Space Engineers

Space Engineers

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MTF THARSIS Command Cruiser
   
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Type: Blueprint
File Size
Posted
Updated
1.373 MB
6 Jun, 2017 @ 6:34am
23 Dec, 2017 @ 4:40am
17 Change Notes ( view )

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MTF THARSIS Command Cruiser

In 1 collection by Marcelo ACFM
Mars Territorial Fleet
16 items
Description
Deffensive battlegroup leader and area control ship.

Heavy weapons and relatively armored.

-Class-
Cruiser: Larger sized defensive vessel focused on self sufficiency, support and fleet command.
-Roles-
Solo: Show of force, diplomatic missions, shipping defense.
Fleet: Battlegroup leader, drone control, small craft resupply.
Planetside: Moon capable only

The Tharsis is a further development of the Calypso class, to fill in the gaps when an Ares battleship is not available. Development of this vessel began soon afther the MTF re-classification that left the proposed Calypso class destroyer, now rated as a cruiser as the only non capital heavy escort in the fleet. The destroyer's narrow hull, hardpoint mounted torpedoes and compact drone hangar made it ideal for first strikes but not so much for sustained operations that required self reload of torpedoes and the launch and recovery of more than one dropship in conjunction with a squadron of drones, tasks that are considered essential for area control operations. The Tharsis class adds this capabilities to the existing Calypso hull by widening the midships area and removing the gravity drive that was deemed inadequate for the ship.

The widening of the hull provided space for asymetric VTOL thrusters that enable moon operation and planetary gravity well approach, it also houses accomodations for senior command personel needed in larger fleet operations, as well as dropship pilots and drone operators. The enlargement also increased the hangar space and crawlspace access to perform manual repairs from within the hull.

Features:
-Self repair system for weapons
-Hangar / Drone bay capable of holding 2 dropships or 12 drones, the typical configuration is 3 combat drones and 3 utility drones (drill, welder, grinder) and a single Assault dropship.
-2 Attachment points located forward bottom and aft top for mission packages ranging from extra hangar, small grid torpedo rack, and solar support rig.
-6 Programable blocks with their respective timer blocks that run functional scripts By Alysius, MMaster, Taleden and Whiplash141.
-Compatible with standar MTF jump ring.
-Hovers horizontally in up to 0.25g

Armament:
-6 Rocket Launchers
-6 Rocket Turrets
-12 Gatling Turrets

-SURVIVAL READY-

-Mission packages available to the Calypso / Tharsis / Nymph classes:

-Small Ship Hangar: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=482620574

-Support Rig (oxygen farms and solar panels) http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=482622579
12 Comments
Marcelo ACFM  [author] 18 Mar, 2018 @ 4:50pm 
That is a very good observation and an even better question. For the missile tubes I am just waiting to get a missile design I feel happy with, so I need to do more testing.

As for the gravity drive question, I a not sure, but I will find the right person to ask and give you a satisfactory answer here on this post. I declared the Calypso one to be inadequate because it was just for linear acceleraion and the increase it gave to reach max speed was superfluous after hydrogen rockets were added. IMHO the real game changers when it comes to gravity drives are the omni-directional ones and as it was, the Calypso could not compete with those.
Gutless Gus 17 Mar, 2018 @ 6:41pm 
There's these two pairs of sliding doors on either side of the navigation bridge, and there's a bunch of welders in the cavity beneath them. It's like the internal missile bays on the Mako and Artemis, but without any missile pylons or rotors to mount them on. I'm guessing saboutage.

Also, the workshop description mentions that the Calypso's gravity drive was inadiquate. Having looked at the drive, II have to ask; What are the benefits of using multiple artificial mass blocks vs using one artificial mass block and an increased number of gravity generators?
Shiollei 29 Aug, 2017 @ 2:12pm 
I see. Thank you.
Marcelo ACFM  [author] 29 Aug, 2017 @ 12:00pm 
@Shiolle. Is not written anywhere, tho is exemplified by the ships used in the tutorial campaign.
Shiollei 29 Aug, 2017 @ 11:29am 
Regarding re-classification, where can I read about the version by Keen/Aragath you mentioned?
Marcelo ACFM  [author] 13 Jun, 2017 @ 5:14pm 
@[mg]mikeangel. I did the whole fleet re classification to keep compatibility with Keen's (Aragath) own sizing, vanilla block count limit and also the way players build and use ships in SE servers (a few players crewing a frigate) The Calypso ended up lacking capabilities to be a cruiser, so I added the larger hangar, crew compartments and VLS. You are absolutely right about the empty spaces and specially the mass drive. I have been trying to design one that actually does something significant in terms of acceleration but so far nothing has come up, so I am open to suggestions and to play with you too, now that I fixed my PC ;)
Marcelo ACFM  [author] 13 Jun, 2017 @ 5:08pm 
@Ento. I am glad you like the ship and the concept. We dont use grinded blocks for several reasons: poly count, weakness and having to grind them back down if we build the ship from a projection ;)

Let me know what how you find the ship after you try it!
Mikeangel 13 Jun, 2017 @ 3:19pm 
I find funny how you moved every ship one step up in your fleet classification, making each class smaller, and then proceeded to make the calypso bigger.

Also, I think the extra VTOL thrusters rooms are kinda empty (as that space under the cargo containers, in the hangars). I know you like to provide access to ship components, but that is a little too much (in my opinion). You could use that space for other things, like lateral armor or more thrusters. It is also enough space to fit a pretty ok gravity drive.
Mirik 11 Jun, 2017 @ 11:10pm 
a command crussier eh? that's actually something i havent tought about building myself, but thinking about it, it would be an important asset to any fleet. can't wait to try this when i gett home.
it also looks stunning and the fact that you don't hevily relly on grinded down blocks also sets it apart from most other ships nowdays.
Marcelo ACFM  [author] 8 Jun, 2017 @ 4:29am 
Will do. As usual, let me know of the results to inprove the design. I am having issues with my motherboard and have to wait for the new one to arrive so I can play SE again.