Space Engineers

Space Engineers

MTF THARSIS Command Cruiser
12 Comments
Marcelo ACFM  [author] 18 Mar, 2018 @ 4:50pm 
That is a very good observation and an even better question. For the missile tubes I am just waiting to get a missile design I feel happy with, so I need to do more testing.

As for the gravity drive question, I a not sure, but I will find the right person to ask and give you a satisfactory answer here on this post. I declared the Calypso one to be inadequate because it was just for linear acceleraion and the increase it gave to reach max speed was superfluous after hydrogen rockets were added. IMHO the real game changers when it comes to gravity drives are the omni-directional ones and as it was, the Calypso could not compete with those.
Gutless Gus 17 Mar, 2018 @ 6:41pm 
There's these two pairs of sliding doors on either side of the navigation bridge, and there's a bunch of welders in the cavity beneath them. It's like the internal missile bays on the Mako and Artemis, but without any missile pylons or rotors to mount them on. I'm guessing saboutage.

Also, the workshop description mentions that the Calypso's gravity drive was inadiquate. Having looked at the drive, II have to ask; What are the benefits of using multiple artificial mass blocks vs using one artificial mass block and an increased number of gravity generators?
Shiollei 29 Aug, 2017 @ 2:12pm 
I see. Thank you.
Marcelo ACFM  [author] 29 Aug, 2017 @ 12:00pm 
@Shiolle. Is not written anywhere, tho is exemplified by the ships used in the tutorial campaign.
Shiollei 29 Aug, 2017 @ 11:29am 
Regarding re-classification, where can I read about the version by Keen/Aragath you mentioned?
Marcelo ACFM  [author] 13 Jun, 2017 @ 5:14pm 
@[mg]mikeangel. I did the whole fleet re classification to keep compatibility with Keen's (Aragath) own sizing, vanilla block count limit and also the way players build and use ships in SE servers (a few players crewing a frigate) The Calypso ended up lacking capabilities to be a cruiser, so I added the larger hangar, crew compartments and VLS. You are absolutely right about the empty spaces and specially the mass drive. I have been trying to design one that actually does something significant in terms of acceleration but so far nothing has come up, so I am open to suggestions and to play with you too, now that I fixed my PC ;)
Marcelo ACFM  [author] 13 Jun, 2017 @ 5:08pm 
@Ento. I am glad you like the ship and the concept. We dont use grinded blocks for several reasons: poly count, weakness and having to grind them back down if we build the ship from a projection ;)

Let me know what how you find the ship after you try it!
Mikeangel 13 Jun, 2017 @ 3:19pm 
I find funny how you moved every ship one step up in your fleet classification, making each class smaller, and then proceeded to make the calypso bigger.

Also, I think the extra VTOL thrusters rooms are kinda empty (as that space under the cargo containers, in the hangars). I know you like to provide access to ship components, but that is a little too much (in my opinion). You could use that space for other things, like lateral armor or more thrusters. It is also enough space to fit a pretty ok gravity drive.
Mirik 11 Jun, 2017 @ 11:10pm 
a command crussier eh? that's actually something i havent tought about building myself, but thinking about it, it would be an important asset to any fleet. can't wait to try this when i gett home.
it also looks stunning and the fact that you don't hevily relly on grinded down blocks also sets it apart from most other ships nowdays.
Marcelo ACFM  [author] 8 Jun, 2017 @ 4:29am 
Will do. As usual, let me know of the results to inprove the design. I am having issues with my motherboard and have to wait for the new one to arrive so I can play SE again.
Mikeangel 6 Jun, 2017 @ 11:46am 
Also, add more pictures!
Mikeangel 6 Jun, 2017 @ 11:46am 
Looks nice! I can't way to play with it... and maybe use it as a torpedo target practice.