RimWorld

RimWorld

[1.4]Long Range Transport Pods - NO LONGER UPDATED
56 Comments
Cantaloupe The Clown 19 Jul, 2024 @ 6:42pm 
hi, I made a customizable update of this mod for anybody that wants it! :)
Tam 17 May, 2024 @ 1:34am 
sadly not updated, miss this mod so much
󠀡󠀡 21 Apr, 2024 @ 11:58pm 
this mod is great with nuke mods sadly its not on 1.5
Chris_ 15 Apr, 2024 @ 4:04am 
1.5? :)))
bigmanjones5 27 Mar, 2024 @ 12:11pm 
one time i got raided with this mod i had about 12 transport pod launchers full of fuel and one of the tribespeople put a sticky bomb on one it exploded the launchers hold so much fuel that the explosion of 4200 liters of chemfuel killed 11 out of 15 of my colonists totally nuked my base and killed every single one of the raiders
UltraxtheDestroyer 22 Jan, 2024 @ 1:37am 
Woohoo! Now I can bomb primitives with toxic waste!
Damion 3 Dec, 2022 @ 12:00pm 
Hazaah Again!
AgentBlac  [author] 20 Oct, 2022 @ 9:18am 
@ASMR gaming updated! Let me know if you run into any issues.
ASMR gaming 14 Oct, 2022 @ 9:23pm 
are u updating htis to 1.4
Zersetzung 16 Sep, 2022 @ 6:38am 
Does this mod with gas launchers from VFE-Power?
indrageerts 1 Jun, 2022 @ 11:28am 
Absolutely needed this mod, since I play with hundreds of factions!
night owl夜猫 6 Apr, 2021 @ 7:37pm 
How to write weight
smerthin flop 29 Dec, 2020 @ 10:11am 
Will this work with Fuel Economy?
fireglow 31 Aug, 2020 @ 9:00am 
Nice mod, highly useful!
Copper Boltwire 19 Aug, 2020 @ 6:24pm 
Cool, quick response too!
And your welcome.

Hope people will enjoy the updated patch version of the mod.
AgentBlac  [author] 19 Aug, 2020 @ 5:35pm 
Announcement: Credit to Copper Boltwire for the suggestion! :) Never got around to that and just completely forgot about it tbh. Should be more more save and version-compatible now. Let me know if you run into issues.
Copper Boltwire 19 Aug, 2020 @ 5:12pm 
Check my recently made discussion post: "From full def to Patch"
It would bring your mod to a higher level.

Until something like was i suggested is done, i'll do it privatly...

Anyone with skills, can do this too as a pirvate mod, i already provided all the info needed.
Enjoy folks
AgentBlac  [author] 25 Feb, 2020 @ 5:09pm 
Announcement: My apologies, this mod is now multi-version compatible.
Cattrina 25 Feb, 2020 @ 7:25am 
I need version 1.0!!!!
Magical Liopleurodon 24 Feb, 2020 @ 4:48pm 
Thanks for the quick update to 1.1--unfortunately this broke 1.0 somehow. You should be able to separate folders and have the mod work fine with both versions.
AgentBlac  [author] 24 Feb, 2020 @ 2:26pm 
Announcement : Updated to 1.1!

I have limited time working on RimWorld mods these days, but if you post the bugs you're experiencing in the Bug Zapper, I will do my best to make time to ensure maximum compatibility and functionality! :)
illAligned 3 Jul, 2019 @ 12:03pm 
Mister_Wolfgang 22 Oct, 2018 @ 4:32pm 
thanks a lot
AgentBlac  [author] 22 Oct, 2018 @ 4:24pm 
Also, the mod's tag is 1.0, but is in fact B19. I uploaded the mod from a 1.0 version of RimWorld. Just a PSA.
AgentBlac  [author] 22 Oct, 2018 @ 4:23pm 
@ Tobe_Continued https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1545824932 Enjoy! :) Other mod versions will be made available upon request.
Mister_Wolfgang 22 Oct, 2018 @ 2:22pm 
do you have B19 version ? for let's player.
AgentBlac  [author] 18 Oct, 2018 @ 10:32am 
Announcement: This mod has been updated to 1.0!! Enjoy :)
AgentBlac  [author] 3 Sep, 2018 @ 7:05pm 
@ Jenna Coleman Hm, y'know I never thought about that. I'd have to think about it. Adding that feature would involve a little more work under the hood but perhaps :)
SGT.Pepper 3 Sep, 2018 @ 6:11pm 
Do you think we can get an option for them to be reusable in the mod options?
AgentBlac  [author] 2 Sep, 2018 @ 9:35am 
*Double-cough* had reupload for it to display the right B18 version https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1501487542

Previous link is obsolete and is deleted. Sorry bout that.
davidgoldsmith16 1 Sep, 2018 @ 11:18pm 
Hero, thanks!
davidgoldsmith16 1 Sep, 2018 @ 2:01am 
Hey, thanks for this awesome mod. Sorry to ask, is there any chance I could download the b18 version at all?

Thanks again,
AgentBlac  [author] 28 Aug, 2018 @ 6:28pm 
Announcement: Welp, guess we're getting another beta before 1.0! So, this mod is now updated to B19! Enjoy!
AgentBlac  [author] 13 Jul, 2018 @ 8:34am 
Announcement: For anyone wondering, this WILL be updated to 1.0 when it's officially out and stable! :)
Uruk 3 Jul, 2018 @ 6:06pm 
Awesome, thanks!
Chazz Hazzard 1 Apr, 2018 @ 12:11pm 
This mod is going to be a godsend...
literally.
AgentBlac  [author] 21 Nov, 2017 @ 5:17pm 
Updated B18!

Tell me if you want the A17 still, Ik ppl are still subbed to it. I'll put it back up separately. Thanks!
Roberestarkk 29 Oct, 2017 @ 3:40pm 
@ChampBurgundy I have experienced this issue also!
It happened to me when I had the Minification mod installed (the one that scans the whole DB rather than whitelists specific items) and had tried to reposition an advanced pod (another mod).
It left behind the minified item when it re-placed the pod, and this made the launch screen blank.
Deleting the minified pod brought back the launch screen though.

While this specific set of circumstances may not be your problem, there may be an invalid item or something on the map that needs deleting (as the pod menu would scan all of your items to list them in case you wanted to load them).
liontamer45 6 Aug, 2017 @ 6:12pm 
this mod still didn't help with my transport pod problem. can't we change the config of it?
ChampBurgundy 26 Jul, 2017 @ 7:06pm 
have been searching and problem solving for over eight hours. came here as a last ditch effort to find a work around. no one seems to have had this issue and even the forums have no idea what could be happening. :~(
AgentBlac  [author] 26 Jul, 2017 @ 5:24pm 
ChampBurgundy, I've never heard of that issue before. Must be a rare one. But you're right, this mod uses the vanilla pod launcher/pods. I'd say try google my guy :/
ChampBurgundy 26 Jul, 2017 @ 4:41pm 
Hello.
I am having an issue in my game where the transport load screen is blank. I was hoping this mod was for a new transport launch building to try and work around this issue.
I assume that since how I read that it is the same building but with better range stats so it would not help. have you ever had an issue with such a thing? thanks for the mod tho. will be using it on my next play if I cannot resolve issue :~)
MalaShae 26 Jul, 2017 @ 12:40pm 
This is another MUST HAVE MOD for all my games now. Perfect, balanced, lightweight solution for a silly restriction (sure you can get to the AI ship with this, but who cares... no one's actually trying to get off this planet are they?)
AgentBlac  [author] 4 Jul, 2017 @ 4:11pm 
Lol I'm sure it easily could have been, but I'm already onto my next mod and I'm too lazy to refine it atm :D I'll probably come back to it later tho... probably.

No prob, timing worked out great for this.
Planewalker 4 Jul, 2017 @ 4:01pm 
Yep, the error msg is gone. Now to see if it actually works. xD
JK, i'm taking it this is "just" one edit in a textfile, but i still think it should be in vanilla.

Props for the quick response.
Cheers.
AgentBlac  [author] 4 Jul, 2017 @ 3:38pm 
@Planewalker Nevermind should be solved now.
AgentBlac  [author] 4 Jul, 2017 @ 3:11pm 
@Planewalker Hmm that's a new one. I set up a discussion for bugs if you wanna lmk what mods you're workin with, where the mod is in the mod list, etc. Once I know that, I'll get down to business trying to replicate/solve the problem.
Planewalker 4 Jul, 2017 @ 12:49pm 
Why isn't this in vanilla already?

Btw, log is throwing this:
"Podlauncher has null thingclass"
"Podlauncher has components but it's thingclass is not athingwithcomps".

Not 100% it is this mod, but as far as i can see, it's the only one on my modlist that modifies the pods, can you verify the error on your end?

Thank you in advance.
Nickybuttons12345 3 Jul, 2017 @ 8:19pm 
Well the real question is if you do settle on an island and use this to send a caravan to the mainland, how do they get back.
AgentBlac  [author] 3 Jul, 2017 @ 1:48pm 
Upon testing with my mod loading BEFORE the Reuse Pods mod, it does, indeed, place nice w it :D thanks for clueing my in on this, didn't know it was a thing. imma use it in my own saves