Stellaris

Stellaris

Real Space 4.0
5,401 Comments
Camille1358 9 Sep @ 12:14pm 
load order ?
xylosol 8 Sep @ 3:39pm 
@King of Jordanistan it always crashes at the end of the galaxy generation for me so unlikely to be the same problem but maybe idk
King of Jordanistan 7 Sep @ 5:03pm 
@xylosol Does it crash on start up or mid-way through the game? I'm getting a crash around 70-90 years in and am trying to tell if it is the large sol sector causing it
xylosol 7 Sep @ 4:48pm 
hey hey. i think specifically selecting the large sol sector in empire creation is causing a crash. hopefully you can replicate this issue im having :3
regis619 2 Sep @ 5:32am 
@Richard Yes, the mod is not compatible with ACOT, it crashes when generating a map, and if you use Merger of Rules, it throws you out when entering some systems like the "Sanctuary"
Augustus 30 Aug @ 9:12pm 
Is this fixed yet?
all planet have not basic resources sector, please fix
Handwran 27 Aug @ 11:29pm 
@naylus make sure if you follow my steps that you have the latest version installed
Handwran 27 Aug @ 11:26pm 
part 2
1. in the Find what: section type or copy/paste: district_mining_max
2. In the Replace with section type or copy/paste: district_mining_max_add
3 Click the Replace All in All Opened Documents button (you should just have the 2 txt files I mentoned earlier open in notepadd++)
(Note) now youre gonna replace the stuff you wrote in steps 1, and 2, with this, so delete what you wrote there or just copy this new part into it
1. in the Find what: section type or copy/paste: district_generator_max
2. In the Replace with section type or copy/paste: district_generator_max_add
3 Click the Replace All in All Opened Documents button
1. in the Find what: section type or copy/paste: district_farming_max
2. In the Replace with section type or copy/paste: district_farming_max_add
3 Click the Replace All in All Opened Documents button
Handwran 27 Aug @ 11:26pm 
part 1
ok so heres a detailed explanation on the temporary fix of editing the frontiers mod files. One caveat though, it only seems to work on the latest version of setllaris. So if you're using a list that requires a version like 4.0.15, this fix wont work. so heres the detailed steps:
I'd reccomend getting notepad++ if you dont already have it (its free) then going to here in your steam installation: steamapps\workshop\content\281990\2475617894\common\deposits opening the two files 01_planetary_deposits.txt and newfrontiers_deposits.txt in notepad++ and then using the replace function (ctrl+F) going to the replace tab, then do these 9 steps, text needs to be exact, so id say just copy and paste, also id reccomend making a quick backup of those 2 files in case you mess up the steps.
Noble 6 27 Aug @ 11:16pm 
i'm usually too lazy to give a thumbs up to mods but this mod is so good i felt the obligation.
t.latzke(Ger) 27 Aug @ 9:53am 
All planets have no resources, when will this be fixed?
Richard 27 Aug @ 4:59am 
Does anyone else keeps crashing when you have ACOT turned on?
Naylus 26 Aug @ 3:51pm 
Так, создатели получается русскоговорящие)) тогда буду благодарен если почините или скажите как это сделать самому.
Naylus 26 Aug @ 3:28pm 
Can you provide detailed instructions? The file location is D:\SteamLibrary\steamapps\common\Stellaris\common\deposits, the file itself is 01_planetary_deposits, all signatures have the signature _add = * at the end, for example district_generator_max_add = 1, should the numbers be removed?
DaViper 26 Aug @ 6:46am 
@ all of you that figured this out. TY.
The "_add" fixed that.
With the 'Zone 10 Slot Fix' bandaid mod, I've got the building back as well.:steamthumbsup::steamthumbsup::steamhappy:
Darksaber 25 Aug @ 11:04am 
I'm on a Mac, for me it was 01_planetary_deposits.txt and planetarystations_deposits.txt folders inside the deposit folders in the New Frontiers and Planetary Stations mods. Like Amar said searching for district did it. Thank you for the help!
Amar Epsilon 25 Aug @ 10:52am 
@DigiDemonLord, Thank you, fixed all of them and now I can finally play lol :Blessing:

For others looking to do the same, your editing the following files: In New Frontiers - Deposits folder: 01_planetary_deposits.txt and newfrontiers_deposits.txt

In Planetary Stations - Deposits folder: planetarystations_deposits.txt for this one, look for the district_ keyword, most of these have a different naming convention then the New Frontiers deposits.

Just follow what @DigiDemonLord said and add _add to the backend of any district_XXXXXX_max save and play. :MCCLEGENDARY:
Darksaber 25 Aug @ 7:52am 
A couple folders are like that, you you mean the 01_planetary_deposits and the newfrontiers_deposits.txt for new frontiers for example?
DigiDemonLord 24 Aug @ 3:01pm 
I edited my local copy of the Real Space - New Frontiers and Real Space - Planetary Stations mods. It took me about 15 minutes to fix both mods. Just had to insert "_add" onto all the occurrences of "district_'XXXXX'_max" in the deposits folder of each mod and it works fine after some testing. Hope this helps. "district_'XXXXX'_max" to "district_'XXXXX'_max_add"
Curator Ace 22 Aug @ 10:30pm 
I second the Real Space - New Frontiers causing 0 districts, I also had too disable a mod called Planet Diversity - Unique Worlds to get both my current save and a new game fixed.
lukey pookie 22 Aug @ 4:24pm 
Seems to be an issue to Real Space - New Frontiers
lukey pookie 22 Aug @ 4:18pm 
Missing resources on planets
ac686117 22 Aug @ 1:57pm 
Every would has lost their resource districts with this update. :steamfacepalm:
DerHauptmann 22 Aug @ 12:50pm 
New Frontiers seems to be broken for 4.0.22
Pren 22 Aug @ 12:38pm 
all my terraformed worlds lost their resource districts with this update
Heavy 22 Aug @ 11:17am 
Resource districts seem to be broken with this recent update.
Richard 22 Aug @ 8:07am 
Does this need an update? It was CTD when I have this mod turned on and when I turned it off it started to work again
DaViper 16 Aug @ 4:05am 
Real Space - Beautiful Universe v2.0 Patch
That what you guys are looking for? That mod set is outta' date.
But it's still there. Just looked it up.
GamerFromGondor 12 Aug @ 4:25pm 
Seconded. The patch has disappeared from the workshop
RazerMouseNoob1885 11 Aug @ 10:19am 
what happened to the beautiful universe real space patch??
Exon 3 Aug @ 2:00am 
Love this mod! Its an essential for me since forever. Only small hint/request: Two stars of the Mizar-system always seem to overlap. Its no biggie, i tend to overwrite it with a custom mod, but maybe you might want to look at it yourself. Thank you for all your work! Its epic!
Nikal 27 Jul @ 1:12pm 
Hate to say it, but it might be time to completely overhaul the initialization menu.
Rahl81 27 Jul @ 3:27am 
LordInchStealer 23 Jul @ 7:32pm 
floods my notifications, I cannot play this mod without getting tinitus
MooMoo 22 Jul @ 12:35am 
Error logs and Irony Mod coming back with errors on '00_scripted_variables.txt' line and 'planets\nospec.dds'.

Been crashing non stop as my only mod
Deep♂Dark 20 Jul @ 5:42pm 
best mod ever !:tinder:
Nebula Swirl 16 Jul @ 11:26am 
is there a compatibility patch for gigastructural engineering somewhere?
qsnbcm 13 Jul @ 5:48am 
getting destroyed by popups
$nide 13 Jul @ 3:54am 
I'm having a problem with big stars that spawn to low compared to the rest of the system,of course it's lock's dumb when you have ring around,is there a way to tweak/fix there position to spawn correctly?(a little bit up)
ฅ⎛⎝Yummy π⎠⎞ฅ 12 Jul @ 5:10am 
@palinecko im having the same issue, they seem so rush to the systems centre and spin in circles
palinecko 11 Jul @ 10:20pm 
Are there other people, that have broken ship pathfinding? Because I think this mod breaks ship pathfinding, when attacking.
joeyguy 9 Jul @ 9:52pm 
Does this mod make minerals on planets finite?
Stormlance 3 Jul @ 5:40am 
For me this mod crashes my game on start up
Vortek Gamer 2 Jul @ 1:31pm 
the settings menu is working for me everytime I start new game
Nightfall3931 29 Jun @ 8:43pm 
Is the mod broken or undergoing maintenance? Because every time I load into a new game the settings menu doesn't pop-up and I just wanted to know why?
Lesten 25 Jun @ 11:03am 
The setting "reduce number of inhabited worlds"
Does that mean the number of HABITABLE worlds or the number of worlds that are inhabited at game start (by pre-FTLs I assume)? It's a pretty big difference.
Avan 24 Jun @ 11:51am 
Can you make the inhabited sol sector a chance to spawn primitive civilizations? Currently enabling it seems to guarantee an empire spawns in a system directly next to the Sol system. A setting lower than 25% or vanilla for deposits would be nice as well- the new economy changes in base game are already really strong.
Aliu Aggudey 22 Jun @ 11:09am 
having the same problem as the user below me, multiple (like around 10?) popups appear and pause my game every time I unpause
elegy. 14 Jun @ 7:55am 
getting destroyed by popups