the center, you don't need to return Subjects in the Military Camp, since you can't get any Soldiers from it.
Doctorbowling 10 Jul, 2017 @ 5:21pm 
Thanks dude! One more thing, in the FAQ it says if you run out of a resourse, you can't get it back but don't have to spend it?
The Silver  [author] 10 Jul, 2017 @ 2:10pm 
Oops, I thought I had updated the action card. In this case, the rulebook has the correct actions.

For final scoring, you count the total unhappiness in your hand, deck, discard, and Dungeon. The Dungeon basically lets you move Unhappiness out of the deck.

"When done" refers to when Subjects are rotated right-side-up.

I'll get stuff updated hopefully within the week. Keep the feedback flowing, and thanks for playing the game =)
Coiax 10 Jul, 2017 @ 1:36pm 
More specificlally, the rules on the "summary" cards that each player has.
Doctorbowling 10 Jul, 2017 @ 10:24am 
For the final scoring, when it says you lose 1 point for every 2 unhappiness, does it count the unhappiness from your hand or all of your happiness from your deck? Also do you loose points from unhappiness in the dungeon? Can you annex one of your own buildings? On the military camp/mines, it says "When done," what specifies if it's done or not? Thanks!
Doctorbowling 10 Jul, 2017 @ 10:01am 
The actions on the rule book contradict the actions on the card.
The Silver  [author] 10 Jul, 2017 @ 8:35am 
@Coiax
Thanks for the feedback!
*I have always had trouble with setting up the hands for thsi game in particular, for whatever reason. I'll try to get it fixed.
*Any rules in particular? As a general rule, text on cards trumps text in the rulebook.
*The protection from red cards on your turn can be done with either the Throne Room buy action, or the regular Buy action. The protection part is technically always in effect as long as it's face-up.
*I have always played this face-down, but it's not terribly important. If you are playing the DIY Empire alternate rule, there is no need to play with them face-down. Partly why the building deck is face-down is to not mistake it for an actual completed building.
*I'll see what I can do about that.

Thanks again for the feedback, and I hope you and your friends/enemies enjoy the game =)
Coiax 10 Jul, 2017 @ 8:02am 
- The hand zones aren't working without disabling all hand zones and enabling them.
- The rules on the cards conflict with the rules in the Google Doc.
- Does the Throne Room function as a way of activating central actions, and then discarding luxury cards in order to protect from red consequences?
- Are another player's potential building cards public or private?
- The rules could use some suggestions/examples of combos or strategies.
The Bullfrog 9 Jul, 2017 @ 12:49pm 
Cool game
SaltyO 3 Jul, 2017 @ 11:40pm 
Always like to check out original games on here. Like seeing this thing used as a prototyper/test platform. Thanks!