Starbound

Starbound

Ultimate Community Modular Mech Pack (UCMMP)
56 Comments
Bikkudie  [author] 19 Jul, 2017 @ 12:47pm 
EVERYONE IF YOU USE THIS MOD PLEASE MOVE TO THE NEW VERSION THAT I JUST UPLOADED BECAUSE THE UPLOADER DIDN'T LET ME UPDATE THE MOD
Bikkudie  [author] 17 Jul, 2017 @ 10:18am 
actually started fixing yesterday going to do more today
Frigdor 17 Jul, 2017 @ 8:01am 
:DD yayyeayeyayeae
Bikkudie  [author] 16 Jul, 2017 @ 4:45pm 
it is apparently compatable with other mods but currently it isnt compatible with the newest update.
I will be updating this mod for sure in a week or two but it will take time to do.
Frigdor 12 Jul, 2017 @ 6:38pm 
awe, I have so many mech mods :^(
Bikkudie  [author] 6 Jul, 2017 @ 4:50pm 
I'll get a few working soon maybe in about a week or so.
As of now it probably isn't but might work, wouldn't recomend trying it.
Foxhell 6 Jul, 2017 @ 1:55pm 
Still not compatible with 1.3.1?
bloopah 1 Jul, 2017 @ 4:27am 
are you planning on adding the mech that i suggested?
oneevilCorvid 12 Jun, 2017 @ 2:20pm 
i figured it out tnx
Bikkudie  [author] 12 Jun, 2017 @ 1:46pm 
did you get the recipe yet?
oneevilCorvid 12 Jun, 2017 @ 1:39pm 
how do i build mech?
Bikkudie  [author] 12 Jun, 2017 @ 11:58am 
ok I wont need any weapons to start I'll make the idea for one but I need other people to tell me the others
fur head 12 Jun, 2017 @ 11:56am 
sure!
Bikkudie  [author] 12 Jun, 2017 @ 11:53am 
Would anybody want a version of this mod for weapons?
Bikkudie  [author] 12 Jun, 2017 @ 11:53am 
So starbound debs thought of mech compatibility when making 1.3? If so that's great.
Fr1g0r3 12 Jun, 2017 @ 9:59am 
Also i can comfirm that youre blueprint do work because i got the kirby mech body learned from one
Fr1g0r3 12 Jun, 2017 @ 9:57am 
i have alot of mods that add mech parts and they all show up and no errors so idk if that answers youre question if not please elaborate
Bikkudie  [author] 12 Jun, 2017 @ 7:54am 
What do you mean?
gea 12 Jun, 2017 @ 6:54am 
Hey Bikkudie, are you using "op":add or "op":replace? add would help clear SOME issuse.
Bikkudie  [author] 12 Jun, 2017 @ 4:00am 
Even with crafting parts from both mods?
Fr1g0r3 11 Jun, 2017 @ 9:51pm 
It seems at the moment that the this mod is compatible with other mods that add mech parts. So far i have had no problems with anything. If I do ill be sure to post it in the comments and the bugs discussion.
Bikkudie  [author] 11 Jun, 2017 @ 5:49pm 
Oh that's weird I could see it in admin when I tested it.
I'm happy it works though.
fur head 11 Jun, 2017 @ 5:15pm 
@bikkudie
i fixed it byy learning the recipe but in admin mode you cant get it right away
Bikkudie  [author] 11 Jun, 2017 @ 3:00pm 
probably not.
you could try it but back up your character first.
if it crashes right away then no.
BUT sometime if someone is good enough at modding the could make a compatibilty patch for it.
(if you do try it and it doesnt work post that in the incompatibility/bugs discussion
Eevee 11 Jun, 2017 @ 2:45pm 
like the barrage heavy mech mod
Bikkudie  [author] 11 Jun, 2017 @ 2:28pm 
what do you mean by other mech bodies?
Bikkudie  [author] 11 Jun, 2017 @ 2:28pm 
its just paintbrush
if you want to get it legit just pick up rice to learn the singularity recipe
then craft one to learn the paintbrush recipe which is at the anvil.
fur head 11 Jun, 2017 @ 11:49am 
spawnid for paintbrush please i cant find it
Eevee 11 Jun, 2017 @ 11:37am 
so does this work with other mech bodies?
Bikkudie  [author] 11 Jun, 2017 @ 11:14am 
Got it I'll just make a discussion for incompatibility/bugs. Post em there.
Fr1g0r3 11 Jun, 2017 @ 11:11am 
ok cool ill try it out and tell you if any bugs pop up
Bikkudie  [author] 11 Jun, 2017 @ 11:09am 
I kind just want to relax and do something else until tomorrow afternoon.
Bikkudie  [author] 11 Jun, 2017 @ 11:09am 
just updated all of the crafting should work now also because i had nowhere else to put it i put in a paintbrush weapon.
also i think im done modding for today, unless a fairly large bug happens with any of my mods
Fr1g0r3 11 Jun, 2017 @ 10:28am 
thats great!
Bikkudie  [author] 11 Jun, 2017 @ 10:27am 
just figured out crafting blueprints so i can fix that issue right now
Fr1g0r3 11 Jun, 2017 @ 10:26am 
youre right making it a craftable item only would probably prevent alot of combatibiliy issues with other mods.
Bikkudie  [author] 11 Jun, 2017 @ 10:23am 
IF ANYBODY KNOWS HOW TO MAKE CUSTOM BLUEPRINTS OR HAVE CRAFTING RECIPES AVAILABLE FROM THE START LET ME KNOW I REALLY CANT FIGURE THIS OUT.
Bikkudie  [author] 11 Jun, 2017 @ 10:17am 
yeah well, to be honest this lowers compatability with anything that changes the monster drop pools but i can remove that and just have it be only craftable if need be also the update will be up once i can figure out blueprints.
Fr1g0r3 11 Jun, 2017 @ 10:11am 
thats cool it makes this mod unique and helps make the mechs obtainable without having to go into admin. great idea! :steamhappy:
Bikkudie  [author] 11 Jun, 2017 @ 10:06am 
when the update happens you will know it when you see it.
alternativly if you cnat get one just craft it at the replicator for some junk each.
Bikkudie  [author] 11 Jun, 2017 @ 10:05am 
well now very rarely normal monsters will drop an item called "singularity" and you need that to craft them.
ouo set:3
kirby set:8
others:5
Fr1g0r3 11 Jun, 2017 @ 10:01am 
or at least didnt make sense
Fr1g0r3 11 Jun, 2017 @ 10:01am 
whatevers fine i just thought that having max stat mech pieces for "free" was a bit op
Bikkudie  [author] 11 Jun, 2017 @ 9:42am 
And now it worked for some reason.
ill update the mod with recipies once im done.
how does 3000 pixels for the ouo body/legs
5000 for the kirby body/legs
and 3500 for everything else sound?
Bikkudie  [author] 11 Jun, 2017 @ 9:37am 
But now that you say that I will start trying right now to make them
Bikkudie  [author] 11 Jun, 2017 @ 9:37am 
Sorry but I haven't figured out recipes yet every time I try it just is an instant crash.
(im mostly new to this whole modding thing.)
Fr1g0r3 11 Jun, 2017 @ 9:36am 
I think that these should have recipes if only some pixels
Bikkudie  [author] 11 Jun, 2017 @ 6:29am 
It would be rather difficult to still keep it balanced though BUT maybe someone can get the devs to make weapon damage scale to the mech body stats.
Just an idea I had.
Anyway gotta get working on new mechs now.
Elevas Sunchild 11 Jun, 2017 @ 6:24am 
But your mod could fix it!
Elevas Sunchild 11 Jun, 2017 @ 6:24am 
Oh, please do do that. Mech combat as it currently stands is a friggin' chore. Everything has a billion HP and can kill you in two-three hits and there're 500,000 enemies at all times. And if you COULD hang back and take potshots and kill everything safely, it'd take a million years and then there's no guarantee the encounter would yield anything interesting. It's a pain.