Arma 3
(IFA3) Hedgerows and Krauts (SP/COOP1-5)
25 Comments
ThatMedi 29 Dec, 2020 @ 12:02pm 
I dislike that sunday revive is forced. Can sunday revive be an optional mod? It is very buggy. Thanks!
BURNS 10 Jun, 2020 @ 8:05am 
@BAMSLAM Nice! THX
BAMSLAM  [author] 9 Jun, 2020 @ 2:19pm 
Updates made!
BURNS 16 May, 2020 @ 12:30pm 
@Bamslam in generall i like this mission. I like the unit placement and how mmuch detailed you put into the scenery. Unfortunatly i hat exactlly the same issues with the intel and the Panzerschreck like HOTSPOT. Currently the tank is still alive but heavily dammaged and no Faust is left :D
Hotshot 3 May, 2020 @ 2:27pm 
sweet; ty!
BAMSLAM  [author] 3 May, 2020 @ 11:20am 
thats odd, will fix that
Hotshot 1 May, 2020 @ 11:26pm 
well, if you're really gonna fix it: at least I couldn't take the rockets or the RzB launcher from the create at the end; only the one lying on the ground worked, but that wasn't enough to kill the tank.
I could open the crate, but I couldn't transfer any stuff...
BAMSLAM  [author] 1 May, 2020 @ 5:34pm 
thanks for pointing that out! should be a quick fix!
Hotshot 1 May, 2020 @ 12:12am 
Man, I really was at a loss; I just couldn't find the intel...

Got it now, but ... it wasn't easy^^ (little bugged):
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2080095378
Juan 28 Aug, 2019 @ 6:12am 
Great mission, tks a lot
BAMSLAM  [author] 10 Jun, 2019 @ 9:17pm 
It's been a while but I've updated the mission! check the change notes for info.
Dator 3 Jun, 2019 @ 4:26am 
хорошо
Sean723 13 Aug, 2018 @ 6:52pm 
How do you play this mission?

BAMSLAM  [author] 11 Jun, 2018 @ 8:06pm 
I've added a panzerschreck near the panzerfausts, hope that helps!
Benzec 11 Jun, 2018 @ 3:37am 
At the end of the mission I ahve to destroy a tiger but it`s impossible to hit the tank with the panzerfaust, they are too inaccurate and don`t scratch it
JoseRodriguez 3 May, 2018 @ 3:03pm 
it was all good until the very end. i haven't encountered any AT weapons in the game and I had to destroy a tank. you could add a few rpgs to the commander building, it was a horrible experience but overall it's not bad..

oh and also, please add save points to certain locations, sometimes i forget to save and it would be useful like saving after completing a mission.
nol444 4 Mar, 2018 @ 8:02pm 
I know it's out dated but when I try to play it says "deleted.IFA3_FOW_Compat" any fix?
BAMSLAM  [author] 1 Dec, 2017 @ 11:16pm 
hey again whssy, in order to verify you need to right click on arma 3 in the library, go to properties, then local files then the 4th option should say verify intergrity game cache.
Humledrik 27 Nov, 2017 @ 3:03am 
Sounds like a good idea. Some of the missing files were stuff like "Maverick".
Sorry for being a complete noob but how would I go about verifying it?
BAMSLAM  [author] 26 Nov, 2017 @ 10:31pm 
If I were you I'd try verifying the intergrity of your game cache for arma 3. That usually solves issues like that.
Humledrik 26 Nov, 2017 @ 3:54pm 
Could well be that BAMSLAM. I've had this issue with a few other missions too, not just yours. It's not telling me which dependencies are broken, just that files are missing.
BAMSLAM  [author] 26 Nov, 2017 @ 10:16am 
Hey whssy, could you tell me what the dependency issues are? ACE is not a required mod and never has been as I never use ACE in missions or while editing them. There was also some recent issues with IFA3 having almost all of it's U.S. models removed so maybe something with that?
Humledrik 26 Nov, 2017 @ 5:23am 
Getting ACE dependency issues even though I installed all the required mods.
BAMSLAM  [author] 15 Jun, 2017 @ 7:26am 
Probably because of the landmine modules, I'll try and find a solution for that soon.
angry_lizard 15 Jun, 2017 @ 3:32am 
Great mission, but what's up with the performance?